(Windows) Changed the CMake configuration to keep all dependencies in-tree in the 'external' directory.

This commit is contained in:
Leon Styhre 2022-01-02 20:54:46 +01:00
parent f832bb1cab
commit 280a6d101b

View file

@ -99,13 +99,18 @@ else()
find_package(OpenGLES REQUIRED)
endif()
# Skip package dependency checks if we're on Windows.
# On macOS and Windows all dependencies are kept in-tree in the "external" directory.
if(APPLE)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/FFmpeg)
message(FATAL_ERROR "-- You need to build the dependencies in ./external first")
endif()
find_package(CURL REQUIRED)
elseif(NOT WIN32)
elseif(WIN32)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/pugixml/libpugixml.dll AND # MinGW
NOT EXISTS ${PROJECT_SOURCE_DIR}/external/pugixml/pugixml.dll) # MSVC
message(FATAL_ERROR "-- You need to build the dependencies in ./external first")
endif()
else()
find_package(CURL REQUIRED)
find_package(FFmpeg REQUIRED)
find_package(FreeImage REQUIRED)
@ -321,6 +326,16 @@ if(APPLE)
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL)
elseif(WIN32)
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl-7.80.0-win64-mingw/include
${CMAKE_CURRENT_SOURCE_DIR}/external/glew-2.1.0/include
${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg-n4.4-latest-win64-gpl-shared-4.4/include
${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage/Dist/x64
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include # MinGW
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include # MSVC
${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.0.18)
else()
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
${FFMPEG_INCLUDE_DIRS}
@ -330,18 +345,6 @@ else()
${SDL2_INCLUDE_DIR})
endif()
# For Windows we need to add local include files for the dependency packages.
if(WIN32)
set(WIN32_INCLUDE_DIR "NOT_DEFINED" CACHE FILEPATH "")
if(NOT EXISTS ${WIN32_INCLUDE_DIR})
message(SEND_ERROR "Can't find WIN32 include directory: ${WIN32_INCLUDE_DIR}")
endif()
endif()
if(WIN32)
set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${WIN32_INCLUDE_DIR})
endif()
# Add libCEC include directory.
if(DEFINED libCEC_FOUND)
list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR})