mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Changed GuiGameEd to GuiMetaDataEd.
Now accepts std::functions for save/delete.
This commit is contained in:
parent
e55e0f3da7
commit
268b918c46
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@ -151,7 +151,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
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@ -198,7 +198,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMetaDataEd.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
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@ -6,7 +6,7 @@
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#include <boost/filesystem.hpp>
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#include "../Log.h"
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#include "../Settings.h"
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#include "GuiGameEd.h"
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#include "GuiMetaDataEd.h"
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std::vector<FolderData::SortState> GuiGameList::sortStates;
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@ -127,7 +127,13 @@ bool GuiGameList::input(InputConfig* config, Input input)
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{
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GameData* game = dynamic_cast<GameData*>(mList.getSelectedObject());
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if(game)
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mWindow->pushGui(new GuiGameEd(mWindow, game, MetaDataList::getDefaultGameMDD()));
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{
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FolderData* root = mSystem->getRootFolder();
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mWindow->pushGui(new GuiMetaDataEd(mWindow, game->metadata(), MetaDataList::getDefaultGameMDD(), game->getBaseName(),
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[&] { updateDetailData(); },
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[game, root, this] { root->removeFileRecursive(game); updateList(); }
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));
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}
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return true;
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}
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@ -1,17 +1,19 @@
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#include "GuiGameEd.h"
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#include "GuiMetaDataEd.h"
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#include "../Renderer.h"
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#include "../Log.h"
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#define MDED_RESERVED_ROWS 3
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GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataDecl>& mdd) : GuiComponent(window),
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GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector<MetaDataDecl>& mdd,
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const std::string& header, std::function<void()> saveCallback, std::function<void()> deleteFunc) : GuiComponent(window),
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mBox(mWindow, ":/frame.png", 0xAAAAAAFF, 0xCCCCCCFF),
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mList(window, Eigen::Vector2i(3, mdd.size() + MDED_RESERVED_ROWS)),
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mPathDisp(window),
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mGame(game),
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mHeader(window),
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mMetaData(md),
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mSavedCallback(saveCallback), mDeleteFunc(deleteFunc),
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mDeleteButton(window), mFetchButton(window), mSaveButton(window)
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{
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LOG(LogInfo) << "Creating GuiGameEd";
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LOG(LogInfo) << "Creating GuiMetaDataEd";
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//set size to 80% by 80% of the window
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mSize << Renderer::getScreenWidth() * 0.8f, Renderer::getScreenHeight() * 0.8f;
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@ -23,33 +25,34 @@ GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataD
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mBox.fitTo(mSize);
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//initialize path display
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addChild(&mPathDisp);
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mPathDisp.setPosition(0, 0);
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mPathDisp.setSize(mSize.x(), 0);
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mPathDisp.setCentered(true);
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mPathDisp.setText(mGame->getBaseName());
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addChild(&mHeader);
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mHeader.setPosition(0, 0);
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mHeader.setSize(mSize.x(), 0);
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mHeader.setCentered(true);
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mHeader.setText(header);
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//initialize buttons
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mDeleteButton.setText("DELETE", 0x555555FF);
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mDeleteButton.setPressedFunc([&] { deleteGame(); delete this; });
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mDeleteButton.setText("DELETE", mDeleteFunc ? 0xFF0000FF : 0x555555FF);
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if(mDeleteFunc)
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mDeleteButton.setPressedFunc([&] { mDeleteFunc(); delete this; });
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mFetchButton.setText("FETCH", 0x555555FF);
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mSaveButton.setText("SAVE", 0x0000FFFF);
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mSaveButton.setPressedFunc([&] { saveGame(); delete this; });
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mSaveButton.setPressedFunc([&] { save(); delete this; });
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//initialize metadata list
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addChild(&mList);
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populateList(mdd);
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mList.setPosition((mSize.x() - mList.getSize().x()) / 2, mPathDisp.getSize().y() + 4);
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mList.setPosition((mSize.x() - mList.getSize().x()) / 2, mHeader.getSize().y() + 4);
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}
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GuiGameEd::~GuiGameEd()
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GuiMetaDataEd::~GuiMetaDataEd()
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{
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LOG(LogInfo) << "Deleted GuiGameEd";
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LOG(LogInfo) << "Deleted GuiMetaDataEd";
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}
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void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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void GuiMetaDataEd::populateList(const std::vector<MetaDataDecl>& mdd)
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{
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// PATH //(centered, not part of componentlist)
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@ -81,7 +84,7 @@ void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
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ed->setSize(mSize.x() / 2, ed->getSize().y());
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ed->setValue(mGame->metadata()->get(iter->key));
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ed->setValue(mMetaData->get(iter->key));
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
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mEditors.push_back(ed);
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@ -92,17 +95,13 @@ void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter);
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}
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void GuiGameEd::saveGame()
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void GuiMetaDataEd::save()
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{
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for(unsigned int i = 0; i < mLabels.size(); i++)
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{
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mGame->metadata()->set(mLabels.at(i)->getValue(), mEditors.at(i)->getValue());
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mMetaData->set(mLabels.at(i)->getValue(), mEditors.at(i)->getValue());
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}
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}
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void GuiGameEd::deleteGame()
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{
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//mSystem->getRootFolder()->removeFileRecursive(mGame);
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//delete mGame;
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//mGame = NULL;
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if(mSavedCallback)
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mSavedCallback();
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}
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@ -7,16 +7,17 @@
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#include "../GameData.h"
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#include "NinePatchComponent.h"
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#include "ButtonComponent.h"
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#include <functional>
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class GuiGameEd : public GuiComponent
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class GuiMetaDataEd : public GuiComponent
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{
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public:
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GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataDecl>& mdd);
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virtual ~GuiGameEd();
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GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector<MetaDataDecl>& mdd,
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const std::string& header, std::function<void()> savedCallback, std::function<void()> deleteFunc);
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virtual ~GuiMetaDataEd();
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private:
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void saveGame();
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void deleteGame();
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void save();
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void populateList(const std::vector<MetaDataDecl>& mdd);
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@ -24,12 +25,14 @@ private:
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ComponentListComponent mList;
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TextComponent mPathDisp;
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TextComponent mHeader;
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std::vector<TextComponent*> mLabels;
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std::vector<GuiComponent*> mEditors;
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GameData* mGame;
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MetaDataList* mMetaData;
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std::function<void()> mSavedCallback;
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std::function<void()> mDeleteFunc;
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ButtonComponent mDeleteButton;
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ButtonComponent mFetchButton;
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