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https://github.com/RetroDECK/ES-DE.git
synced 2025-03-06 14:27:43 +00:00
Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
This commit is contained in:
parent
f845b5f031
commit
2446e9d91c
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@ -885,7 +885,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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switch (gameCount) {
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switch (gameCount) {
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case 1: {
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case 1: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_("This collection contains 1 game: '%s [%s]'"),
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_p("theme", "This collection contains 1 game: '%s [%s]'"),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[0]->metadata.get("name").c_str(),
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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.c_str());
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.c_str());
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@ -893,7 +893,7 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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}
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}
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case 2: {
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case 2: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_("This collection contains 2 games: '%s [%s]' and '%s [%s]'"),
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_p("theme", "This collection contains 2 games: '%s [%s]' and '%s [%s]'"),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[0]->metadata.get("name").c_str(),
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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.c_str(),
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.c_str(),
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@ -904,7 +904,8 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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}
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}
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case 3: {
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case 3: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_("This collection contains 3 games: '%s [%s]', '%s [%s]' and '%s [%s]'"),
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_p("theme",
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"This collection contains 3 games: '%s [%s]', '%s [%s]' and '%s [%s]'"),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[0]->metadata.get("name").c_str(),
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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.c_str(),
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.c_str(),
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@ -918,11 +919,14 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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}
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}
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default: {
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default: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_n("This collection contains %i games: '%s [%s]', '%s [%s]' and '%s [%s]', "
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_np("theme",
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"among others",
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"This collection contains %i games: '%s [%s]', '%s [%s]' and '%s "
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"This collection contains %i games: '%s [%s]', '%s [%s]' and '%s [%s]', "
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"[%s]', "
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"among others",
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"among others",
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gameCount),
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"This collection contains %i games: '%s [%s]', '%s [%s]' and '%s "
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"[%s]', "
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"among others",
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gameCount),
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gameCount, gamesList[0]->metadata.get("name").c_str(),
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gameCount, gamesList[0]->metadata.get("name").c_str(),
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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caseConversion(gamesList[0]->getSourceFileData()->getSystem()->getName())
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.c_str(),
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.c_str(),
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@ -939,20 +943,21 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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else {
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else {
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switch (gameCount) {
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switch (gameCount) {
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case 1: {
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case 1: {
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desc = Utils::String::format(_("This collection contains 1 game: '%s'"),
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desc =
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gamesList[0]->metadata.get("name").c_str());
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Utils::String::format(_p("theme", "This collection contains 1 game: '%s'"),
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gamesList[0]->metadata.get("name").c_str());
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break;
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break;
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}
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}
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case 2: {
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case 2: {
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desc =
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desc = Utils::String::format(
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Utils::String::format(_("This collection contains 2 games: '%s' and '%s'"),
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_p("theme", "This collection contains 2 games: '%s' and '%s'"),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[1]->metadata.get("name").c_str());
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gamesList[1]->metadata.get("name").c_str());
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break;
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break;
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}
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}
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case 3: {
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case 3: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_("This collection contains 3 games: '%s', '%s' and '%s'"),
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_p("theme", "This collection contains 3 games: '%s', '%s' and '%s'"),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[0]->metadata.get("name").c_str(),
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gamesList[1]->metadata.get("name").c_str(),
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gamesList[1]->metadata.get("name").c_str(),
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gamesList[2]->metadata.get("name").c_str());
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gamesList[2]->metadata.get("name").c_str());
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@ -960,9 +965,10 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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}
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}
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default: {
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default: {
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desc = Utils::String::format(
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desc = Utils::String::format(
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_n("This collection contains %i games: '%s', '%s' and '%s', among others",
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_np("theme",
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"This collection contains %i games: '%s', '%s' and '%s', among others",
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"This collection contains %i games: '%s', '%s' and '%s', among others",
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gameCount),
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"This collection contains %i games: '%s', '%s' and '%s', among others",
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gameCount),
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gameCount, gamesList[0]->metadata.get("name").c_str(),
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gameCount, gamesList[0]->metadata.get("name").c_str(),
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gamesList[1]->metadata.get("name").c_str(),
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gamesList[1]->metadata.get("name").c_str(),
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gamesList[2]->metadata.get("name").c_str());
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gamesList[2]->metadata.get("name").c_str());
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@ -973,9 +979,9 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
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}
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}
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if (idx->isFiltered()) {
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if (idx->isFiltered()) {
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desc.append("\n\n'")
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desc.append("\n\n").append(Utils::String::format(
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.append(rootFolder->getSystem()->getFullName())
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_p("theme", "'%s' is filtered so there may be more games available"),
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.append("' is filtered so there may be more games available");
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rootFolder->getSystem()->getFullName().c_str()));
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}
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}
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rootFolder->metadata.set("desc", desc);
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rootFolder->metadata.set("desc", desc);
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