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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Removed the deprecated SVG force rasterization flag from the cache manager.
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48a9571609
commit
2c86e4f99e
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@ -166,14 +166,14 @@ void ImageComponent::setImage(const std::string& path, bool tile)
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// we perform the actual rasterization to have the cache entry updated with the proper
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// texture. For SVG images this requires that every call to setImage is made only after
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// a call to setResize or setMaxSize (so the requested size is known upfront).
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, mLinearInterpolation,
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false, 0, 0, mTileWidth, mTileHeight);
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, mLinearInterpolation, 0,
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0, mTileWidth, mTileHeight);
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if (isScalable) {
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resize(false);
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mTexture.reset();
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, mLinearInterpolation,
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false, static_cast<size_t>(mSize.x),
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static_cast<size_t>(mSize.x),
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static_cast<size_t>(mSize.y), mTileWidth, mTileHeight);
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mTexture->rasterizeAt(mSize.x, mSize.y);
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onSizeChanged();
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@ -66,7 +66,7 @@ void NinePatchComponent::buildVertices()
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}
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glm::vec2 texSize {relCornerSize * 3.0f};
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mTexture = TextureResource::get(mPath, false, false, false, false, false,
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mTexture = TextureResource::get(mPath, false, false, false, false,
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static_cast<size_t>(texSize.x), static_cast<size_t>(texSize.y));
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mTexture->rasterizeAt(texSize.x, texSize.y);
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@ -38,7 +38,6 @@ TextureData::TextureData(bool tile)
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, mHasRGBAData {false}
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, mPendingRasterization {false}
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, mLinearMagnify {false}
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, mForceRasterization {false}
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{
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}
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@ -84,10 +83,8 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
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}
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}
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// If there is no image size defined yet, then don't rasterize unless mForceRasterization has
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// been set.
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// If there is no image size defined yet, then don't rasterize.
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if (mSourceWidth == 0.0f && mSourceHeight == 0.0f) {
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if (!mForceRasterization)
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rasterize = false;
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// Set a small temporary size that maintains the image aspect ratio.
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mSourceWidth = 64.0f;
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@ -66,8 +66,6 @@ public:
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// Whether to use linear filtering when magnifying the texture.
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void setLinearMagnify(bool setting) { mLinearMagnify = setting; }
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// Whether to rasterize the image even if a size has not been set yet.
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void setForceRasterization(bool setting) { mForceRasterization = setting; }
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// Has the image been loaded but not yet been rasterized as the size was not known?
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const bool getPendingRasterization() { return mPendingRasterization; }
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@ -96,7 +94,6 @@ private:
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std::atomic<bool> mPendingRasterization;
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bool mLinearMagnify;
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bool mReloadable;
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bool mForceRasterization;
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};
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#endif // ES_CORE_RESOURCES_TEXTURE_DATA_H
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@ -20,8 +20,7 @@ TextureResource::TextureResource(const std::string& path,
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bool tile,
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bool dynamic,
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bool linearMagnify,
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bool scalable,
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bool forceRasterization)
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bool scalable)
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: mTextureData {nullptr}
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, mForceLoad {false}
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{
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@ -35,7 +34,6 @@ TextureResource::TextureResource(const std::string& path,
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data->initFromPath(path);
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data->setTileSize(tileWidth, tileHeight);
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data->setLinearMagnify(linearMagnify);
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data->setForceRasterization(forceRasterization);
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// Force the texture manager to load it using a blocking load.
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sTextureDataManager.load(data, true);
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}
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@ -45,7 +43,6 @@ TextureResource::TextureResource(const std::string& path,
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data->initFromPath(path);
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data->setTileSize(tileWidth, tileHeight);
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data->setLinearMagnify(linearMagnify);
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data->setForceRasterization(forceRasterization);
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// Load it so we can read the width/height.
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data->load();
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}
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@ -156,7 +153,6 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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bool forceLoad,
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bool dynamic,
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bool linearMagnify,
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bool forceRasterization,
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size_t width,
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size_t height,
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float tileWidth,
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@ -164,8 +160,8 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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{
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const std::string canonicalPath {Utils::FileSystem::getCanonicalPath(path)};
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if (canonicalPath.empty()) {
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std::shared_ptr<TextureResource> tex(new TextureResource(
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"", tileWidth, tileHeight, tile, false, linearMagnify, false, forceRasterization));
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std::shared_ptr<TextureResource> tex(
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new TextureResource("", tileWidth, tileHeight, tile, false, linearMagnify, false));
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// Make sure we get properly deinitialized even though we do nothing on reinitialization.
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ResourceManager::getInstance().addReloadable(tex);
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return tex;
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@ -210,9 +206,8 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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}
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// Need to create it.
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std::shared_ptr<TextureResource> tex {std::shared_ptr<TextureResource>(
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new TextureResource(std::get<0>(key), tileWidth, tileHeight, tile, dynamic, linearMagnify,
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isScalable, forceRasterization))};
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std::shared_ptr<TextureResource> tex {std::shared_ptr<TextureResource>(new TextureResource(
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std::get<0>(key), tileWidth, tileHeight, tile, dynamic, linearMagnify, isScalable))};
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std::shared_ptr<TextureData> data {sTextureDataManager.get(tex.get())};
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if (!isScalable || (isScalable && width != 0.0f && height != 0.0f)) {
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@ -31,7 +31,6 @@ public:
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bool forceLoad = false,
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bool dynamic = true,
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bool linearMagnify = false,
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bool forceRasterization = false,
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size_t width = 0,
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size_t height = 0,
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float tileWidth = 0.0f,
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@ -86,8 +85,7 @@ protected:
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bool tile,
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bool dynamic,
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bool linearMagnify,
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bool scalable,
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bool forceRasterization);
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bool scalable);
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virtual void unload(ResourceManager& rm);
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virtual void reload(ResourceManager& rm);
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