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Documentation update.
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@ -147,8 +147,10 @@
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* Added a workaround for playing broken video files with invalid PTS values
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* Refactored the rendering code from a shared namespace into proper classes
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* Removed the deprecated OpenGL ES 1.0 renderer
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* Increased the default VRAM limit from 256 MiB to 384 MiB
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* Increased the maximum VRAM limit from 1024 MiB to 2048 MiB
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* Increased the minimum VRAM limit from 80 MiB to 128 MiB
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* Increased the default VRAM limit from 256 MiB to 512 MiB
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* Increased the default VRAM limit for the Raspberry Pi from 184 MiB to 192 MiB
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* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
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* Updated the build scripts to support native M1/ARM builds on macOS
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* Improved the in-tree build on macOS to not needing to install any libraries when compiling the "external" dependencies
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@ -509,7 +509,9 @@ The above is equivalent to the following:
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As covered earlier in this document, as long as the name attributes are identical for the same element type, the properties are combined automatically. The potential issue with the current example is that the color tag is defined in both the fonts.xml and snes/theme.xml files. As parsing is done sequentially, the property value that is defined last will overwrite the earlier value. This may be used intentionally to override a general property value, so the configuration in the example above example is not necessarily a mistake.
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The paths defined for the `<include>` entry and `<fontPath>` property are set as relative to the theme file by adding "./" as a prefix. That is usually how paths would be defined as you commonly want to access files only within the theme set directory structure. This prefix works for all path properties. Windows-style backslashes are also supported as directory separators but their use is not recommended.
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The paths defined for the `<include>` entry and `<fontPath>` and similar properties are set as relative to the theme file by adding "./" as a prefix. That is usually how paths would be defined as you commonly want to access files only within the theme set directory structure. This prefix works for all path properties. Windows-style backslashes are also supported as directory separators but their use is not recommended.
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Explicitly defining a path will lead to an error (and the system getting unthemed) if the file is missing, but if instead using a variable to populate the `<include>` tag then a missing file will only generate a debug log entry. This makes it possible to use system variables to build flexible theme configurations where it's not guaranteed that every file exists. Such an example would be to implement default/fallback configuration for custom systems that may get added by a user.
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You can add `<include>` tags directly inside the `<theme>` tags or inside either the `<variant>` or `<aspectRatio>` tags, but not inside `<view>` tags:
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@ -2512,7 +2512,7 @@ This setting defines the directory for the game media, i.e. game images and vide
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**VRAM limit**
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The amount of video RAM to use for the application. Defaults to 384 MiB (512 MiB on the Steam Deck and 184 MiB on the Raspberry Pi) which works fine most of the time when running at 1080p resolution and with a moderate amount of game systems. If running at 4K resolution or similar and with lots of game systems enabled, it's recommended to increase this number to 512 MiB or possibly more to avoid stuttering transition animations caused by unloading and loading of textures from the cache. Enabling the GPU statistics overlay gives some indications regarding the amount of texture memory currently used, which is helpful to determine a reasonable value for this option. The allowed range for the settings is 128 to 1024 MiB. If you try to set it lower or higher than this by passing such values as command line parameters or by editing the es_settings.xml file manually, ES-DE will log a warning and automatically adjust the value within the allowable range.
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The amount of video RAM to use for the application. Defaults to 512 MiB (192 MiB on the Raspberry Pi) which works fine most of the time when using moderately demanding theme sets with medium-sized collections at up to 4K display resolution. For large collections (as in many different systems rather than many games per system) in combination with demanding themes which use lots of full-screen images and similar it's recommended to increase this number to 1024 MiB or possibly higher to avoid stuttering and texture pop-in. Enabling the GPU statistics overlay gives some indications regarding the amount of texture memory currently used, which is helpful to determine a reasonable value for this setting. The allowed range for the settings is 128 to 2048 MiB. If you try to set it lower or higher than this by passing such values as command line parameters or by editing the es_settings.xml file manually, ES-DE will log a warning and automatically adjust the value within the allowable range.
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**Display/monitor index (requires restart)**
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