mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 17:45:38 +00:00
Component rendering now uses OpenGL translation.
You don't need to take into account offset when rendering anymore.
This commit is contained in:
parent
1cef2f5433
commit
24512c0c9f
|
@ -1,6 +1,7 @@
|
|||
#include "GuiComponent.h"
|
||||
#include "Window.h"
|
||||
#include "Log.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL)
|
||||
{
|
||||
|
@ -34,6 +35,15 @@ void GuiComponent::update(int deltaTime)
|
|||
}
|
||||
|
||||
void GuiComponent::render()
|
||||
{
|
||||
Renderer::translate(mOffset);
|
||||
|
||||
onRender();
|
||||
|
||||
Renderer::translate(-mOffset);
|
||||
}
|
||||
|
||||
void GuiComponent::onRender()
|
||||
{
|
||||
for(unsigned int i = 0; i < getChildCount(); i++)
|
||||
{
|
||||
|
@ -57,16 +67,7 @@ void GuiComponent::deinit()
|
|||
}
|
||||
}
|
||||
|
||||
void GuiComponent::setParent(GuiComponent* parent)
|
||||
{
|
||||
mParent = parent;
|
||||
}
|
||||
|
||||
GuiComponent* GuiComponent::getParent()
|
||||
{
|
||||
return mParent;
|
||||
}
|
||||
|
||||
//Offset stuff.
|
||||
Vector2i GuiComponent::getGlobalOffset()
|
||||
{
|
||||
if(mParent)
|
||||
|
@ -91,6 +92,7 @@ void GuiComponent::setOffset(int x, int y)
|
|||
mOffset.y = y;
|
||||
}
|
||||
|
||||
//Children stuff.
|
||||
void GuiComponent::addChild(GuiComponent* cmp)
|
||||
{
|
||||
mChildren.push_back(cmp);
|
||||
|
@ -134,3 +136,13 @@ GuiComponent* GuiComponent::getChild(unsigned int i)
|
|||
{
|
||||
return mChildren.at(i);
|
||||
}
|
||||
|
||||
void GuiComponent::setParent(GuiComponent* parent)
|
||||
{
|
||||
mParent = parent;
|
||||
}
|
||||
|
||||
GuiComponent* GuiComponent::getParent()
|
||||
{
|
||||
return mParent;
|
||||
}
|
||||
|
|
|
@ -12,11 +12,21 @@ public:
|
|||
GuiComponent(Window* window);
|
||||
virtual ~GuiComponent();
|
||||
|
||||
//Called when input is received.
|
||||
//Return true if the input is consumed, false if it should continue to be passed to other children.
|
||||
virtual bool input(InputConfig* config, Input input);
|
||||
|
||||
//Called when time passes. Default implementation also calls update(deltaTime) on children - so you should probably call GuiComponent::update(deltaTime) at some point.
|
||||
virtual void update(int deltaTime);
|
||||
|
||||
//Called when it's time to render. Translates the OpenGL matrix, calls onRender() (which renders children), then un-translates the OpenGL matrix.
|
||||
//You probably don't need to override this, but instead want the protected method onRender.
|
||||
virtual void render();
|
||||
|
||||
//Called when the Renderer initializes. Passes to children.
|
||||
virtual void init();
|
||||
|
||||
//Called when the Renderer deinitializes. Passes to children.
|
||||
virtual void deinit();
|
||||
|
||||
Vector2i getGlobalOffset();
|
||||
|
@ -34,6 +44,9 @@ public:
|
|||
GuiComponent* getChild(unsigned int i);
|
||||
|
||||
protected:
|
||||
//Default implementation just renders children - you should probably always call GuiComponent::onRender at some point in your custom onRender.
