mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Changed the opacity data type and functions from unsigned char to float.
This commit is contained in:
parent
8fd05bb2a2
commit
2c2e624160
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@ -27,7 +27,7 @@
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#include <cstring>
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#endif
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#define FADE_TIME 300
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#define FADE_TIME 300.0f
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Screensaver::Screensaver()
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: mWindow {Window::getInstance()}
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@ -255,7 +255,7 @@ void Screensaver::renderScreensaver()
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// Only render the image if the state requires it.
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if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
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if (mImageScreensaver->hasImage()) {
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mImageScreensaver->setOpacity(255 - static_cast<unsigned char>(mOpacity * 255));
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mImageScreensaver->setOpacity(1.0f - mOpacity);
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glm::mat4 trans {Renderer::getIdentity()};
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mImageScreensaver->render(trans);
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}
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@ -299,8 +299,10 @@ void GuiMenu::openUIOptions()
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}
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if (!selectedSet->second.capabilities.legacyTheme && selectableVariants > 0) {
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themeVariant->setEnabled(true);
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themeVariant->setOpacity(255);
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themeVariant->getParent()->getChild(themeVariant->getChildIndex() - 1)->setOpacity(255);
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themeVariant->setOpacity(1.0f);
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themeVariant->getParent()
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->getChild(themeVariant->getChildIndex() - 1)
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->setOpacity(1.0f);
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}
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else {
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themeVariant->setEnabled(false);
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@ -313,10 +315,10 @@ void GuiMenu::openUIOptions()
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if (!selectedSet->second.capabilities.legacyTheme &&
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selectedSet->second.capabilities.aspectRatios.size() > 0) {
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themeAspectRatio->setEnabled(true);
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themeAspectRatio->setOpacity(255);
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themeAspectRatio->setOpacity(1.0f);
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themeAspectRatio->getParent()
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->getChild(themeAspectRatio->getChildIndex() - 1)
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->setOpacity(255);
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->setOpacity(1.0f);
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}
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else {
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themeAspectRatio->setEnabled(false);
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@ -340,16 +342,16 @@ void GuiMenu::openUIOptions()
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}
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else {
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gamelist_view_style->setEnabled(true);
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gamelist_view_style->setOpacity(255);
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gamelist_view_style->setOpacity(1.0f);
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gamelist_view_style->getParent()
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->getChild(gamelist_view_style->getChildIndex() - 1)
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->setOpacity(255);
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->setOpacity(1.0f);
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transition_style->setEnabled(true);
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transition_style->setOpacity(255);
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transition_style->setOpacity(1.0f);
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transition_style->getParent()
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->getChild(transition_style->getChildIndex() - 1)
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->setOpacity(255);
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->setOpacity(1.0f);
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}
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};
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@ -915,10 +915,10 @@ void GuiScraperMenu::openOtherOptions()
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}
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else {
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scraper_semiautomatic->setEnabled(true);
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scraper_semiautomatic->setOpacity(255);
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scraper_semiautomatic->setOpacity(1.0f);
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scraper_semiautomatic->getParent()
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->getChild(scraper_semiautomatic->getChildIndex() - 1)
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->setOpacity(255);
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->setOpacity(1.0f);
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}
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};
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@ -932,10 +932,10 @@ void GuiScraperMenu::openOtherOptions()
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}
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else {
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scraper_exclude_recursively->setEnabled(true);
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scraper_exclude_recursively->setOpacity(255);
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scraper_exclude_recursively->setOpacity(1.0f);
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scraper_exclude_recursively->getParent()
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->getChild(scraper_exclude_recursively->getChildIndex() - 1)
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->setOpacity(255);
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->setOpacity(1.0f);
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}
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};
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@ -70,8 +70,8 @@ GuiScraperMulti::GuiScraperMulti(const std::queue<ScraperSearchParams>& searches
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mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
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mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
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mSearchComp->setRefineCallback([&] {
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mScrollUp->setOpacity(0);
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mScrollDown->setOpacity(0);
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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});
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@ -230,8 +230,8 @@ void GuiScraperMulti::doNextSearch()
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scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
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}
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mScrollUp->setOpacity(0);
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mScrollDown->setOpacity(0);
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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// Extract possible subfolders from the path.
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@ -557,7 +557,7 @@ void GuiScraperSearch::updateInfoPane()
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// Metadata.
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if (mScrapeRatings) {
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mMD_Rating->setValue(Utils::String::toUpper(res.mdl.get("rating")));
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mMD_Rating->setOpacity(255);
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mMD_Rating->setOpacity(1.0f);
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}
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mMD_ReleaseDate->setValue(Utils::String::toUpper(res.mdl.get("releasedate")));
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mMD_Developer->setText(Utils::String::toUpper(res.mdl.get("developer")));
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@ -574,7 +574,7 @@ void GuiScraperSearch::updateInfoPane()
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// Metadata.
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if (mScrapeRatings) {
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mMD_Rating->setValue("");
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mMD_Rating->setOpacity(0);
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mMD_Rating->setOpacity(0.0f);
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}
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// Set the release date to this value to force DateTimeEditComponent to put a
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// blank instead of the text 'unknown' prior to the scrape result being returned.
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@ -113,8 +113,8 @@ GuiScraperSingle::GuiScraperSingle(ScraperSearchParams& params,
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});
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mSearch->setCancelCallback([&] { delete this; });
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mSearch->setRefineCallback([&] {
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mScrollUp->setOpacity(0);
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mScrollDown->setOpacity(0);
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mScrollUp->setOpacity(0.0f);
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mScrollDown->setOpacity(0.0f);
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mResultList->resetScrollIndicatorStatus();
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});
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@ -466,8 +466,8 @@ void GamelistView::legacyUpdateInfoPanel()
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if (mViewStyle == ViewController::DETAILED) {
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// Fade in the game image.
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auto func = [this](float t) {
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mImageComponents[LegacyImage::MD_IMAGE]->setOpacity(static_cast<unsigned char>(
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glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
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mImageComponents[LegacyImage::MD_IMAGE]->setOpacity(
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glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mImageComponents[LegacyImage::MD_IMAGE]->setAnimation(
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new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
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@ -475,8 +475,7 @@ void GamelistView::legacyUpdateInfoPanel()
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else if (mViewStyle == ViewController::VIDEO) {
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// Fade in the static image.
