mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
commit
244bf47779
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@ -4,6 +4,7 @@
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#endif
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#include "components/VideoVlcComponent.h"
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#include "platform.h"
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#include "PowerSaver.h"
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#include "Renderer.h"
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#include "Settings.h"
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#include "SystemData.h"
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@ -100,6 +101,7 @@ void SystemScreenSaver::startScreenSaver()
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mVideoScreensaver->setVideo(path);
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mVideoScreensaver->setScreensaverMode(true);
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mVideoScreensaver->onShow();
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PowerSaver::runningScreenSaver(true);
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mTimer = 0;
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return;
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}
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@ -114,6 +116,7 @@ void SystemScreenSaver::stopScreenSaver()
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delete mVideoScreensaver;
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mVideoScreensaver = NULL;
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mState = STATE_INACTIVE;
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PowerSaver::runningScreenSaver(false);
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}
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void SystemScreenSaver::renderScreenSaver()
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@ -318,4 +321,4 @@ void SystemScreenSaver::launchGame()
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{
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view->launch(mCurrentGame);
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}
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}
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}
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@ -45,5 +45,5 @@ private:
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int mTimer;
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FileData* mCurrentGame;
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std::string mGameName;
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std::string mSystemName;
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std::string mSystemName;
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};
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@ -88,7 +88,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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for(auto it = transitions.begin(); it != transitions.end(); it++)
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vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
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s->addWithLabel("AUDIO DEVICE", vol_dev);
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s->addSaveFunc([vol_dev] {
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s->addSaveFunc([vol_dev] {
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Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->init();
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@ -136,7 +136,10 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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auto screensaver_time = std::make_shared<SliderComponent>(mWindow, 0.f, 30.f, 1.f, "m");
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screensaver_time->setValue((float)(Settings::getInstance()->getInt("ScreenSaverTime") / (1000 * 60)));
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s->addWithLabel("SCREENSAVER AFTER", screensaver_time);
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s->addSaveFunc([screensaver_time] { Settings::getInstance()->setInt("ScreenSaverTime", (int)round(screensaver_time->getValue()) * (1000 * 60)); });
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s->addSaveFunc([screensaver_time] {
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Settings::getInstance()->setInt("ScreenSaverTime", (int)round(screensaver_time->getValue()) * (1000 * 60));
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PowerSaver::updateTimeouts();
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});
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// screensaver behavior
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auto screensaver_behavior = std::make_shared< OptionListComponent<std::string> >(mWindow, "SCREENSAVER BEHAVIOR", false);
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@ -179,7 +182,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addSaveFunc([move_carousel] {
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if (move_carousel->getState()
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&& !Settings::getInstance()->getBool("MoveCarousel")
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&& PowerSaver::ps_instant == PowerSaver::getTimeout())
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&& PowerSaver::getMode() == PowerSaver::INSTANT)
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{
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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@ -199,7 +202,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addSaveFunc([transition_style] {
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if (Settings::getInstance()->getString("TransitionStyle") == "instant"
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&& transition_style->getSelected() != "instant"
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&& PowerSaver::ps_instant == PowerSaver::getTimeout())
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&& PowerSaver::getMode() == PowerSaver::INSTANT)
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{
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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@ -266,7 +269,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
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[this] { openCollectionSystemSettings();
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});
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addEntry("OTHER SETTINGS", 0x777777FF, true,
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[this] {
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auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
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@ -288,21 +291,14 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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power_saver->add(*it, *it, Settings::getInstance()->getString("PowerSaverMode") == *it);
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s->addWithLabel("POWER SAVER MODES", power_saver);
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s->addSaveFunc([this, power_saver] {
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if (Settings::getInstance()->getString("PowerSaverMode") != "instant" && power_saver->getSelected() == "instant"){
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mWindow->pushGui(new GuiMsgBox(mWindow, "Setting Power Saver to Instant Mode disables Carousel transition and sets Transition Style to Instant. Would you like to continue?"
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, "YES", [] {
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Settings::getInstance()->setString("TransitionStyle", "instant");
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Settings::getInstance()->setString("PowerSaverMode", "instant");
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Settings::getInstance()->setBool("MoveCarousel", false);
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PowerSaver::init();
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}, "NO", nullptr)
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);
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} else {
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Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
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PowerSaver::init();
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if (Settings::getInstance()->getString("PowerSaverMode") != "instant" && power_saver->getSelected() == "instant") {
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Settings::getInstance()->setString("TransitionStyle", "instant");
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Settings::getInstance()->setBool("MoveCarousel", false);
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}
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Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
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PowerSaver::init();
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});
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// gamelists
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auto save_gamelists = std::make_shared<SwitchComponent>(mWindow);
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save_gamelists->setState(Settings::getInstance()->getBool("SaveGamelistsOnExit"));
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@ -54,7 +54,7 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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#ifndef WIN32
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}else if(strcmp(argv[i], "--show-hidden-files") == 0)
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{
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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#endif
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}else if(strcmp(argv[i], "--draw-framerate") == 0)
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{
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@ -95,7 +95,7 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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AttachConsole(ATTACH_PARENT_PROCESS);
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freopen("CONOUT$", "wb", stdout);
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#endif
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std::cout <<
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std::cout <<
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"EmulationStation, a graphical front-end for ROM browsing.\n"
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"Written by Alec \"Aloshi\" Lofquist.\n"
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"Version " << PROGRAM_VERSION_STRING << ", built " << PROGRAM_BUILT_STRING << "\n\n"
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@ -139,7 +139,7 @@ bool verifyHomeFolderExists()
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return true;
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}
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// Returns true if everything is OK,
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// Returns true if everything is OK,
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bool loadSystemConfigFile(const char** errorString)
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{
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*errorString = NULL;
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@ -187,8 +187,8 @@ int main(int argc, char* argv[])
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// only show the console on Windows if HideConsole is false
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#ifdef WIN32
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// MSVC has a "SubSystem" option, with two primary options: "WINDOWS" and "CONSOLE".
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// In "WINDOWS" mode, no console is automatically created for us. This is good,
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// because we can choose to only create the console window if the user explicitly
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// In "WINDOWS" mode, no console is automatically created for us. This is good,
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// because we can choose to only create the console window if the user explicitly
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// asks for it, preventing it from flashing open and then closing.
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// In "CONSOLE" mode, a console is always automatically created for us before we
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// enter main. In this case, we can only hide the console after the fact, which
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@ -210,7 +210,7 @@ int main(int argc, char* argv[])
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}else{
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// we want to hide the console
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// if we're compiled with the "WINDOWS" subsystem, this is already done.
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// if we're compiled with the "CONSOLE" subsystem, a console is already created;
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// if we're compiled with the "CONSOLE" subsystem, a console is already created;
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// it'll flash open, but we hide it nearly immediately
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if(GetConsoleWindow()) // should only pass in "CONSOLE" mode
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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@ -266,7 +266,7 @@ int main(int argc, char* argv[])
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// we can't handle es_systems.cfg file problems inside ES itself, so display the error message then quit
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window.pushGui(new GuiMsgBox(&window,
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errorMsg,
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"QUIT", [] {
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"QUIT", [] {
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SDL_Event* quit = new SDL_Event();
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quit->type = SDL_QUIT;
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SDL_PushEvent(quit);
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@ -302,19 +302,16 @@ int main(int argc, char* argv[])
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int lastTime = SDL_GetTicks();
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int ps_time = SDL_GetTicks();
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bool running = true;
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bool ps_standby = false;
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// assuming screensaver timeout is not updated regularly.
