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Fixed two text color issues when resetting ScrollableContainer.
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@ -165,8 +165,14 @@ void ScrollableContainer::update(int deltaTime)
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mAutoScrollResetAccumulator += deltaTime;
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mAutoScrollResetAccumulator += deltaTime;
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if (mAutoScrollResetAccumulator >= static_cast<int>(mAutoScrollResetDelayConstant)) {
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if (mAutoScrollResetAccumulator >= static_cast<int>(mAutoScrollResetDelayConstant)) {
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// Fade in the text as it resets to the start position.
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// Fade in the text as it resets to the start position.
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auto func = [this](float t) {
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float maxOpacity {static_cast<float>(mChildren.front()->getColor() & 0x000000FF) /
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this->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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255.0f};
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auto func = [this, maxOpacity](float t) {
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unsigned int color {mChildren.front()->getColor()};
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unsigned int opacity {
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static_cast<unsigned int>(glm::mix(0.0f, maxOpacity, t) * 255)};
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color = (color & 0xFFFFFF00) + opacity;
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this->mChildren.front()->setColor(color);
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mScrollPos = glm::vec2 {};
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mScrollPos = glm::vec2 {};
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mAutoScrollResetAccumulator = 0;
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mAutoScrollResetAccumulator = 0;
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mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
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mAutoScrollAccumulator = -mAutoScrollDelay + mAutoScrollSpeed;
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