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auto func = [this](float t) {
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mVideoComponents.front()->setOpacity(static_cast<unsigned char>(
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glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
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mVideoComponents.front()->setOpacity(glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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mVideoComponents.front()->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0,
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nullptr, false);
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@ -560,10 +559,8 @@ void GamelistView::legacyUpdateInfoPanel()
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// An animation is playing, then animate if reverse != fadingOut.
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// An animation is not playing, then animate if opacity != our target opacity.
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if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
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auto func = [comp](float t) {
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comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0.0f : 1.0f))) {
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auto func = [comp](float t) { comp->setOpacity(glm::mix(0.0f, 1.0f, t)); };
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comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
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}
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}
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@ -210,7 +210,7 @@ void GamelistView::update(int deltaTime)
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video->onHide();
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else if (!video->hasStaticImage())
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video->onHide();
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else if (video->getOpacity() == 0)
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else if (video->getOpacity() == 0.0f)
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video->onHide();
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}
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else if (mVideoPlaying && !video->isVideoPaused() && !mWindow->isScreensaverActive()) {
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@ -562,8 +562,7 @@ void GamelistView::updateInfoPanel()
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for (auto& image : mImageComponents) {
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if (image->getScrollFadeIn()) {
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auto func = [&image](float t) {
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image->setOpacity(static_cast<unsigned char>(
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glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
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image->setOpacity(glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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image->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
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}
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for (auto& video : mVideoComponents) {
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if (video->getScrollFadeIn()) {
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auto func = [&video](float t) {
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video->setOpacity(static_cast<unsigned char>(
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glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
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video->setOpacity(glm::mix(FADE_IN_START_OPACITY, 1.0f, t));
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};
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video->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
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}
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// An animation is playing, then animate if reverse != fadingOut.
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// An animation is not playing, then animate if opacity != our target opacity.
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if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
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auto func = [comp](float t) {
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comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0.0f : 1.0f))) {
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auto func = [comp](float t) { comp->setOpacity(glm::mix(0.0f, 1.0f, t)); };
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comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
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}
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}
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@ -19,7 +19,6 @@
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GuiComponent::GuiComponent()
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: mWindow {Window::getInstance()}
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, mParent {nullptr}
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, mOpacity {255}
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, mColor {0}
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, mSaturation {1.0f}
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, mColorShift {0}
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@ -31,6 +30,7 @@ GuiComponent::GuiComponent()
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, mOrigin {0.0f, 0.0f}
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, mRotationOrigin {0.5f, 0.5f}
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, mSize {0.0f, 0.0f}
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, mOpacity {1.0f}
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, mRotation {0.0f}
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, mScale {1.0f}
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, mDefaultZIndex {0.0f}
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return -1;
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}
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void GuiComponent::setOpacity(unsigned char opacity)
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void GuiComponent::setOpacity(float opacity)
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{
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if (mOpacity == opacity)
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return;
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@ -25,7 +25,7 @@
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#define ICONCOLOR_USERMARKED 0x7777FFFF
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#define TEXTCOLOR_SCRAPERMARKED 0x992222FF
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#define TEXTCOLOR_USERMARKED 0x222299FF
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#define DISABLED_OPACITY 80
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#define DISABLED_OPACITY 0.314f
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class Animation;
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class AnimationController;
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@ -191,8 +191,8 @@ public:
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virtual bool isListScrolling() { return false; }
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virtual void stopListScrolling() {}
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virtual unsigned char getOpacity() const { return mOpacity; }
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virtual void setOpacity(unsigned char opacity);
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virtual float getOpacity() const { return mOpacity; }
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virtual void setOpacity(float opacity);
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virtual unsigned int getColor() const { return mColor; }
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virtual unsigned int getColorShift() const { return mColorShift; }
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virtual float getLineSpacing() { return 0.0f; }
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@ -277,7 +277,6 @@ protected:
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std::string mMetadataField;
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unsigned char mOpacity;
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unsigned int mColor;
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float mSaturation;
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unsigned int mColorShift;
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@ -291,6 +290,7 @@ protected:
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glm::vec2 mRotationOrigin;
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glm::vec2 mSize;
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float mOpacity;
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float mRotation;
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float mScale;
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float mDefaultZIndex;
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@ -29,7 +29,7 @@ Window::Window() noexcept
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, mMediaViewer {nullptr}
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, mLaunchScreen {nullptr}
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, mInfoPopup {nullptr}
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, mListScrollOpacity {0}
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, mListScrollOpacity {0.0f}
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, mFrameTimeElapsed {0}
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, mFrameCountElapsed {0}
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, mAverageDeltaTime {10}
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@ -121,7 +121,7 @@ bool Window::init()
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mHelp = new HelpComponent;
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mBackgroundOverlay = new ImageComponent;
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mBackgroundOverlayOpacity = 0;
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mBackgroundOverlayOpacity = 0.0f;
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// Keep a reference to the default fonts, so they don't keep getting destroyed/recreated.
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if (mDefaultFonts.empty()) {
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@ -443,7 +443,7 @@ void Window::render()
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// a new cached background has been generated.
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if (mGuiStack.size() > 1 && mCachedBackground) {
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if ((Settings::getInstance()->getString("MenuOpeningEffect") == "scale-up" &&
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mBackgroundOverlayOpacity == 255) ||
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mBackgroundOverlayOpacity == 1.0f) ||
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Settings::getInstance()->getString("MenuOpeningEffect") != "scale-up")
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renderBottom = false;
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}
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@ -509,11 +509,11 @@ void Window::render()
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// The following is done to avoid fading in if the cached image was
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// invalidated (rather than the menu being opened).
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if (mInvalidatedCachedBackground) {
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mBackgroundOverlayOpacity = 255;
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mBackgroundOverlayOpacity = 1.0f;
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mInvalidatedCachedBackground = false;
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}
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else {
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mBackgroundOverlayOpacity = 25;
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mBackgroundOverlayOpacity = 0.1f;
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}
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delete[] processedTexture;
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@ -530,8 +530,9 @@ void Window::render()
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// Fade in the cached background if the menu opening effect has been set to scale-up.
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if (Settings::getInstance()->getString("MenuOpeningEffect") == "scale-up") {
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mBackgroundOverlay->setOpacity(mBackgroundOverlayOpacity);
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if (mBackgroundOverlayOpacity < 255)
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mBackgroundOverlayOpacity = glm::clamp(mBackgroundOverlayOpacity + 30, 0, 255);
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if (mBackgroundOverlayOpacity < 1.0f)
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mBackgroundOverlayOpacity =
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glm::clamp(mBackgroundOverlayOpacity + 0.118f, 0.0f, 1.0f);
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}
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#endif // USE_OPENGL_21
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@ -558,18 +559,20 @@ void Window::render()
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}
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// Render the quick list scrolling overlay, which is triggered in IList.
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if (mListScrollOpacity != 0) {
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if (mListScrollOpacity != 0.0f) {
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Renderer::setMatrix(Renderer::getIdentity());
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Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
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static_cast<float>(Renderer::getScreenHeight()),
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0x00000000 | mListScrollOpacity, 0x00000000 | mListScrollOpacity);
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0x00000000 | static_cast<unsigned char>(mListScrollOpacity * 255.0f),
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0x00000000 | static_cast<unsigned char>(mListScrollOpacity * 255.0f));
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glm::vec2 offset {mListScrollFont->sizeText(mListScrollText)};
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offset.x = (Renderer::getScreenWidth() - offset.x) * 0.5f;
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offset.y = (Renderer::getScreenHeight() - offset.y) * 0.5f;
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TextCache* cache = mListScrollFont->buildTextCache(mListScrollText, offset.x, offset.y,
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0xFFFFFF00 | mListScrollOpacity);
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TextCache* cache {mListScrollFont->buildTextCache(
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mListScrollText, offset.x, offset.y,
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0xFFFFFF00 | static_cast<unsigned char>(mListScrollOpacity * 255.0f))};
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mListScrollFont->renderTextCache(cache);
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delete cache;
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}
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@ -648,9 +651,9 @@ void Window::renderLoadingScreen(std::string text)
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Renderer::swapBuffers();
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}
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void Window::renderListScrollOverlay(unsigned char opacity, const std::string& text)
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void Window::renderListScrollOverlay(const float opacity, const std::string& text)
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{
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mListScrollOpacity = static_cast<unsigned char>(opacity * 0.6f);
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mListScrollOpacity = opacity * 0.6f;
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mListScrollText = text;
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}
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@ -100,7 +100,7 @@ public:
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void renderLoadingScreen(std::string text);
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// The list scroll overlay is triggered from IList when the highest scrolling tier is reached.
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void renderListScrollOverlay(unsigned char opacity, const std::string& text);
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void renderListScrollOverlay(const float opacity, const std::string& text);
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void renderHelpPromptsEarly(); // Used to render HelpPrompts before a fade.
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void setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpStyle& style);
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@ -162,7 +162,7 @@ private:
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HelpComponent* mHelp;
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ImageComponent* mBackgroundOverlay;
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unsigned char mBackgroundOverlayOpacity;
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float mBackgroundOverlayOpacity;
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std::vector<GuiComponent*> mGuiStack;
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std::vector<std::shared_ptr<Font>> mDefaultFonts;
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std::unique_ptr<TextCache> mFrameDataText;
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@ -180,7 +180,7 @@ private:
|
|||
|
||||
std::string mListScrollText;
|
||||
std::shared_ptr<Font> mListScrollFont;
|
||||
unsigned char mListScrollOpacity;
|
||||
float mListScrollOpacity;
|
||||
|
||||
int mFrameTimeElapsed;
|
||||
int mFrameCountElapsed;
|
||||
|
|
|
@ -104,7 +104,6 @@ void BadgeComponent::setBadges(const std::vector<BadgeInfo>& badges)
|
|||
[badge](FlexboxComponent::FlexboxItem item) { return item.label == badge.badgeType; });
|
||||
|
||||
if (it != mFlexboxItems.end()) {
|
||||
|
||||
// Don't show the alternative emulator badge if the corresponding setting has been
|
||||
// disabled.
|
||||
if (badge.badgeType == "altemulator" &&
|
||||
|
@ -172,13 +171,13 @@ void BadgeComponent::render(const glm::mat4& parentTrans)
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (mOpacity == 255) {
|
||||
if (mOpacity == 1.0f) {
|
||||
mFlexboxComponent.render(parentTrans);
|
||||
}
|
||||
else {
|
||||
mFlexboxComponent.setOpacity(mOpacity);
|
||||
mFlexboxComponent.render(parentTrans);
|
||||
mFlexboxComponent.setOpacity(255);
|
||||
mFlexboxComponent.setOpacity(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -291,7 +291,7 @@ void CarouselComponent::render(const glm::mat4& parentTrans)
|
|||
scale = glm::clamp(scale, 1.0f / mLogoScale + 0.01f, 1.0f);
|
||||
|
||||
comp->setScale(scale);
|
||||
comp->setOpacity(static_cast<unsigned char>(opacity));
|
||||
comp->setOpacity(static_cast<float>(opacity) / 255.0f);
|
||||
comp->render(logoTrans);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -376,19 +376,17 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
// Custom rendering.
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
float opacity = mOpacity / 255.0f;
|
||||
|
||||
// Draw selector bar.
|
||||
if (mFocused) {
|
||||
const float selectedRowHeight = getRowHeight(mEntries.at(mCursor).data);
|
||||
|
||||
if (opacity == 1) {
|
||||
if (mOpacity == 1.0f) {
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, std::ceil(mSize.x), selectedRowHeight,
|
||||
0xFFFFFFFF, 0xFFFFFFFF, false, opacity, trans,
|
||||
0xFFFFFFFF, 0xFFFFFFFF, false, mOpacity, trans,
|
||||
Renderer::Blend::ONE_MINUS_DST_COLOR, Renderer::Blend::ZERO);
|
||||
|
||||
Renderer::drawRect(0.0f, mSelectorBarOffset, std::ceil(mSize.x), selectedRowHeight,
|
||||
0x777777FF, 0x777777FF, false, opacity, trans, Renderer::Blend::ONE,
|
||||
0x777777FF, 0x777777FF, false, mOpacity, trans, Renderer::Blend::ONE,
|
||||
Renderer::Blend::ONE);
|
||||
}
|
||||
|
||||
|
@ -404,12 +402,12 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
float y = 0;
|
||||
for (unsigned int i = 0; i < mEntries.size(); ++i) {
|
||||
Renderer::drawRect(0.0f, y, std::ceil(mSize.x), 1.0f * Renderer::getScreenHeightModifier(),
|
||||
0xC6C7C6FF, 0xC6C7C6FF, false, opacity, trans);
|
||||
0xC6C7C6FF, 0xC6C7C6FF, false, mOpacity, trans);
|
||||
y += getRowHeight(mEntries.at(i).data);
|
||||
}
|
||||
|
||||
Renderer::drawRect(0.0f, y, std::ceil(mSize.x), 1.0f * Renderer::getScreenHeightModifier(),
|
||||
0xC6C7C6FF, 0xC6C7C6FF, false, opacity, trans);
|
||||
0xC6C7C6FF, 0xC6C7C6FF, false, mOpacity, trans);
|
||||
Renderer::popClipRect();
|
||||
}
|
||||
|
||||
|
|
|
@ -193,7 +193,7 @@ void DateTimeEditComponent::render(const glm::mat4& parentTrans)
|
|||
0x00000033, 0x00000033);
|
||||
}
|
||||
|
||||
mTextCache->setColor((mColor & 0xFFFFFF00) | getOpacity());
|
||||
mTextCache->setColor((mColor & 0xFFFFFF00) | static_cast<int>(getOpacity() * 255.0f));
|
||||
font->renderTextCache(mTextCache.get());
|
||||
|
||||
if (mEditing && mTime != 0) {
|
||||
|
|
|
@ -50,7 +50,7 @@ void FlexboxComponent::render(const glm::mat4& parentTrans)
|
|||
for (auto& item : mItems) {
|
||||
if (!item.visible)
|
||||
continue;
|
||||
if (mOpacity == 255) {
|
||||
if (mOpacity == 1.0f) {
|
||||
item.baseImage.render(trans);
|
||||
if (item.overlayImage.getTexture() != nullptr)
|
||||
item.overlayImage.render(trans);
|
||||
|
@ -58,11 +58,11 @@ void FlexboxComponent::render(const glm::mat4& parentTrans)
|
|||
else {
|
||||
item.baseImage.setOpacity(mOpacity);
|
||||
item.baseImage.render(trans);
|
||||
item.baseImage.setOpacity(255);
|
||||
item.baseImage.setOpacity(1.0f);
|
||||
if (item.overlayImage.getTexture() != nullptr) {
|
||||
item.overlayImage.setOpacity(mOpacity);
|
||||
item.overlayImage.render(trans);
|
||||
item.overlayImage.setOpacity(255);
|
||||
item.overlayImage.setOpacity(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -280,7 +280,7 @@ std::shared_ptr<TextureResource> HelpComponent::getIconTexture(const char* name)
|
|||
return tex;
|
||||
}
|
||||
|
||||
void HelpComponent::setOpacity(unsigned char opacity)
|
||||
void HelpComponent::setOpacity(float opacity)
|
||||
{
|
||||
GuiComponent::setOpacity(opacity);
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
void setPrompts(const std::vector<HelpPrompt>& prompts);
|
||||
|
||||
void render(const glm::mat4& parent) override;
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void setOpacity(float opacity) override;
|
||||
|
||||
void setStyle(const HelpStyle& style);
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ protected:
|
|||
int mScrollTierAccumulator;
|
||||
int mScrollCursorAccumulator;
|
||||
|
||||
unsigned char mTitleOverlayOpacity;
|
||||
float mTitleOverlayOpacity;
|
||||
unsigned int mTitleOverlayColor;
|
||||
|
||||
const ScrollTierList& mTierList;
|
||||
|
@ -95,7 +95,7 @@ public:
|
|||
mScrollTierAccumulator = 0;
|
||||
mScrollCursorAccumulator = 0;
|
||||
|
||||
mTitleOverlayOpacity = 0x00;
|
||||
mTitleOverlayOpacity = 0.0f;
|
||||
mTitleOverlayColor = 0xFFFFFF00;
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ public:
|
|||
|
||||
void stopScrolling()
|
||||
{
|
||||
mTitleOverlayOpacity = 0;
|
||||
mTitleOverlayOpacity = 0.0f;
|
||||
|
||||
listInput(0);
|
||||
if (mScrollVelocity == 0)
|
||||
|
@ -243,15 +243,10 @@ protected:
|
|||
{
|
||||
// Update the title overlay opacity.
|
||||
// Fade in if scroll tier is >= 1, otherwise fade out.
|
||||
const int dir = (mScrollTier >= mTierList.count - 1) ? 1 : -1;
|
||||
const float dir {(mScrollTier >= mTierList.count - 1) ? 1.0f : -1.0f};
|
||||
// We simply translate the time directly to opacity, i.e. no scaling is performed.
|
||||
int op = mTitleOverlayOpacity + deltaTime * dir;
|
||||
if (op >= 255)
|
||||
mTitleOverlayOpacity = 255;
|
||||
else if (op <= 0)
|
||||
mTitleOverlayOpacity = 0;
|
||||
else
|
||||
mTitleOverlayOpacity = static_cast<unsigned char>(op);
|
||||
mTitleOverlayOpacity = glm::clamp(
|
||||
mTitleOverlayOpacity + (static_cast<float>(deltaTime) / 255.0f) * dir, 0.0f, 1.0f);
|
||||
|
||||
if (mScrollVelocity == 0 || size() < 2)
|
||||
return;
|
||||
|
@ -285,8 +280,8 @@ protected:
|
|||
if (!Settings::getInstance()->getBool("ListScrollOverlay"))
|
||||
return;
|
||||
|
||||
if (size() == 0 || mTitleOverlayOpacity == 0) {
|
||||
mWindow->renderListScrollOverlay(0, "");
|
||||
if (size() == 0 || mTitleOverlayOpacity == 0.0f) {
|
||||
mWindow->renderListScrollOverlay(0.0f, "");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ ImageComponent::ImageComponent(bool forceLoad, bool dynamic)
|
|||
, mColorShift {0xFFFFFFFF}
|
||||
, mColorShiftEnd {0xFFFFFFFF}
|
||||
, mColorGradientHorizontal {true}
|
||||
, mFadeOpacity {0}
|
||||
, mFadeOpacity {0.0f}
|
||||
, mFading {false}
|
||||
, mForceLoad {forceLoad}
|
||||
, mDynamic {dynamic}
|
||||
|
@ -319,7 +319,7 @@ void ImageComponent::setColorGradientHorizontal(bool horizontal)
|
|||
updateColors();
|
||||
}
|
||||
|
||||
void ImageComponent::setOpacity(unsigned char opacity)
|
||||
void ImageComponent::setOpacity(float opacity)
|
||||
{
|
||||
mOpacity = opacity;
|
||||
updateColors();
|
||||
|
@ -369,7 +369,7 @@ void ImageComponent::updateVertices()
|
|||
|
||||
void ImageComponent::updateColors()
|
||||
{
|
||||
const float opacity = (mOpacity * (mFading ? mFadeOpacity / 255.0f : 1.0f)) / 255.0f;
|
||||
const float opacity = (mOpacity * (mFading ? mFadeOpacity : 1.0f));
|
||||
const unsigned int color = Renderer::convertRGBAToABGR(
|
||||
(mColorShift & 0xFFFFFF00) | static_cast<unsigned char>((mColorShift & 0xFF) * opacity));
|
||||
const unsigned int colorEnd =
|
||||
|
@ -391,7 +391,7 @@ void ImageComponent::render(const glm::mat4& parentTrans)
|
|||
glm::mat4 trans {parentTrans * getTransform()};
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if (mTexture && mOpacity > 0) {
|
||||
if (mTexture && mOpacity > 0.0f) {
|
||||
if (Settings::getInstance()->getBool("DebugImage")) {
|
||||
glm::vec2 targetSizePos {(mTargetSize - mSize) * mOrigin * glm::vec2 {-1.0f}};
|
||||
Renderer::drawRect(targetSizePos.x, targetSizePos.y, mTargetSize.x, mTargetSize.y,
|
||||
|
@ -447,7 +447,7 @@ void ImageComponent::fadeIn(bool textureLoaded)
|
|||
// Start the fade if this is the first time we've encountered the unloaded texture.
|
||||
if (!mFading) {
|
||||
// Start with a zero opacity and flag it as fading.
|
||||
mFadeOpacity = 0;
|
||||
mFadeOpacity = 0.0f;
|
||||
mFading = true;
|
||||
updateColors();
|
||||
}
|
||||
|
@ -456,14 +456,14 @@ void ImageComponent::fadeIn(bool textureLoaded)
|
|||
// The texture is loaded and we need to fade it in. The fade is based on the frame
|
||||
// rate and is 1/4 second if running at 60 frames per second although the actual
|
||||
// value is not that important.
|
||||
int opacity = mFadeOpacity + 255 / 15;
|
||||
float opacity {mFadeOpacity + 1.0f / 15.0f};
|
||||
// See if we've finished fading.
|
||||
if (opacity >= 255) {
|
||||
mFadeOpacity = 255;
|
||||
if (opacity >= 1.0f) {
|
||||
mFadeOpacity = 1.0f;
|
||||
mFading = false;
|
||||
}
|
||||
else {
|
||||
mFadeOpacity = static_cast<unsigned char>(opacity);
|
||||
mFadeOpacity = opacity;
|
||||
}
|
||||
updateColors();
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
|
||||
unsigned int getColorShift() const override { return mColorShift; }
|
||||
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void setOpacity(float opacity) override;
|
||||
void setSaturation(float saturation) override;
|
||||
|
||||
void setFlipX(bool flip); // Mirror on the X axis.
|
||||
|
@ -124,7 +124,7 @@ private:
|
|||
std::string mDefaultPath;
|
||||
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
unsigned char mFadeOpacity;
|
||||
float mFadeOpacity;
|
||||
bool mFading;
|
||||
bool mForceLoad;
|
||||
bool mDynamic;
|
||||
|
|
|
@ -135,9 +135,9 @@ void NinePatchComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
if (mTexture && mVertices != nullptr) {
|
||||
Renderer::setMatrix(trans);
|
||||
if (mOpacity < 255) {
|
||||
if (mOpacity < 1.0f) {
|
||||
mVertices[0].shaders = Renderer::SHADER_OPACITY;
|
||||
mVertices[0].opacity = mOpacity / 255.0f;
|
||||
mVertices[0].opacity = mOpacity;
|
||||
}
|
||||
else if (mVertices[0].shaders & Renderer::SHADER_OPACITY) {
|
||||
// We have reached full opacity, so disable the opacity shader and set
|
||||
|
|
|
@ -500,8 +500,8 @@ private:
|
|||
else {
|
||||
mEnabled = true;
|
||||
list->getChild(i)->setEnabled(true);
|
||||
list->getChild(i)->setOpacity(255);
|
||||
list->getChild(i + 1)->setOpacity(255);
|
||||
list->getChild(i)->setOpacity(1.0f);
|
||||
list->getChild(i + 1)->setOpacity(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -545,8 +545,8 @@ private:
|
|||
mParent->mEntries.at(i).selected = false;
|
||||
checkBoxes.at(i)->setImage(UNCHECKED_PATH);
|
||||
if (mParent->mMultiExclusiveSelect) {
|
||||
checkBoxes.at(i)->setOpacity(255);
|
||||
textEntries.at(i)->setOpacity(255);
|
||||
checkBoxes.at(i)->setOpacity(1.0f);
|
||||
textEntries.at(i)->setOpacity(1.0f);
|
||||
textEntries.at(i)->setEnabled(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,10 +82,10 @@ std::string RatingComponent::getRatingValue() const
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
void RatingComponent::setOpacity(unsigned char opacity)
|
||||
void RatingComponent::setOpacity(float opacity)
|
||||
{
|
||||
mOpacity = opacity;
|
||||
mColorShift = (mColorShift >> 8 << 8) | mOpacity;
|
||||
mColorShift = (mColorShift >> 8 << 8) | static_cast<unsigned char>(mOpacity * 255.0f);
|
||||
updateColors();
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ void RatingComponent::setColorShift(unsigned int color)
|
|||
|
||||
// Grab the opacity from the color shift because we may need
|
||||
// to apply it if fading in textures.
