Merge pull request #92 from leandromacrini/master

Moved Opacity logic to GuiComponent
This commit is contained in:
Aloshi 2013-07-02 16:02:05 -07:00
commit 29b1ac1b13
5 changed files with 15 additions and 8 deletions

View file

@ -156,3 +156,14 @@ GuiComponent* GuiComponent::getParent()
{
return mParent;
}
unsigned char GuiComponent::getOpacity()
{
return mOpacity;
}
void GuiComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
}

View file

@ -45,11 +45,14 @@ public:
void clearChildren();
unsigned int getChildCount();
GuiComponent* getChild(unsigned int i);
unsigned char getOpacity();
void setOpacity(unsigned char opacity);
protected:
//Default implementation just renders children - you should probably always call GuiComponent::onRender at some point in your custom onRender.
virtual void onRender();
unsigned char mOpacity;
Window* mWindow;
GuiComponent* mParent;
Vector2i mOffset;

View file

@ -352,8 +352,6 @@ bool ImageComponent::hasImage()
return !mPath.empty();
}
unsigned char ImageComponent::getOpacity() { return mOpacity; }
void ImageComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; }
void ImageComponent::copyScreen()
{

View file

@ -38,9 +38,6 @@ public:
void init();
void deinit();
unsigned char getOpacity();
void setOpacity(unsigned char opacity);
protected:
void onRender();
@ -51,8 +48,6 @@ private:
bool mAllowUpscale, mTiled, mFlipX, mFlipY;
unsigned char mOpacity;
void loadImage(std::string path);
void resize();
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position

View file

@ -74,7 +74,7 @@ void TextComponent::onRender()
Renderer::pushClipRect(getGlobalOffset(), getSize());
Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor, font);
Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
Renderer::popClipRect();