|
||||
virtual void onRender();
|
||||
|
||||
Window* mWindow;
|
||||
GuiComponent* mParent;
|
||||
Vector2i mOffset;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "Vector2.h"
|
||||
#include "platform.h"
|
||||
#include GLHEADER
|
||||
//#include "Font.h"
|
||||
|
@ -28,8 +29,12 @@ namespace Renderer
|
|||
Font* getDefaultFont(FontSize size);
|
||||
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
|
||||
|
||||
//drawing commands
|
||||
//graphics commands
|
||||
void swapBuffers();
|
||||
|
||||
void translatef(float x, float y);
|
||||
void translate(Vector2i offset);
|
||||
|
||||
void drawRect(int x, int y, int w, int h, unsigned int color);
|
||||
void drawText(std::string text, int x, int y, unsigned int color, Font* font);
|
||||
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
|
||||
|
|
|
@ -26,6 +26,16 @@ namespace Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
void translatef(float x, float y)
|
||||
{
|
||||
glTranslatef(x, y, 0);
|
||||
}
|
||||
|
||||
void translate(Vector2i offset)
|
||||
{
|
||||
translatef((float)offset.x, (float)offset.y);
|
||||
}
|
||||
|
||||
void drawRect(int x, int y, int w, int h, unsigned int color)
|
||||
{
|
||||
#ifdef USE_OPENGL_ES
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace Renderer
|
|||
LOG(LogInfo) << "Created surface successfully.";
|
||||
|
||||
//hide mouse cursor
|
||||
initialCursorState = SDL_ShowCursor(0);
|
||||
initialCursorState = SDL_ShowCursor(0) == 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -261,7 +261,7 @@ void ImageComponent::setFlipY(bool flip)
|
|||
mFlipY = flip;
|
||||
}
|
||||
|
||||
void ImageComponent::render()
|
||||
void ImageComponent::onRender()
|
||||
{
|
||||
if(mTextureID && getOpacity() > 0)
|
||||
{
|
||||
|
@ -274,14 +274,16 @@ void ImageComponent::render()
|
|||
float yCount = ((float)mResizeHeight/mHeight);
|
||||
|
||||
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
|
||||
buildImageArray(getOffset().x, getOffset().y, points, texs, xCount, yCount);
|
||||
buildImageArray(0, 0, points, texs, xCount, yCount);
|
||||
}else{
|
||||
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
|
||||
buildImageArray(getOffset().x, getOffset().y, points, texs);
|
||||
buildImageArray(0, 0, points, texs);
|
||||
}
|
||||
|
||||
drawImageArray(points, texs, colors, 6);
|
||||
}
|
||||
|
||||
GuiComponent::onRender();
|
||||
}
|
||||
|
||||
void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
|
||||
|
|
|
@ -31,8 +31,6 @@ public:
|
|||
|
||||
bool hasImage();
|
||||
|
||||
void render();
|
||||
|
||||
//Image textures will be deleted on renderer deinitialization, and recreated on reinitialization (if mPath is not empty).
|
||||
void init();
|
||||
void deinit();
|
||||
|
@ -40,6 +38,9 @@ public:
|
|||
unsigned char getOpacity();
|
||||
void setOpacity(unsigned char opacity);
|
||||
|
||||
protected:
|
||||
void onRender();
|
||||
|
||||
private:
|
||||
unsigned int mResizeWidth, mResizeHeight;
|
||||
float mOriginX, mOriginY;
|
||||
|
|
|
@ -21,7 +21,6 @@ public:
|
|||
|
||||
bool input(InputConfig* config, Input input);
|
||||
void update(int deltaTime);
|
||||
void render();
|
||||
|
||||
void addObject(std::string name, T obj, unsigned int color = 0xFF0000);
|
||||
void clear();
|
||||
|
@ -44,6 +43,9 @@ public:
|
|||
|
||||
void setFont(Font* f);
|
||||
|
||||
protected:
|
||||
void onRender();
|
||||
|
||||
private:
|
||||
static const int SCROLLDELAY = 507;
|
||||
static const int SCROLLTIME = 200;
|
||||
|
@ -96,9 +98,9 @@ TextListComponent<T>::~TextListComponent()
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::render()
|
||||
void TextListComponent<T>::onRender()
|
||||
{
|
||||
const int cutoff = getOffset().y;
|
||||
const int cutoff = 0;
|
||||
const int entrySize = mFont->getHeight() + 5;
|
||||
|
||||
int startEntry = 0;
|
||||
|
@ -133,18 +135,20 @@ void TextListComponent<T>::render()
|
|||
//draw selector bar
|
||||
if(mSelection == i)
|
||||
{
|
||||
Renderer::drawRect(getOffset().x, y, Renderer::getScreenWidth(), mFont->getHeight(), mSelectorColor);
|
||||
Renderer::drawRect(0, y, Renderer::getScreenWidth(), mFont->getHeight(), mSelectorColor);
|
||||
}
|
||||
|
||||
ListRow row = mRowVector.at((unsigned int)i);
|
||||
|
||||
if(mDrawCentered)
|
||||
Renderer::drawCenteredText(row.name, getOffset().x + mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
|
||||
Renderer::drawCenteredText(row.name, mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
|
||||
else
|
||||
Renderer::drawText(row.name, getOffset().x + mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
|
||||
Renderer::drawText(row.name, mTextOffsetX, y, (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color, mFont);
|
||||
|
||||
y += entrySize;
|
||||
}
|
||||
|
||||
GuiComponent::onRender();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -189,7 +193,7 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
|
|||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -228,6 +232,8 @@ void TextListComponent<T>::update(int deltaTime)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "../AudioManager.h"
|
||||
#include "../Font.h"
|
||||
|
||||
//This class loads an XML-defined list of Guis.
|
||||
//This class loads an XML-defined list of GuiComponents.
|
||||
class ThemeComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue