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Add windows support to isHidden
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@ -63,20 +63,17 @@ void SystemData::setIsGameSystemStatus()
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mIsGameSystem = (mName != "retropie");
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}
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#ifndef WIN32
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// test to see if a file is hidden in *nix (dot-prefixed)
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// could be expanded to check for Windows hidden attribute
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// test to see if a file is hidden
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bool isHidden(const fs::path &filePath)
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{
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#ifdef WIN32
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const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str());
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return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN);
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#else
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fs::path::string_type fileName = filePath.filename().string();
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if(fileName[0] == '.')
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{
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return true;
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}
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return false;
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}
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return fileName[0] == '.';
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#endif
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}
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void SystemData::populateFolder(FileData* folder)
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{
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@ -121,11 +118,9 @@ void SystemData::populateFolder(FileData* folder)
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isGame = false;
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if(std::find(mEnvData->mSearchExtensions.begin(), mEnvData->mSearchExtensions.end(), extension) != mEnvData->mSearchExtensions.end())
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{
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#ifndef WIN32
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// skip hidden files
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if(!showHidden && isHidden(filePath))
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continue;
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#endif
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FileData* newGame = new FileData(GAME, filePath.generic_string(), mEnvData, this);
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folder->addChild(newGame);
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@ -52,11 +52,9 @@ bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height
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}else if(strcmp(argv[i], "--ignore-gamelist") == 0)
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{
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Settings::getInstance()->setBool("IgnoreGamelist", true);
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#ifndef WIN32
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}else if(strcmp(argv[i], "--show-hidden-files") == 0)
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{
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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#endif
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}else if(strcmp(argv[i], "--draw-framerate") == 0)
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{
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Settings::getInstance()->setBool("DrawFramerate", true);
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