|
||||
mOpacity = color & 0xff;
|
||||
mOpacity = static_cast<float>(color & 0xff) / 255.0f;
|
||||
updateColors();
|
||||
}
|
||||
|
||||
|
@ -155,7 +155,7 @@ void RatingComponent::render(const glm::mat4& parentTrans)
|
|||
|
||||
Renderer::setMatrix(trans);
|
||||
|
||||
if (mOpacity > 0) {
|
||||
if (mOpacity > 0.0f) {
|
||||
if (Settings::getInstance()->getBool("DebugImage")) {
|
||||
Renderer::drawRect(0.0f, 0.0f, mSize.y * NUM_RATING_STARS, mSize.y, 0xFF000033,
|
||||
0xFF000033);
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
|
||||
void onSizeChanged() override;
|
||||
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
void setOpacity(float opacity) override;
|
||||
|
||||
// Multiply all pixels in the image by this color when rendering.
|
||||
void setColorShift(unsigned int color) override;
|
||||
|
|
|
@ -27,8 +27,8 @@ public:
|
|||
scrollUp->setImage(":/graphics/scroll_up.svg");
|
||||
scrollDown->setImage(":/graphics/scroll_down.svg");
|
||||
|
||||
scrollUp->setOpacity(0);
|
||||
scrollDown->setOpacity(0);
|
||||
scrollUp->setOpacity(0.0f);
|
||||
scrollDown->setOpacity(0.0f);
|
||||
|
||||
if (!Settings::getInstance()->getBool("ScrollIndicators")) {
|
||||
// If the scroll indicators setting is disabled, then show a permanent down arrow
|
||||
|
@ -38,7 +38,7 @@ public:
|
|||
if (state == ComponentList::SCROLL_UP ||
|
||||
state == ComponentList::SCROLL_UP_DOWN ||
|
||||
state == ComponentList::SCROLL_DOWN) {
|
||||
scrollDown->setOpacity(255);
|
||||
scrollDown->setOpacity(1.0f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
|
||||
if (state == ComponentList::SCROLL_UP &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
||||
scrollUp->setOpacity(255);
|
||||
scrollUp->setOpacity(1.0f);
|
||||
}
|
||||
else if (state == ComponentList::SCROLL_UP &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
|
||||
|
@ -70,12 +70,12 @@ public:
|
|||
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
|
||||
upFadeIn = true;
|
||||
fadeTime *= 2.0f;
|
||||
scrollDown->setOpacity(0);
|
||||
scrollDown->setOpacity(0.0f);
|
||||
}
|
||||
else if (state == ComponentList::SCROLL_UP_DOWN &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
||||
scrollUp->setOpacity(255);
|
||||
scrollDown->setOpacity(255);
|
||||
scrollUp->setOpacity(1.0f);
|
||||
scrollDown->setOpacity(1.0f);
|
||||
}
|
||||
else if (state == ComponentList::SCROLL_UP_DOWN &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
|
||||
|
@ -87,7 +87,7 @@ public:
|
|||
}
|
||||
else if (state == ComponentList::SCROLL_DOWN &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_NONE) {
|
||||
scrollDown->setOpacity(255);
|
||||
scrollDown->setOpacity(1.0f);
|
||||
}
|
||||
else if (state == ComponentList::SCROLL_DOWN &&
|
||||
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
|
||||
|
@ -97,7 +97,7 @@ public:
|
|||
mPreviousScrollState == ComponentList::SCROLL_UP) {
|
||||
downFadeIn = true;
|
||||
fadeTime *= 2.0f;
|
||||
scrollUp->setOpacity(0);
|
||||
scrollUp->setOpacity(0.0f);
|
||||
}
|
||||
|
||||
// If jumping more than one row using the shoulder or trigger buttons, then
|
||||
|
@ -107,8 +107,7 @@ public:
|
|||
|
||||
if (upFadeIn) {
|
||||
auto upFadeInFunc = [scrollUp](float t) {
|
||||
scrollUp->setOpacity(
|
||||
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
|
||||
scrollUp->setOpacity(glm::mix(0.0f, 1.0f, t));
|
||||
};
|
||||
scrollUp->setAnimation(
|
||||
new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeTime)), 0,
|
||||
|
@ -117,8 +116,7 @@ public:
|
|||
|
||||
if (upFadeOut) {
|
||||
auto upFadeOutFunc = [scrollUp](float t) {
|
||||
scrollUp->setOpacity(
|
||||
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
|
||||
scrollUp->setOpacity(glm::mix(0.0f, 1.0f, t));
|
||||
};
|
||||
scrollUp->setAnimation(
|
||||
new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeTime)), 0,
|
||||
|
@ -127,8 +125,7 @@ public:
|
|||
|
||||
if (downFadeIn) {
|
||||
auto downFadeInFunc = [scrollDown](float t) {
|
||||
scrollDown->setOpacity(
|
||||
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
|
||||
scrollDown->setOpacity(glm::mix(0.0f, 1.0f, t));
|
||||
};
|
||||
scrollDown->setAnimation(
|
||||
new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeTime)), 0,
|
||||
|
@ -137,8 +134,7 @@ public:
|
|||
|
||||
if (downFadeOut) {
|
||||
auto downFadeOutFunc = [scrollDown](float t) {
|
||||
scrollDown->setOpacity(
|
||||
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
|
||||
scrollDown->setOpacity(glm::mix(0.0f, 1.0f, t));
|
||||
};
|
||||
scrollDown->setAnimation(
|
||||
new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeTime)), 0,
|
||||
|
|
|
@ -197,9 +197,8 @@ void ScrollableContainer::update(int deltaTime)
|
|||
255.0f};
|
||||
auto func = [this, maxOpacity](float t) {
|
||||
unsigned int color {mChildren.front()->getColor()};
|
||||
unsigned int opacity {
|
||||
static_cast<unsigned int>(glm::mix(0.0f, maxOpacity, t) * 255)};
|
||||
color = (color & 0xFFFFFF00) + opacity;
|
||||
float opacity {glm::mix(0.0f, maxOpacity, t)};
|
||||
color = (color & 0xFFFFFF00) + static_cast<unsigned char>(opacity * 255.0f);
|
||||
this->mChildren.front()->setColor(color);
|
||||
mScrollPos = glm::vec2 {};
|
||||
mAutoScrollResetAccumulator = 0;
|
||||
|
|
|
@ -32,8 +32,8 @@ public:
|
|||
void setChangedColor(unsigned int color) override { mColorChangedValue = color; }
|
||||
void setCallback(const std::function<void()>& callbackFunc) { mToggleCallback = callbackFunc; }
|
||||
|
||||
unsigned char getOpacity() const override { return mImage.getOpacity(); }
|
||||
void setOpacity(unsigned char opacity) override { mImage.setOpacity(opacity); }
|
||||
float getOpacity() const override { return mImage.getOpacity(); }
|
||||
void setOpacity(float opacity) override { mImage.setOpacity(opacity); }
|
||||
// Multiply all pixels in the image by this color when rendering.
