Removed multithreaded image loader.

This commit is contained in:
Aloshi 2012-08-09 21:17:48 -05:00
parent 9c86241cf8
commit 2a0c338cdf
2 changed files with 57 additions and 140 deletions

View file

@ -21,159 +21,86 @@ GuiImage::GuiImage(int offsetX, int offsetY, std::string path, unsigned int maxW
mMaxWidth = maxWidth;
mMaxHeight = maxHeight;
mPathMutex = SDL_CreateMutex();
mSurfaceMutex = SDL_CreateMutex();
mDeleting = false;
mLoadThread = SDL_CreateThread(&startImageLoadThread, this);
if(!mLoadThread)
{
std::cerr << "Error - could not create image load thread!\n";
std::cerr << " " << SDL_GetError() << "\n";
}
if(!path.empty())
setImage(path);
}
GuiImage::~GuiImage()
{
mDeleting = true;
if(mLoadThread)
SDL_WaitThread(mLoadThread, NULL);
if(mSurface)
SDL_FreeSurface(mSurface);
}
std::string GuiImage::getPathThreadSafe()
void GuiImage::loadImage(std::string path)
{
std::string ret;
SDL_mutexP(mPathMutex);
ret = mPath;
SDL_mutexV(mPathMutex);
return ret;
}
void GuiImage::setPathThreadSafe(std::string path)
{
SDL_mutexP(mPathMutex);
mPath = path;
if(mPath.empty())
mLoadedPath = "";
SDL_mutexV(mPathMutex);
}
int GuiImage::runImageLoadThread()
{
while(!mDeleting)
if(boost::filesystem::exists(path))
{
std::string path = getPathThreadSafe();
//start loading the image
SDL_Surface* newSurf = IMG_Load(path.c_str());
if(path != mLoadedPath && path != "" && boost::filesystem::exists(path))
//if we started loading something else or failed to load, don't bother resizing
if(newSurf == NULL)
{
//start loading the image
SDL_Surface* newSurf = IMG_Load(path.c_str());
//if we started loading something else or failed to load, don't bother resizing
if(path != getPathThreadSafe() || newSurf == NULL)
{
if(newSurf)
SDL_FreeSurface(newSurf);
continue;
}
//std::cout << "Loading complete, checking for resize\n";
//resize it
if(mMaxWidth && newSurf->w > mMaxWidth)
{
double scale = (double)mMaxWidth / (double)newSurf->w;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
if(mMaxHeight && newSurf->h > mMaxHeight)
{
double scale = (double)mMaxHeight / (double)newSurf->h;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
//again, make sure we're still good to go
if(path != getPathThreadSafe() || newSurf == NULL)
{
if(newSurf)
SDL_FreeSurface(newSurf);
continue;
}
//finally set the image and delete the old one
SDL_mutexP(mSurfaceMutex);
if(mSurface)
SDL_FreeSurface(mSurface);
mSurface = newSurf;
//Also update the rect
mRect.x = mOffsetX - (mSurface->w / 2);
mRect.y = mOffsetY;
mRect.w = 0;
mRect.h = 0;
mLoadedPath = path;
SDL_mutexV(mSurfaceMutex);
std::cerr << "Error loading image.\n";
return;
}
//resize it
if(mMaxWidth && newSurf->w > mMaxWidth)
{
double scale = (double)mMaxWidth / (double)newSurf->w;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
if(mMaxHeight && newSurf->h > mMaxHeight)
{
double scale = (double)mMaxHeight / (double)newSurf->h;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
//finally set the image and delete the old one
if(mSurface)
SDL_FreeSurface(mSurface);
mSurface = newSurf;
//Also update the rect
mRect.x = mOffsetX - (mSurface->w / 2);
mRect.y = mOffsetY;
mRect.w = 0;
mRect.h = 0;
}else{
std::cerr << "File \"" << path << "\" not found!\n";
}
std::cout << "Finishing image loader thread.\n";
return 0;
}
int startImageLoadThread(void* img)
{
return ((GuiImage*)img)->runImageLoadThread();
}
void GuiImage::setImage(std::string path)
{
setPathThreadSafe(path);
if(mPath == path)
return;
if(path.empty())
mPath = path;
if(mSurface)
{
if(mSurface)
{
SDL_mutexP(mSurfaceMutex);
SDL_FreeSurface(mSurface);
mSurface = NULL;
SDL_mutexV(mSurfaceMutex);
}
SDL_FreeSurface(mSurface);
mSurface = NULL;
}
if(!path.empty())
loadImage(path);
}
void GuiImage::onRender()
{
if(mSurface)
{
SDL_mutexP(mSurfaceMutex);
SDL_BlitSurface(mSurface, NULL, Renderer::screen, &mRect);
SDL_mutexV(mSurfaceMutex);
}else if(!getPathThreadSafe().empty())
{
Renderer::drawCenteredText("Loading...", -(Renderer::getScreenWidth() - mOffsetX)/*-mOffsetX * 3*/, mOffsetY, 0x000000);
}
SDL_BlitSurface(mSurface, NULL, Renderer::screen, &mRect);
}

View file

@ -19,26 +19,16 @@ public:
void onRender();
//this should really never be called by anything except setImage
//but it was either make this function public or make mSurface public
//so just don't use this, okay?
int runImageLoadThread();
private:
int mMaxWidth, mMaxHeight;
std::string mPath, mLoadedPath;
void loadImage(std::string path);
std::string mPath;
SDL_Surface* mSurface;
int mOffsetX, mOffsetY;
SDL_Rect mRect;
SDL_Thread* mLoadThread;
void setPathThreadSafe(std::string path);
std::string getPathThreadSafe();
SDL_mutex* mPathMutex;
SDL_mutex* mSurfaceMutex;
bool mDeleting;
};
#endif