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int timeout = (unsigned int) Settings::getInstance()->getInt("ScreenSaverTime");
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while(running)
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{
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SDL_Event event;
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bool ps_standby = PowerSaver::getState() && SDL_GetTicks() - ps_time > PowerSaver::getTimeout();
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if(ps_standby ? SDL_WaitEventTimeout(&event, timeout - 100) : SDL_PollEvent(&event))
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bool ps_standby = PowerSaver::getState() && SDL_GetTicks() - ps_time > PowerSaver::getMode();
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if(ps_standby ? SDL_WaitEventTimeout(&event, PowerSaver::getTimeout()) : SDL_PollEvent(&event))
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{
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do
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{
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break;
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}
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} while(SDL_PollEvent(&event));
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// triggered if exiting from SDL_WaitEvent
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if (ps_standby)
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// show as if continuing from last event
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lastTime = SDL_GetTicks();
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// reset counter
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ps_time = SDL_GetTicks();
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}
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lastTime = curTime;
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// cap deltaTime
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if(deltaTime > timeout || deltaTime < 0)
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if((deltaTime > PowerSaver::getTimeout() && PowerSaver::getTimeout() > 0) || deltaTime < 0)
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deltaTime = 1000;
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window.update(deltaTime);
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@ -2,32 +2,49 @@
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#include "Settings.h"
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#include <string.h>
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bool PowerSaver::mState = true;
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int PowerSaver::mTimeout = PowerSaver::ps_default;
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bool PowerSaver::mState = false;
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bool PowerSaver::mRunningScreenSaver = false;
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void PowerSaver::init(bool state)
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int PowerSaver::mPlayNextTimeout = -1;
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int PowerSaver::mScreenSaverTimeout = -1;
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PowerSaver::mode PowerSaver::mMode = PowerSaver::DISABLED;
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void PowerSaver::init()
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{
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setState(true);
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updateTimeout();
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updateTimeouts();
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updateMode();
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}
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int PowerSaver::getTimeout()
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{
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return mTimeout;
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return mRunningScreenSaver ? mPlayNextTimeout : mScreenSaverTimeout;
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}
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void PowerSaver::updateTimeout()
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void PowerSaver::updateTimeouts()
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{
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mScreenSaverTimeout = (unsigned int) Settings::getInstance()->getInt("ScreenSaverTime");
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mScreenSaverTimeout = mScreenSaverTimeout > 0 ? mScreenSaverTimeout - 100 : -1;
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mPlayNextTimeout = 30000;
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}
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PowerSaver::mode PowerSaver::getMode()
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{
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return mMode;
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}
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void PowerSaver::updateMode()
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{
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std::string mode = Settings::getInstance()->getString("PowerSaverMode");
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if (mode == "disabled") {
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mTimeout = ps_disabled;
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mMode = DISABLED;
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} else if (mode == "instant") {
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mTimeout = ps_instant;
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mMode = INSTANT;
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} else if (mode == "enhanced") {
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mTimeout = ps_enhanced;
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} else { // default
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mTimeout = ps_default;
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mMode = ENHANCED;
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} else {
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mMode = DEFAULT;
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}
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}
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mState = ps_enabled && state;
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}
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void PowerSaver::runningScreenSaver(bool state)
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{
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mRunningScreenSaver = state;
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}
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@ -1,17 +1,26 @@
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class PowerSaver
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{
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public:
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enum ps_state : int { ps_disabled = -1, ps_instant = 200, ps_enhanced = 3000, ps_default = 10000 };
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static void init(bool state = true);
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enum mode : int { DISABLED = -1, INSTANT = 200, ENHANCED = 3000, DEFAULT = 10000 };
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static void init();
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static int getTimeout();
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static void updateTimeout();
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static void updateTimeouts();
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static mode getMode();
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static void updateMode();
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static bool getState();
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static void setState(bool state);
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static void runningScreenSaver(bool state);
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private:
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static bool mState;
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static int mTimeout;
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static bool mRunningScreenSaver;
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static mode mMode;
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static int mPlayNextTimeout;
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static int mScreenSaverTimeout;
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};
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