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Documentation update.
This commit is contained in:
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@ -1689,17 +1689,17 @@ For folders, most of the fields are identical although some are removed. In the
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By passing the --debug command line option, ES-DE will increase the logging to include a lot of additional debug output which is useful both for development and in order to pinpoint issues as a user.
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By passing the --debug command line option, ES-DE will increase the logging to include a lot of additional debug output which is useful both for development and in order to pinpoint issues as a user.
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In addition to this extra logging, a few key combinations are enabled when in debug mode. These are useful both for working on ES-DE itself as well as for theme developers.
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In addition to this extra logging, a few key combinations are enabled when in debug mode. These are useful both for working on ES-DE itself as well as for theme developers.
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**Ctrl + g**
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This will render a grid on the user interface, most notably in the menus, showing the layout of all the GUI elements. Note that any open screen needs to be closed and reopened again after using the key combination in order for it to have any effect.
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**Ctrl + i**
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**Ctrl + i**
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This will draw a semi-transparent red frame behind all image elements.
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This will draw a semi-transparent red frame behind all image and animation components.
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**Ctrl + t**
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**Ctrl + t**
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This will draw a semi-transparent blue frame around all text elements.
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This will draw a semi-transparent blue frame around all text components.
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**Ctrl + g**
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This option only applies to menus, where it will render a grid on the user interace. Note that any open screen needs to be closed and reopened again after using the key combination in order for it to have any effect.
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**Ctrl + r**
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**Ctrl + r**
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12
INSTALL.md
12
INSTALL.md
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@ -1974,17 +1974,17 @@ For folders, most of the fields are identical although some are removed. In the
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By passing the --debug command line option, ES-DE will increase the logging to include a lot of additional debug output which is useful both for development and in order to pinpoint issues as a user.
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By passing the --debug command line option, ES-DE will increase the logging to include a lot of additional debug output which is useful both for development and in order to pinpoint issues as a user.
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In addition to this extra logging, a few key combinations are enabled when in debug mode. These are useful both for working on ES-DE itself as well as for theme developers.
|
In addition to this extra logging, a few key combinations are enabled when in debug mode. These are useful both for working on ES-DE itself as well as for theme developers.
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**Ctrl + g**
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This will render a grid on the user interface, most notably in the menus, showing the layout of all the GUI elements. Note that any open screen needs to be closed and reopened again after using the key combination in order for it to have any effect.
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**Ctrl + i**
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**Ctrl + i**
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This will draw a semi-transparent red frame behind all image elements.
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This will draw a semi-transparent red frame behind all image and animation components.
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**Ctrl + t**
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**Ctrl + t**
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This will draw a semi-transparent blue frame around all text elements.
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This will draw a semi-transparent blue frame around all text components.
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**Ctrl + g**
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This option only applies to menus, where it will render a grid on the user interace. Note that any open screen needs to be closed and reopened again after using the key combination in order for it to have any effect.
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**Ctrl + r**
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**Ctrl + r**
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@ -246,6 +246,12 @@ A minor annoyance is that macOS creates metadata files starting with ._ in the f
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Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
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Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
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## Specific notes for Valve Steam Deck
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As the Steam Deck is essentially a Linux desktop computer with a custom user interface, there is really not much specifically to consider when running ES-DE compared to any other Linux-based operating system. There is a specific AppImage available for the Steam Deck though that is recommended to use, as a number of settings will be tuned for the best possible experience on this device.
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For Flatpak releases of some emulators you may need to give extra permissions to be able to launch games placed on external devices such as a memory card. This is the case for instance for melonDS and RPCS3. The easiest way to do this is by using [Flatseal](https://flathub.org/apps/details/com.github.tchx84.Flatseal). The option you need to enable is _All system files_ in the _Filesystem_ section.
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## Specific notes for Raspberry Pi
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## Specific notes for Raspberry Pi
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ES-DE on the Raspberry Pi requires a desktop environment, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). There are no plans to add support for direct hardware access to the framebuffer or to ALSA. If you want to use your Raspberry Pi as an appliance, take a look at [RetroPie](https://retropie.org.uk), [Recalbox](https://www.recalbox.com) or [Batocera](https://batocera.org) instead.
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ES-DE on the Raspberry Pi requires a desktop environment, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). There are no plans to add support for direct hardware access to the framebuffer or to ALSA. If you want to use your Raspberry Pi as an appliance, take a look at [RetroPie](https://retropie.org.uk), [Recalbox](https://www.recalbox.com) or [Batocera](https://batocera.org) instead.
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@ -685,6 +691,8 @@ On Linux RPCS3 is shipped as a Snap package, Flatpak package or AppImage. If ins
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But if using the AppImage release it's a bit more complicated. See [here](USERGUIDE-DEV.md#using-emulators-in-appimage-format-on-linux) for more information on how to get it to work.
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But if using the AppImage release it's a bit more complicated. See [here](USERGUIDE-DEV.md#using-emulators-in-appimage-format-on-linux) for more information on how to get it to work.
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If using the Flatpak release and your games are stored on an external device (such as a memory card if using a Steam Deck), you need to give RPCS3 the necessary permissions. The easiest way to do this is by using [Flatseal](https://flathub.org/apps/details/com.github.tchx84.Flatseal). The option you need to enable is _All system files_ in the _Filesystem_ section.
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As for the game installation on both Windows and Linux as well as on macOS, you need to retain the directory structure of the Blu-ray disc or the directory created by installing the .pkg file. Each directory needs to be renamed by adding the .ps3dir extension, which will make ES-DE interpret the directory as if it were a file and pass that directory to the emulator when launching a game.
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As for the game installation on both Windows and Linux as well as on macOS, you need to retain the directory structure of the Blu-ray disc or the directory created by installing the .pkg file. Each directory needs to be renamed by adding the .ps3dir extension, which will make ES-DE interpret the directory as if it were a file and pass that directory to the emulator when launching a game.
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Here's an example of what a Blu-ray disc directory could look like:
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Here's an example of what a Blu-ray disc directory could look like:
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@ -244,6 +244,12 @@ A minor annoyance is that macOS creates metadata files starting with ._ in the f
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Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
|
Another problem on macOS 11 Big Sur (and possibly older OS versions) is that when connecting a Sony DualShock 4 controller either via Bluetooth or using a USB cable, two separate controller devices are registered in parallel. This is a bug in either macOS or the DualShock driver and it makes it seem as if ES-DE is registering double button presses when actually two separate controller devices are generating identical input. A workaround if using Bluetooth mode is to plug in the USB cable just after connecting the controller, wait a second or two and then remove the cable again. This will remove the cabled device, leaving only the Bluetooth device active. Another workaround is to enable the setting _Only accept input from first controller_ in the ES-DE input device settings. The reason why this bug may not be visible in some other games and applications is that ES-DE enables and auto-configures all connected controllers. The issue appears to be resolved in macOS Monterey.
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## Specific notes for Valve Steam Deck
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As the Steam Deck is essentially a Linux desktop computer with a custom user interface, there is really not much specifically to consider when running ES-DE compared to any other Linux-based operating system. There is a specific AppImage available for the Steam Deck though that is recommended to use, as a number of settings will be tuned for the best possible experience on this device.
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For Flatpak releases of some emulators you may need to give extra permissions to be able to launch games placed on external devices such as a memory card. This is the case for instance for melonDS and RPCS3. The easiest way to do this is by using [Flatseal](https://flathub.org/apps/details/com.github.tchx84.Flatseal). The option you need to enable is _All system files_ in the _Filesystem_ section.
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## Specific notes for Raspberry Pi
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## Specific notes for Raspberry Pi
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ES-DE on the Raspberry Pi requires a desktop environment, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). There are no plans to add support for direct hardware access to the framebuffer or to ALSA. If you want to use your Raspberry Pi as an appliance, take a look at [RetroPie](https://retropie.org.uk), [Recalbox](https://www.recalbox.com) or [Batocera](https://batocera.org) instead.
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ES-DE on the Raspberry Pi requires a desktop environment, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). There are no plans to add support for direct hardware access to the framebuffer or to ALSA. If you want to use your Raspberry Pi as an appliance, take a look at [RetroPie](https://retropie.org.uk), [Recalbox](https://www.recalbox.com) or [Batocera](https://batocera.org) instead.
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@ -698,6 +704,8 @@ On Linux RPCS3 is shipped as a Snap package, Flatpak package or AppImage. If ins
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But if using the AppImage release it's a bit more complicated. See [here](USERGUIDE.md#using-emulators-in-appimage-format-on-linux) for more information on how to get it to work.
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But if using the AppImage release it's a bit more complicated. See [here](USERGUIDE.md#using-emulators-in-appimage-format-on-linux) for more information on how to get it to work.
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If using the Flatpak release and your games are stored on an external device (such as a memory card if using a Steam Deck), you need to give RPCS3 the necessary permissions. The easiest way to do this is by using [Flatseal](https://flathub.org/apps/details/com.github.tchx84.Flatseal). The option you need to enable is _All system files_ in the _Filesystem_ section.
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As for the game installation on both Windows and Linux, you need to retain the directory structure of the Blu-ray disc or the directory created by installing the .pkg file. Each directory needs to be renamed by adding the .ps3dir extension, which will make ES-DE interpret the directory as if it were a file and pass that directory to the emulator when launching a game.
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As for the game installation on both Windows and Linux, you need to retain the directory structure of the Blu-ray disc or the directory created by installing the .pkg file. Each directory needs to be renamed by adding the .ps3dir extension, which will make ES-DE interpret the directory as if it were a file and pass that directory to the emulator when launching a game.
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Here's an example of what a Blu-ray disc directory could look like:
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Here's an example of what a Blu-ray disc directory could look like:
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