mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Moved all Platform functions to the utility namespace.
This commit is contained in:
parent
5a085c585e
commit
2d149c5161
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@ -1107,10 +1107,10 @@ void FileData::launchGame(Window* window)
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// Possibly keep ES-DE running in the background while the game is launched.
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#if defined(_WIN64)
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returnValue =
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launchGameWindows(Utils::String::stringToWideString(command), runInBackground, hideWindow);
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returnValue = Utils::Platform::launchGameWindows(Utils::String::stringToWideString(command),
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runInBackground, hideWindow);
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#else
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returnValue = launchGameUnix(command, runInBackground);
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returnValue = Utils::Platform::launchGameUnix(command, runInBackground);
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#endif
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// Notify the user in case of a failed game launch using a popup window.
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if (returnValue != 0) {
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@ -1135,7 +1135,7 @@ void GuiMenu::openQuitMenu()
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[this] {
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Scripting::fireEvent("quit");
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close(true);
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quitES();
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Utils::Platform::quitES();
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},
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"NO", nullptr));
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}
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@ -1153,7 +1153,7 @@ void GuiMenu::openQuitMenu()
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[this] {
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Scripting::fireEvent("quit");
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close(true);
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quitES();
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Utils::Platform::quitES();
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},
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"NO", nullptr));
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});
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@ -1170,7 +1170,7 @@ void GuiMenu::openQuitMenu()
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[] {
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Scripting::fireEvent("quit", "reboot");
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Scripting::fireEvent("reboot");
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if (quitES(QuitMode::REBOOT) != 0) {
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if (Utils::Platform::quitES(Utils::Platform::QuitMode::REBOOT) != 0) {
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LOG(LogWarning) << "Reboot terminated with non-zero result!";
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}
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},
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@ -1189,7 +1189,7 @@ void GuiMenu::openQuitMenu()
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[] {
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Scripting::fireEvent("quit", "poweroff");
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Scripting::fireEvent("poweroff");
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if (quitES(QuitMode::POWEROFF) != 0) {
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if (Utils::Platform::quitES(Utils::Platform::QuitMode::POWEROFF) != 0) {
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LOG(LogWarning) << "Power off terminated with non-zero result!";
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}
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},
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@ -563,8 +563,8 @@ int main(int argc, char* argv[])
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if (Settings::getInstance()->getBool("HideTaskbar")) {
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taskbarStateChanged = true;
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taskbarState = getTaskbarState();
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hideTaskbar();
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taskbarState = Utils::Platform::getTaskbarState();
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Utils::Platform::hideTaskbar();
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}
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#endif
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@ -692,10 +692,10 @@ int main(int argc, char* argv[])
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#if defined(_WIN64)
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// If the taskbar state was changed (taskbar was hidden), then revert it.
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if (taskbarStateChanged)
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revertTaskbarState(taskbarState);
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Utils::Platform::revertTaskbarState(taskbarState);
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#endif
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processQuitMode();
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Utils::Platform::processQuitMode();
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LOG(LogInfo) << "EmulationStation cleanly shutting down";
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@ -239,7 +239,7 @@ void InputManager::doOnFinish()
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LOG(LogInfo) << " " << tocall;
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std::cout << "==============================================\n"
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"input config finish command:\n";
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int exitCode = runSystemCommand(tocall);
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int exitCode = Utils::Platform::runSystemCommand(tocall);
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std::cout << "==============================================\n";
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if (exitCode != 0) {
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@ -3,7 +3,7 @@
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// EmulationStation Desktop Edition
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// Platform.cpp
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//
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// Platform-specific functions.
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// Platform utility functions.
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//
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#include "Platform.h"
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@ -25,133 +25,139 @@
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#endif
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#include <fcntl.h>
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int runRebootCommand()
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namespace Utils
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{
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namespace Platform
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{
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int runRebootCommand()
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{
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#if defined(_WIN64)
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return system("shutdown -r -t 0");
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return system("shutdown -r -t 0");
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#elif defined(__APPLE__)
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// This will probably never be used as macOS requires root privileges to reboot.
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return system("shutdown -r now");
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// This will probably never be used as macOS requires root privileges to reboot.
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return system("shutdown -r now");
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#else
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return system("shutdown --reboot now");
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return system("shutdown --reboot now");
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#endif
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}
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}
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int runPoweroffCommand()
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{
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int runPoweroffCommand()
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{
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#if defined(_WIN64)
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return system("shutdown -s -t 0");
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return system("shutdown -s -t 0");
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#elif defined(__APPLE__)
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// This will probably never be used as macOS requires root privileges to power off.
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return system("shutdown now");
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// This will probably never be used as macOS requires root privileges to power off.
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return system("shutdown now");
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#else
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return system("shutdown --poweroff now");
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return system("shutdown --poweroff now");
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#endif
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}
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}
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int runSystemCommand(const std::string& cmd_utf8)
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{
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int runSystemCommand(const std::string& cmd_utf8)
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{
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#if defined(_WIN64)
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// On Windows we use _wsystem to support non-ASCII paths
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// which requires converting from UTF-8 to a wstring.
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std::wstring wchar_str = Utils::String::stringToWideString(cmd_utf8);
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return _wsystem(wchar_str.c_str());
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// On Windows we use _wsystem to support non-ASCII paths
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// which requires converting from UTF-8 to a wstring.
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std::wstring wchar_str = Utils::String::stringToWideString(cmd_utf8);
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return _wsystem(wchar_str.c_str());
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#else
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return system(cmd_utf8.c_str());
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return system(cmd_utf8.c_str());
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#endif
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}
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}
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int runSystemCommand(const std::wstring& cmd_utf16)
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{
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int runSystemCommand(const std::wstring& cmd_utf16)
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{
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#if defined(_WIN64)
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return _wsystem(cmd_utf16.c_str());
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return _wsystem(cmd_utf16.c_str());
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#else
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return 0;
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return 0;
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#endif
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}
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}
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int launchGameUnix(const std::string& cmd_utf8, bool runInBackground)
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{
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int launchGameUnix(const std::string& cmd_utf8, bool runInBackground)
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{
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#if defined(__unix__) || defined(__APPLE__)
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std::string command = std::string(cmd_utf8) + " 2>&1 &";
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std::string command = std::string(cmd_utf8) + " 2>&1 &";
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// Launching games while keeping ES-DE running in the background is very crude as for
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// instance no output from the command is captured and no real error handling is
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// implemented. It should therefore only be used when absolutely necessary.
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if (runInBackground) {
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LOG(LogDebug) << "Platform::launchGameUnix(): Launching game while keeping ES-DE running "
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"in the background, no command output will be written to the log file";
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return system(command.c_str());
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}
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// Launching games while keeping ES-DE running in the background is very crude as for
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// instance no output from the command is captured and no real error handling is
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// implemented. It should therefore only be used when absolutely necessary.
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if (runInBackground) {
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LOG(LogDebug)
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<< "Platform::launchGameUnix(): Launching game while keeping ES-DE running "
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"in the background, no command output will be written to the log file";
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return system(command.c_str());
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}
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FILE* commandPipe;
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std::array<char, 128> buffer;
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std::string commandOutput;
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int returnValue;
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FILE* commandPipe;
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std::array<char, 128> buffer;
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std::string commandOutput;
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int returnValue;
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if (!(commandPipe = reinterpret_cast<FILE*>(popen(command.c_str(), "r")))) {
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LOG(LogError) << "Couldn't open pipe to command.";
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return -1;
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}
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if (!(commandPipe = reinterpret_cast<FILE*>(popen(command.c_str(), "r")))) {
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LOG(LogError) << "Couldn't open pipe to command.";
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return -1;
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}
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while (fgets(buffer.data(), buffer.size(), commandPipe) != nullptr) {
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commandOutput += buffer.data();
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}
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while (fgets(buffer.data(), buffer.size(), commandPipe) != nullptr) {
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commandOutput += buffer.data();
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}
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returnValue = pclose(commandPipe);
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returnValue = pclose(commandPipe);
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#if defined(_RPI_)
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// Hack to avoid that the application window occasionally loses focus when returning from
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// a game, which only seems to happen on Raspberry Pi OS 10.
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SDL_Delay(50);
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SDL_SetWindowInputFocus(Renderer::getSDLWindow());
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// Hack to avoid that the application window occasionally loses focus when returning
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// from a game, which only seems to happen on Raspberry Pi OS 10.
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SDL_Delay(50);
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SDL_SetWindowInputFocus(Renderer::getSDLWindow());
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#endif
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// We need to shift the return value as it contains some flags (which we don't need).
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returnValue >>= 8;
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// We need to shift the return value as it contains some flags (which we don't need).
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returnValue >>= 8;
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// Remove any trailing newline from the command output.
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if (commandOutput.size()) {
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if (commandOutput.back() == '\n')
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commandOutput.pop_back();
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}
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// Remove any trailing newline from the command output.