|
||||
void setColorShift(unsigned int color) override { mImage.setColorShift(color); }
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@ TextComponent::TextComponent()
|
|||
: mFont {Font::get(FONT_SIZE_MEDIUM)}
|
||||
, mColor {0x000000FF}
|
||||
, mBgColor {0x00000000}
|
||||
, mColorOpacity {0x000000FF}
|
||||
, mBgColorOpacity {0x00000000}
|
||||
, mColorOpacity {1.0f}
|
||||
, mBgColorOpacity {0.0f}
|
||||
, mRenderBackground {false}
|
||||
, mUppercase {false}
|
||||
, mLowercase {false}
|
||||
|
@ -41,8 +41,8 @@ TextComponent::TextComponent(const std::string& text,
|
|||
: mFont {nullptr}
|
||||
, mColor {0x000000FF}
|
||||
, mBgColor {0x00000000}
|
||||
, mColorOpacity {0x000000FF}
|
||||
, mBgColorOpacity {0x00000000}
|
||||
, mColorOpacity {1.0f}
|
||||
, mBgColorOpacity {0.0f}
|
||||
, mRenderBackground {false}
|
||||
, mUppercase {false}
|
||||
, mLowercase {false}
|
||||
|
@ -81,7 +81,7 @@ void TextComponent::setFont(const std::shared_ptr<Font>& font)
|
|||
void TextComponent::setColor(unsigned int color)
|
||||
{
|
||||
mColor = color;
|
||||
mColorOpacity = mColor & 0x000000FF;
|
||||
mColorOpacity = static_cast<float>(mColor & 0x000000FF) / 255.0f;
|
||||
onColorChanged();
|
||||
}
|
||||
|
||||
|
@ -89,22 +89,18 @@ void TextComponent::setColor(unsigned int color)
|
|||
void TextComponent::setBackgroundColor(unsigned int color)
|
||||
{
|
||||
mBgColor = color;
|
||||
mBgColorOpacity = mBgColor & 0x000000FF;
|
||||
mBgColorOpacity = static_cast<float>(mBgColor & 0x000000FF) / 255.0f;
|
||||
}
|
||||
|
||||
// Scale the opacity.
|
||||
void TextComponent::setOpacity(unsigned char opacity)
|
||||
void TextComponent::setOpacity(float opacity)
|
||||
{
|
||||
// This function is mostly called to do fade in and fade out of the text component element.
|
||||
// Therefore we assume here that opacity is a fractional value (expressed as an unsigned
|
||||
// char 0 - 255) of the opacity originally set with setColor() or setBackgroundColor().
|
||||
unsigned char o = static_cast<unsigned char>(static_cast<float>(opacity) / 255.0f *
|
||||
static_cast<float>(mColorOpacity));
|
||||
mColor = (mColor & 0xFFFFFF00) | static_cast<unsigned char>(o);
|
||||
float o {opacity * mColorOpacity};
|
||||
mColor = (mColor & 0xFFFFFF00) | static_cast<unsigned char>(o * 255.0f);
|
||||
|
||||
unsigned char bgo = static_cast<unsigned char>(static_cast<float>(opacity) / 255.0f *
|
||||
static_cast<float>(mBgColorOpacity));
|
||||
mBgColor = (mBgColor & 0xFFFFFF00) | static_cast<unsigned char>(bgo);
|
||||
float bgo {opacity * mBgColorOpacity};
|
||||
mBgColor = (mBgColor & 0xFFFFFF00) | static_cast<unsigned char>(bgo * 255.0f);
|
||||
|
||||
onColorChanged();
|
||||
GuiComponent::setOpacity(opacity);
|
||||
|
@ -307,14 +303,15 @@ void TextComponent::onTextChanged()
|
|||
|
||||
text.append(abbrev);
|
||||
|
||||
mTextCache = std::shared_ptr<TextCache>(
|
||||
f->buildTextCache(text, glm::vec2 {}, (mColor >> 8 << 8) | mOpacity, mSize.x,
|
||||
mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(
|
||||
text, glm::vec2 {}, (mColor >> 8 << 8) | static_cast<unsigned char>(mOpacity * 255.0f),
|
||||
mSize.x, mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
}
|
||||
else {
|
||||
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(
|
||||
f->wrapText(text, mSize.x), glm::vec2 {}, (mColor >> 8 << 8) | mOpacity, mSize.x,
|
||||
mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
mTextCache = std::shared_ptr<TextCache>(
|
||||
f->buildTextCache(f->wrapText(text, mSize.x), glm::vec2 {},
|
||||
(mColor >> 8 << 8) | static_cast<unsigned char>(mOpacity * 255.0f),
|
||||
mSize.x, mHorizontalAlignment, mLineSpacing, mNoTopMargin));
|
||||
}
|
||||
|
||||
// This is required to set the color transparency.
|
||||
|
|
|
@ -57,8 +57,8 @@ public:
|
|||
std::string getHiddenValue() const override { return mHiddenText; }
|
||||
void setHiddenValue(const std::string& value) override { setHiddenText(value); }
|
||||
|
||||
unsigned char getOpacity() const override { return mColor & 0x000000FF; }
|
||||
void setOpacity(unsigned char opacity) override;
|
||||
float getOpacity() const override { return static_cast<float>((mColor & 0x000000FF) / 255.0f); }
|
||||
void setOpacity(float opacity) override;
|
||||
|
||||
void setSelectable(bool status) { mSelectable = status; }
|
||||
|
||||
|
@ -87,8 +87,8 @@ private:
|
|||
|
||||
unsigned int mColor;
|
||||
unsigned int mBgColor;
|
||||
unsigned char mColorOpacity;
|
||||
unsigned char mBgColorOpacity;
|
||||
float mColorOpacity;
|
||||
float mBgColorOpacity;
|
||||
bool mRenderBackground;
|
||||
|
||||
bool mUppercase;
|
||||
|
|
|
@ -258,8 +258,8 @@ void TextEditComponent::setCursor(size_t pos)
|
|||
void TextEditComponent::onTextChanged()
|
||||
{
|
||||
std::string wrappedText = (isMultiline() ? mFont->wrapText(mText, getTextAreaSize().x) : mText);
|
||||
mTextCache = std::unique_ptr<TextCache>(
|
||||
mFont->buildTextCache(wrappedText, 0.0f, 0.0f, 0x77777700 | getOpacity()));
|
||||
mTextCache = std::unique_ptr<TextCache>(mFont->buildTextCache(
|
||||
wrappedText, 0.0f, 0.0f, 0x77777700 | static_cast<unsigned char>(mOpacity * 255.0f)));
|
||||
|
||||
if (mCursor > static_cast<int>(mText.length()))
|
||||
mCursor = static_cast<int>(mText.length());
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
// Sets whether we're in screensaver mode.
|
||||
void setScreensaverMode(bool isScreensaver) { mScreensaverMode = isScreensaver; }
|
||||
// Set the opacity for the embedded static image.
|
||||
void setOpacity(unsigned char opacity) override { mOpacity = opacity; }
|
||||
void setOpacity(float opacity) override { mOpacity = opacity; }
|
||||
|
||||
bool hasStaticVideo() { return !mConfig.staticVideoPath.empty(); }
|
||||
bool hasStaticImage() { return mStaticImage.getTextureSize() != glm::ivec2 {0, 0}; }
|
||||
|
|
|
@ -123,7 +123,7 @@ bool GuiDetectDevice::input(InputConfig* config, Input input)
|
|||
if (input.value && mHoldingConfig == nullptr) {
|
||||
// Started holding.
|
||||
mHoldingConfig = config;
|
||||
mHoldTime = HOLD_TIME;
|
||||
mHoldTime = static_cast<int>(HOLD_TIME);
|
||||
mDeviceHeld->setText(Utils::String::toUpper(config->getDeviceName()));
|
||||
}
|
||||
else if (!input.value && mHoldingConfig == config) {
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
GuiInfoPopup::GuiInfoPopup(std::string message, int duration)
|
||||
: mMessage {message}
|
||||
, mDuration {duration}
|
||||
, mAlpha {1.0f}
|
||||
, mRunning {true}
|
||||
{
|
||||
mFrame = new NinePatchComponent;
|
||||
|
@ -102,18 +103,18 @@ bool GuiInfoPopup::updateState()
|
|||
return false;
|
||||
}
|
||||
else if (curTime - mStartTime <= 500) {
|
||||
mAlpha = ((curTime - mStartTime) * 255 / 500);
|
||||
mAlpha = static_cast<float>((curTime - mStartTime) / 500.0f);
|
||||
}
|
||||
else if (curTime - mStartTime < mDuration - 500) {
|
||||
mAlpha = 255;
|
||||
mAlpha = 1.0f;
|
||||
}
|
||||
else {
|
||||
mAlpha = ((-(curTime - mStartTime - mDuration) * 255) / 500);
|
||||
mAlpha = static_cast<float>((-(curTime - mStartTime - mDuration)) / 500.0f);
|
||||
}
|
||||
mGrid->setOpacity(static_cast<unsigned char>(mAlpha));
|
||||
mGrid->setOpacity(mAlpha);
|
||||
|
||||
// Apply fade-in effect to popup frame.
|
||||
mFrame->setEdgeColor(0xFFFFFF00 | static_cast<unsigned char>(mAlpha));
|
||||
mFrame->setCenterColor(0xFFFFFF00 | static_cast<unsigned char>(mAlpha));
|
||||
mFrame->setEdgeColor(0xFFFFFF00 | static_cast<unsigned char>(mAlpha * 255.0f));
|
||||
mFrame->setCenterColor(0xFFFFFF00 | static_cast<unsigned char>(mAlpha * 255.0f));
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ private:
|
|||
|
||||
std::string mMessage;
|
||||
int mDuration;
|
||||
int mAlpha;
|
||||
float mAlpha;
|
||||
int mStartTime;
|
||||
bool mRunning;
|
||||
};
|
||||
|
|
|
@ -71,7 +71,7 @@ GuiInputConfig::GuiInputConfig(InputConfig* target,
|
|||
mSubtitle2 = std::make_shared<TextComponent>(
|
||||
"HOLD ANY BUTTON 1 SECOND TO SKIP", Font::get(FONT_SIZE_SMALL), 0x999999FF, ALIGN_CENTER);
|
||||
// The opacity will be set to visible for any row that is skippable.
|
||||
mSubtitle2->setOpacity(0);
|
||||
mSubtitle2->setOpacity(0.0f);
|
||||
|
||||
mGrid.setEntry(mSubtitle2, glm::ivec2 {0, 3}, false, true);
|
||||
|
||||
|
@ -157,8 +157,10 @@ GuiInputConfig::GuiInputConfig(InputConfig* target,
|
|||
|
||||
// Only show "HOLD TO SKIP" if this input is skippable.
|
||||
mList->setCursorChangedCallback([this](CursorState) {
|
||||
bool skippable = sGuiInputConfigList[mList->getCursorId()].skippable;
|
||||
mSubtitle2->setOpacity(skippable * 255);
|
||||
if (sGuiInputConfigList[mList->getCursorId()].skippable)
|
||||
mSubtitle2->setOpacity(1.0f);
|
||||
else
|
||||
mSubtitle2->setOpacity(0.0f);
|
||||
});
|
||||
|
||||
// Make the first one say "PRESS ANYTHING" if we're re-configuring everything.
|
||||
|
|
Loading…
Reference in a new issue