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Merge pull request #92 from leandromacrini/master
Moved Opacity logic to GuiComponent
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commit
29b1ac1b13
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@ -156,3 +156,14 @@ GuiComponent* GuiComponent::getParent()
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{
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return mParent;
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}
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unsigned char GuiComponent::getOpacity()
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{
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return mOpacity;
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}
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void GuiComponent::setOpacity(unsigned char opacity)
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{
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mOpacity = opacity;
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}
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@ -45,11 +45,14 @@ public:
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void clearChildren();
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unsigned int getChildCount();
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GuiComponent* getChild(unsigned int i);
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unsigned char getOpacity();
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void setOpacity(unsigned char opacity);
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protected:
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//Default implementation just renders children - you should probably always call GuiComponent::onRender at some point in your custom onRender.
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virtual void onRender();
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unsigned char mOpacity;
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Window* mWindow;
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GuiComponent* mParent;
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Vector2i mOffset;
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@ -352,8 +352,6 @@ bool ImageComponent::hasImage()
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return !mPath.empty();
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}
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unsigned char ImageComponent::getOpacity() { return mOpacity; }
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void ImageComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; }
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void ImageComponent::copyScreen()
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{
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@ -38,9 +38,6 @@ public:
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void init();
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void deinit();
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unsigned char getOpacity();
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void setOpacity(unsigned char opacity);
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protected:
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void onRender();
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@ -51,8 +48,6 @@ private:
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bool mAllowUpscale, mTiled, mFlipX, mFlipY;
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unsigned char mOpacity;
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void loadImage(std::string path);
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void resize();
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void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
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@ -74,7 +74,7 @@ void TextComponent::onRender()
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Renderer::pushClipRect(getGlobalOffset(), getSize());
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Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor, font);
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Renderer::drawWrappedText(mText, (int)-mScrollPos.x, (int)-mScrollPos.y, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
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Renderer::popClipRect();
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