diff --git a/es-core/src/guis/GuiMsgBox.cpp b/es-core/src/guis/GuiMsgBox.cpp index 4ed0e3d10..7c18ad931 100644 --- a/es-core/src/guis/GuiMsgBox.cpp +++ b/es-core/src/guis/GuiMsgBox.cpp @@ -13,6 +13,7 @@ #include "components/MenuComponent.h" #define HORIZONTAL_PADDING_PX 20.0f +#define VERTICAL_PADDING_MODIFIER 1.225f GuiMsgBox::GuiMsgBox(Window* window, const HelpStyle& helpstyle, @@ -86,8 +87,8 @@ GuiMsgBox::GuiMsgBox(Window* window, // Now that we know width, we can find height. mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper length. - const float msgHeight = - std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y * 1.225f); + const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), + mMsg->getSize().y * VERTICAL_PADDING_MODIFIER); setSize(width + HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(), msgHeight + mButtonGrid->getSize().y); @@ -102,7 +103,9 @@ GuiMsgBox::GuiMsgBox(Window* window, void GuiMsgBox::changeText(const std::string& newText) { mMsg->setText(newText); - mMsg->setSize(mMsg->getFont()->sizeText(newText)); + glm::vec2 newSize = mMsg->getFont()->sizeText(newText); + newSize.y *= VERTICAL_PADDING_MODIFIER; + mMsg->setSize(newSize); // Adjust the width depending on the aspect ratio of the screen, to make the screen look // somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9 @@ -124,9 +127,12 @@ void GuiMsgBox::changeText(const std::string& newText) } // Now that we know width, we can find height. - mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length. - const float msgHeight = - std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y * 1.225f); + mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper height. + newSize = mMsg->getSize(); + newSize.y *= VERTICAL_PADDING_MODIFIER; + mMsg->setSize(newSize); + + const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y); setSize(width + HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(), msgHeight + mButtonGrid->getSize().y); }