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if (commandOutput.size()) {
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if (commandOutput.back() == '\n')
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commandOutput.pop_back();
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}
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if (returnValue) {
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LOG(LogError) << "launchGameUnix - return value " << std::to_string(returnValue) + ":";
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if (commandOutput.size())
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LOG(LogError) << commandOutput;
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else
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LOG(LogError) << "No error output provided by game or emulator";
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}
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else if (commandOutput.size()) {
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LOG(LogDebug) << "Platform::launchGameUnix():";
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LOG(LogDebug) << "Output from launched game:\n" << commandOutput;
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}
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if (returnValue) {
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LOG(LogError) << "launchGameUnix - return value "
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<< std::to_string(returnValue) + ":";
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if (commandOutput.size())
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LOG(LogError) << commandOutput;
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else
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LOG(LogError) << "No error output provided by game or emulator";
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}
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else if (commandOutput.size()) {
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LOG(LogDebug) << "Platform::launchGameUnix():";
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LOG(LogDebug) << "Output from launched game:\n" << commandOutput;
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}
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return returnValue;
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return returnValue;
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#else // __unix__
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return 0;
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return 0;
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#endif
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}
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}
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int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool hideWindow)
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{
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int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool hideWindow)
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{
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#if defined(_WIN64)
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STARTUPINFOW si{};
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PROCESS_INFORMATION pi;
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STARTUPINFOW si{};
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PROCESS_INFORMATION pi;
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si.cb = sizeof(si);
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if (hideWindow) {
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// Optionally hide the window. This is intended primarily for hiding console windows when
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// launching scripts (used for example by Steam games and source ports).
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si.dwFlags = STARTF_USESHOWWINDOW;
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si.wShowWindow = SW_HIDE;
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}
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bool processReturnValue = true;
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DWORD errorCode = 0;
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si.cb = sizeof(si);
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if (hideWindow) {
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// Optionally hide the window. This is intended primarily for hiding console windows
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// when launching scripts (used for example by Steam games and source ports).
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si.dwFlags = STARTF_USESHOWWINDOW;
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si.wShowWindow = SW_HIDE;
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}
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bool processReturnValue = true;
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DWORD errorCode = 0;
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// clang-format off
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// clang-format off
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processReturnValue = CreateProcessW(
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nullptr, // No application name (use command line).
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const_cast<wchar_t*>(cmd_utf16.c_str()), // Command line.
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@ -163,148 +169,136 @@ int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool
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nullptr, // Use parent's starting directory.
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&si, // Pointer to the STARTUPINFOW structure.
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&pi); // Pointer to the PROCESS_INFORMATION structure.
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// clang-format on
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// clang-format on
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if (!runInBackground) {
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int width{};
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int height{};
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if (!runInBackground) {
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int width{};
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int height{};
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// Hack to make the emulator window render correctly when launching games while running in
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// full screen mode. If not done, the emulator window will simply be black although the
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// game actually works and outputs sounds, accepts input etc. There is sometimes a white
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// flash the first time an emulator is started during the program session and a white
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// single-pixel line will be visible at the bottom of the screen while the game is loading.
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// But it's at least a tolerable workaround.
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SDL_GetWindowSize(Renderer::getSDLWindow(), &width, &height);
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SDL_SetWindowSize(Renderer::getSDLWindow(), width, height - 1);
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SDL_Delay(100);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Renderer::swapBuffers();
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// Hack to make the emulator window render correctly when launching games while
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// running in full screen mode. If not done, the emulator window will simply be
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// black although the game actually works and outputs sounds, accepts input etc.
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// There is sometimes a white flash the first time an emulator is started during the
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// program session and a white single-pixel line will be visible at the bottom of
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// the screen while the game is loading. But it's at least a tolerable workaround.
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SDL_GetWindowSize(Renderer::getSDLWindow(), &width, &height);
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SDL_SetWindowSize(Renderer::getSDLWindow(), width, height - 1);
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SDL_Delay(100);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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Renderer::swapBuffers();
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WaitForSingleObject(pi.hThread, INFINITE);
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WaitForSingleObject(pi.hProcess, INFINITE);
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WaitForSingleObject(pi.hThread, INFINITE);
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WaitForSingleObject(pi.hProcess, INFINITE);
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SDL_SetWindowSize(Renderer::getSDLWindow(), width, height);
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}
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SDL_SetWindowSize(Renderer::getSDLWindow(), width, height);
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}
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// If the return value is false, then something failed.
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if (!processReturnValue) {
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LPWSTR pBuffer = nullptr;
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// If the return value is false, then something failed.
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if (!processReturnValue) {
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LPWSTR pBuffer = nullptr;
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FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER, nullptr,
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GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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reinterpret_cast<LPWSTR>(&pBuffer), 0, nullptr);
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FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER, nullptr,
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GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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reinterpret_cast<LPWSTR>(&pBuffer), 0, nullptr);
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errorCode = GetLastError();
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errorCode = GetLastError();
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std::string errorMessage = Utils::String::wideStringToString(pBuffer);
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// Remove trailing newline from the error message.
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if (errorMessage.size()) {
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if (errorMessage.back() == '\n')
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errorMessage.pop_back();
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if (errorMessage.size()) {
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if (errorMessage.back() == '\r')
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errorMessage.pop_back();
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std::string errorMessage = Utils::String::wideStringToString(pBuffer);
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// Remove trailing newline from the error message.
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if (errorMessage.size()) {
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if (errorMessage.back() == '\n')
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errorMessage.pop_back();
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if (errorMessage.size()) {
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if (errorMessage.back() == '\r')
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errorMessage.pop_back();
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}
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}
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LOG(LogError) << "launchGameWindows - system error code " << errorCode << ": "
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<< errorMessage;
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}
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// Close process and thread handles.
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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return errorCode;
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#else // _WIN64
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return 0;
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#endif
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}
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unsigned int getTaskbarState()
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{
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#if defined(_WIN64)
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APPBARDATA barData;
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barData.cbSize = sizeof(APPBARDATA);
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return static_cast<UINT>(SHAppBarMessage(ABM_GETSTATE, &barData));
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#else
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return 0;
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#endif
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}
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void hideTaskbar()
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{
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#if defined(_WIN64)
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APPBARDATA barData;
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barData.cbSize = sizeof(APPBARDATA);
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barData.lParam = ABS_AUTOHIDE;
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SHAppBarMessage(ABM_SETSTATE, &barData);
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#endif
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}
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void revertTaskbarState(unsigned int& state)
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{
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#if defined(_WIN64)
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APPBARDATA barData;
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barData.cbSize = sizeof(APPBARDATA);
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barData.lParam = state;
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SHAppBarMessage(ABM_SETSTATE, &barData);
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#endif
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}
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int quitES(QuitMode mode)
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{
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quitMode = mode;
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SDL_Event quit;
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quit.type = SDL_QUIT;
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SDL_PushEvent(&quit);
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return 0;
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}
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void emergencyShutdown()
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{
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LOG(LogError) << "Critical - Performing emergency shutdown...";
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Window::getInstance()->deinit();
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Log::flush();
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exit(EXIT_FAILURE);
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}
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||||
void processQuitMode()
|
||||
{
|
||||
switch (quitMode) {
|
||||
case QuitMode::REBOOT: {
|
||||
LOG(LogInfo) << "Rebooting system";
|
||||
runRebootCommand();
|
||||
break;
|
||||
}
|
||||
case QuitMode::POWEROFF: {
|
||||
LOG(LogInfo) << "Powering off system";
|
||||
runPoweroffCommand();
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG(LogError) << "launchGameWindows - system error code " << errorCode << ": "
|
||||
<< errorMessage;
|
||||
}
|
||||
} // namespace Platform
|
||||
|
||||
// Close process and thread handles.
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
|
||||
return errorCode;
|
||||
|
||||
#else // _WIN64
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
unsigned int getTaskbarState()
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
APPBARDATA barData;
|
||||
barData.cbSize = sizeof(APPBARDATA);
|
||||
return static_cast<UINT>(SHAppBarMessage(ABM_GETSTATE, &barData));
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void hideTaskbar()
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
APPBARDATA barData;
|
||||
barData.cbSize = sizeof(APPBARDATA);
|
||||
barData.lParam = ABS_AUTOHIDE;
|
||||
SHAppBarMessage(ABM_SETSTATE, &barData);
|
||||
#endif
|
||||
}
|
||||
|
||||
void revertTaskbarState(unsigned int& state)
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
APPBARDATA barData;
|
||||
barData.cbSize = sizeof(APPBARDATA);
|
||||
barData.lParam = state;
|
||||
SHAppBarMessage(ABM_SETSTATE, &barData);
|
||||
#endif
|
||||
}
|
||||
|
||||
QuitMode quitMode = QuitMode::QUIT;
|
||||
|
||||
int quitES(QuitMode mode)
|
||||
{
|
||||
quitMode = mode;
|
||||
|
||||
SDL_Event quit;
|
||||
quit.type = SDL_QUIT;
|
||||
SDL_PushEvent(&quit);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void emergencyShutdown()
|
||||
{
|
||||
LOG(LogError) << "Critical - Performing emergency shutdown...";
|
||||
|
||||
Window::getInstance()->deinit();
|
||||
Log::flush();
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
void touch(const std::string& filename)
|
||||
{
|
||||
#if defined(_WIN64)
|
||||
FILE* fp;
|
||||
fopen_s(&fp, filename.c_str(), "ab+");
|
||||
if (fp != nullptr)
|
||||
fclose(fp);
|
||||
#else
|
||||
int fd = open(filename.c_str(), O_CREAT | O_WRONLY, 0644);
|
||||
if (fd >= 0)
|
||||
close(fd);
|
||||
#endif
|
||||
}
|
||||
|
||||
void processQuitMode()
|
||||
{
|
||||
switch (quitMode) {
|
||||
case QuitMode::REBOOT: {
|
||||
LOG(LogInfo) << "Rebooting system";
|
||||
runRebootCommand();
|
||||
break;
|
||||
}
|
||||
case QuitMode::POWEROFF: {
|
||||
LOG(LogInfo) << "Powering off system";
|
||||
runPoweroffCommand();
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace Utils
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// EmulationStation Desktop Edition
|
||||
// Platform.h
|
||||
//
|
||||
// Platform-specific functions.
