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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Minor cosmetic code cleanup.
This commit is contained in:
parent
33a60c975c
commit
23903de1cf
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@ -68,7 +68,7 @@ GuiGameScraper::GuiGameScraper(
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mGrid.setEntry(mSearch, Vector2i(0, 5), true);
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mGrid.setEntry(mSearch, Vector2i(0, 5), true);
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// Buttons
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// Buttons
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
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"refine search", [&] {
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"refine search", [&] {
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@ -134,7 +134,7 @@ void GuiGamelistFilter::addFiltersToMenu()
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// All possible filters for this type.
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// All possible filters for this type.
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std::map<std::string, int>* allKeys = (*it).allIndexKeys;
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std::map<std::string, int>* allKeys = (*it).allIndexKeys;
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std::string menuLabel = (*it).menuLabel; // Text to show in menu.
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std::string menuLabel = (*it).menuLabel; // Text to show in menu.
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std::shared_ptr< OptionListComponent<std::string> > optionList;
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std::shared_ptr<OptionListComponent<std::string>> optionList;
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// Add filters (with first one selected).
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// Add filters (with first one selected).
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ComponentListRow row;
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ComponentListRow row;
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@ -74,7 +74,7 @@ GuiScraperMulti::GuiScraperMulti(
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mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() !=
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mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() !=
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GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true);
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GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true);
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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if (mApproveResults) {
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if (mApproveResults) {
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "REFINE SEARCH",
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@ -17,14 +17,14 @@ namespace pugi { class xml_document; }
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void screenscraper_generate_scraper_requests(
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void screenscraper_generate_scraper_requests(
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const ScraperSearchParams& params,
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const ScraperSearchParams& params,
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std::queue< std::unique_ptr<ScraperRequest> >& requests,
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std::queue<std::unique_ptr<ScraperRequest>>& requests,
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std::vector<ScraperSearchResult>& results);
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std::vector<ScraperSearchResult>& results);
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class ScreenScraperRequest : public ScraperHttpRequest
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class ScreenScraperRequest : public ScraperHttpRequest
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{
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{
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public:
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public:
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// ctor for a GetGameList request.
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// ctor for a GetGameList request.
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ScreenScraperRequest(std::queue< std::unique_ptr<ScraperRequest> >& requestsWrite,
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ScreenScraperRequest(std::queue<std::unique_ptr<ScraperRequest>>& requestsWrite,
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std::vector<ScraperSearchResult>& resultsWrite,
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std::vector<ScraperSearchResult>& resultsWrite,
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const std::string& url) : ScraperHttpRequest(resultsWrite, url),
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const std::string& url) : ScraperHttpRequest(resultsWrite, url),
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mRequestQueue(&requestsWrite) {}
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mRequestQueue(&requestsWrite) {}
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@ -102,17 +102,17 @@ public:
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std::string type;
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std::string type;
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struct Property {
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struct Property {
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void operator= (const Vector4f& value)
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void operator=(const Vector4f& value)
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{
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{
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r = value;
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r = value;
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const Vector4f initVector = value;
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const Vector4f initVector = value;
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v = Vector2f(initVector.x(), initVector.y());
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v = Vector2f(initVector.x(), initVector.y());
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}
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}
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void operator= (const Vector2f& value) { v = value; }
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void operator=(const Vector2f& value) { v = value; }
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void operator= (const std::string& value) { s = value; }
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void operator=(const std::string& value) { s = value; }
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void operator= (const unsigned int& value) { i = value; }
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void operator=(const unsigned int& value) { i = value; }
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void operator= (const float& value) { f = value; }
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void operator=(const float& value) { f = value; }
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void operator= (const bool& value) { b = value; }
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void operator=(const bool& value) { b = value; }
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Vector4f r;
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Vector4f r;
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Vector2f v;
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Vector2f v;
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@ -122,7 +122,7 @@ public:
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bool b;
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bool b;
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};
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};
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std::map< std::string, Property > properties;
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std::map<std::string, Property> properties;
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template<typename T>
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template<typename T>
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const T get(const std::string& prop) const
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const T get(const std::string& prop) const
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@ -185,7 +185,7 @@ public:
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static std::string getThemeFromCurrentSet(const std::string& system);
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static std::string getThemeFromCurrentSet(const std::string& system);
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private:
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private:
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static std::map< std::string, std::map<std::string, ElementPropertyType> > sElementMap;
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static std::map<std::string, std::map<std::string, ElementPropertyType>> sElementMap;
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static std::vector<std::string> sSupportedFeatures;
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static std::vector<std::string> sSupportedFeatures;
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static std::vector<std::string> sSupportedViews;
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static std::vector<std::string> sSupportedViews;
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@ -327,7 +327,7 @@ void ComponentList::updateElementPosition(const ComponentListRow& row)
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void ComponentList::updateElementSize(const ComponentListRow& row)
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void ComponentList::updateElementSize(const ComponentListRow& row)
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{
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{
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float width = mSize.x() - (TOTAL_HORIZONTAL_PADDING_PX * Renderer::getScreenWidthModifier());
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float width = mSize.x() - (TOTAL_HORIZONTAL_PADDING_PX * Renderer::getScreenWidthModifier());
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std::vector< std::shared_ptr<GuiComponent> > resizeVec;
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std::vector<std::shared_ptr<GuiComponent>> resizeVec;
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for (auto it = row.elements.cbegin(); it != row.elements.cend(); it++) {
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for (auto it = row.elements.cbegin(); it != row.elements.cend(); it++) {
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if (it->resize_width)
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if (it->resize_width)
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@ -74,8 +74,8 @@ void HelpComponent::updateGrid()
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// [icon] [spacer1] [text] [spacer2]
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// [icon] [spacer1] [text] [spacer2]
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std::vector< std::shared_ptr<ImageComponent> > icons;
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std::vector<std::shared_ptr<ImageComponent>> icons;
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std::vector< std::shared_ptr<TextComponent> > labels;
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std::vector<std::shared_ptr<TextComponent>> labels;
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float width = 0;
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float width = 0;
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const float height = std::round(font->getLetterHeight() * 1.25f);
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const float height = std::round(font->getLetterHeight() * 1.25f);
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@ -31,7 +31,7 @@ public:
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private:
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private:
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std::shared_ptr<TextureResource> getIconTexture(const char* name);
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std::shared_ptr<TextureResource> getIconTexture(const char* name);
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std::map< std::string, std::shared_ptr<TextureResource> > mIconCache;
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std::map<std::string, std::shared_ptr<TextureResource>> mIconCache;
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std::shared_ptr<ComponentGrid> mGrid;
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std::shared_ptr<ComponentGrid> mGrid;
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void updateGrid();
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void updateGrid();
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@ -142,7 +142,7 @@ std::vector<HelpPrompt> MenuComponent::getHelpPrompts()
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}
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}
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std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window,
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std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window,
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const std::vector< std::shared_ptr<ButtonComponent> >& buttons)
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const std::vector<std::shared_ptr<ButtonComponent>>& buttons)
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{
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{
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std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid>
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std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid>
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(window, Vector2i(static_cast<int>(buttons.size()), 2));
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(window, Vector2i(static_cast<int>(buttons.size()), 2));
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@ -200,7 +200,7 @@ GuiInputConfig::GuiInputConfig(
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setPress(mMappings.front());
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setPress(mMappings.front());
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// Buttons.
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// Buttons.
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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std::function<void()> okFunction = [this, okCallback] {
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std::function<void()> okFunction = [this, okCallback] {
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// If we have just configured the keyboard, then unset the flag to indicate that
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// If we have just configured the keyboard, then unset the flag to indicate that
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// we are using the default keyboard mappings.
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// we are using the default keyboard mappings.
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@ -41,7 +41,7 @@ GuiTextEditPopup::GuiTextEditPopup(
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mText = std::make_shared<TextEditComponent>(mWindow);
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mText = std::make_shared<TextEditComponent>(mWindow);
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mText->setValue(initValue);
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mText->setValue(initValue);
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, acceptBtnText, acceptBtnText,
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, acceptBtnText, acceptBtnText,
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[this, okCallback] { okCallback(mText->getValue()); delete this; }));
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[this, okCallback] { okCallback(mText->getValue()); delete this; }));
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR", "clear",
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "CLEAR", "clear",
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@ -50,7 +50,7 @@ private:
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ResourceManager();
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ResourceManager();
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static std::shared_ptr<ResourceManager> sInstance;
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static std::shared_ptr<ResourceManager> sInstance;
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std::list< std::weak_ptr<IReloadable> > mReloadables;
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std::list<std::weak_ptr<IReloadable>> mReloadables;
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ResourceData loadFile(const std::string& path) const;
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ResourceData loadFile(const std::string& path) const;
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};
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};
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