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Fixed an issue with scraping arcade games using the metadata name.
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@ -525,14 +525,15 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
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{
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{
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std::string screenScraperURL;
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std::string screenScraperURL;
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// If the game is a arcade game, then search using the individual ROM name rather than
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// If the game is an arcade game and we're not searching using the metadata name, then
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// running a wider text matching search. Also run this search mode if the game name is
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// search using the individual ROM name rather than running a wider text matching search.
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// shorter than four characters, as screenscraper.fr will otherwise throw an error that
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// Also run this search mode if the game name is shorter than four characters, as
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// the necessary search parameters were not provided with the search.
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// screenscraper.fr will otherwise throw an error that the necessary search parameters
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// Possibly this is because a search using less than four characters would return too
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// were not provided with the search. Possibly this is because a search using less than
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// many results. But there are some games with really short names, so it's annoying that
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// four characters would return too many results. But there are some games with really
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// they can't be searched using this method.
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// short names, so it's annoying that they can't be searched using this method.
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if (isArcadeSystem || gameName.size() < 4) {
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if ((isArcadeSystem && !Settings::getInstance()->getBool("ScraperSearchMetadataName")) ||
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gameName.size() < 4) {
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screenScraperURL = API_URL_BASE
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screenScraperURL = API_URL_BASE
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+ "/jeuInfos.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
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+ "/jeuInfos.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
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+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
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+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
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