|
||||
// Platform utility functions.
|
||||
//
|
||||
|
||||
#ifndef ES_CORE_PLATFORM_H
|
||||
|
@ -17,29 +17,42 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
enum QuitMode {
|
||||
QUIT = 0, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
|
||||
REBOOT = 1,
|
||||
POWEROFF = 2
|
||||
};
|
||||
namespace Utils
|
||||
{
|
||||
namespace Platform
|
||||
{
|
||||
enum QuitMode {
|
||||
QUIT = 0, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
|
||||
REBOOT = 1,
|
||||
POWEROFF = 2
|
||||
};
|
||||
|
||||
// Uses UTF-8 for Unix and does a UTF-16/wstring conversion for Windows.
|
||||
int runSystemCommand(const std::string& cmd_utf8);
|
||||
// Windows specific UTF-16/wstring function. (FOR FUTURE USE)
|
||||
int runSystemCommand(const std::wstring& cmd_utf16);
|
||||
int runRebootCommand();
|
||||
int runPoweroffCommand();
|
||||
|
||||
int launchGameUnix(const std::string& cmd_utf8, bool runInBackground);
|
||||
int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool hideWindow);
|
||||
// Uses UTF-8 for Unix and does a UTF-16/wstring conversion for Windows.
|
||||
int runSystemCommand(const std::string& cmd_utf8);
|
||||
// Windows specific UTF-16/wstring function. (FOR FUTURE USE)
|
||||
int runSystemCommand(const std::wstring& cmd_utf16);
|
||||
|
||||
unsigned int getTaskbarState();
|
||||
void hideTaskbar();
|
||||
void revertTaskbarState(unsigned int& state);
|
||||
int launchGameUnix(const std::string& cmd_utf8, bool runInBackground);
|
||||
int launchGameWindows(const std::wstring& cmd_utf16, bool runInBackground, bool hideWindow);
|
||||
|
||||
// Clean, normal shutdown.
|
||||
int quitES(QuitMode mode = QuitMode::QUIT);
|
||||
unsigned int getTaskbarState();
|
||||
void hideTaskbar();
|
||||
void revertTaskbarState(unsigned int& state);
|
||||
|
||||
// Immediately shut down the application as cleanly as possible.
|
||||
void emergencyShutdown();
|
||||
void processQuitMode();
|
||||
// Clean, normal shutdown.
|
||||
int quitES(QuitMode mode = QuitMode::QUIT);
|
||||
|
||||
// Immediately shut down the application as cleanly as possible.
|
||||
void emergencyShutdown();
|
||||
void processQuitMode();
|
||||
|
||||
inline static QuitMode quitMode = QuitMode::QUIT;
|
||||
|
||||
} // namespace Platform
|
||||
|
||||
} // namespace Utils
|
||||
|
||||
#endif // ES_CORE_PLATFORM_H
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace Scripting
|
|||
.append(arg4)
|
||||
.append(arg4Quotation);
|
||||
LOG(LogDebug) << "Executing: " << script;
|
||||
runSystemCommand(script);
|
||||
Utils::Platform::runSystemCommand(script);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
|
|||
LOG(LogError) << testExePath;
|
||||
LOG(LogError) << "Has EmulationStation been properly installed?";
|
||||
Scripting::fireEvent("quit");
|
||||
emergencyShutdown();
|
||||
Utils::Platform::emergencyShutdown();
|
||||
}
|
||||
else {
|
||||
return "";
|
||||
|
|
Loading…
Reference in a new issue