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Fixed an issue where the GridComponent layout was not calculated if there was only a placeholder entry.
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@ -707,13 +707,14 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
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mTextList->addEntry(textListEntry);
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}
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}
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if (mGrid != nullptr)
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mGrid->calculateLayout();
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}
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else {
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addPlaceholder(firstEntry);
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}
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if (mGrid != nullptr)
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mGrid->calculateLayout();
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generateGamelistInfo(getCursor(), firstEntry);
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generateFirstLetterIndex(files);
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}
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