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Documentation update.
This commit is contained in:
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@ -18,6 +18,7 @@
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* Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
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* Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
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* Added theme support for Lottie animations (vector graphics)
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* Added theme support for Lottie animations (vector graphics)
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Made it possible to use almost all game metadata field when theming text elements
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of box back covers when using TheGamesDB
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* Added scraping of box back covers when using TheGamesDB
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@ -48,12 +48,15 @@ The latest version is 1.2.0 (released 2021-12-28)
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| Debian DEB package | Ubuntu 20.04 to 21.10, Linux Mint 20.2, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023934/download)|
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| Debian DEB package | Ubuntu 20.04 to 21.10, Linux Mint 20.2, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023934/download)|
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| Fedora RPM package | Fedora Workstation 35, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.rpm](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023958/download)|
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| Fedora RPM package | Fedora Workstation 35, possibly others | x64 (x86) | [emulationstation-de-1.2.0-x64.rpm](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023958/download)|
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| Arch User Repository | Arch Linux, Manjaro, possibly others | x64 (x86) | [https://aur.archlinux.org/packages/emulationstation-de](https://aur.archlinux.org/packages/emulationstation-de)|
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| Arch User Repository | Arch Linux, Manjaro, possibly others | x64 (x86) | [https://aur.archlinux.org/packages/emulationstation-de](https://aur.archlinux.org/packages/emulationstation-de)|
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| Linux AppImage | Most modern Linux distributions | x64 (x86) | [emulationstation-de-1.2.0-x64.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023919/download)|
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| Linux AppImage | Most Linux distributions | x64 (x86) | [emulationstation-de-1.2.0-x64.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023919/download)|
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| Linux AppImage | Current Linux distributions with libc 2.34 or later | x64 (x86) | [emulationstation-de-1.2.0-x64_current.AppImage](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/27573655/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 32-bit | [emulationstation-de-1.2.0-armv7l.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023905/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 32-bit | [emulationstation-de-1.2.0-armv7l.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023905/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 64-bit | [emulationstation-de-1.2.0-aarch64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023885/download)|
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| Debian DEB package | Raspberry Pi OS (Raspian) | ARM 64-bit | [emulationstation-de-1.2.0-aarch64.deb](https://gitlab.com/leonstyhre/emulationstation-de/-/package_files/25023885/download)|
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All previous releases can be downloaded from [here](https://gitlab.com/leonstyhre/emulationstation-de/-/packages).
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All previous releases can be downloaded from [here](https://gitlab.com/leonstyhre/emulationstation-de/-/packages).
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The _current_ version of the Linux AppImage ships with newer libraries and better controller support but requires distributions with libc 2.34 or later to work.
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Flatpak will not be supported on Linux as this packaging system is too restrictive with its sandbox approach, making ES-DE virtually useless as it can't freely locate and launch emulators on the system.
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Flatpak will not be supported on Linux as this packaging system is too restrictive with its sandbox approach, making ES-DE virtually useless as it can't freely locate and launch emulators on the system.
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If using FreeBSD, NetBSD or OpenBSD you will need to build ES-DE from source code for the time being, as explained in [INSTALL.md](INSTALL.md).
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If using FreeBSD, NetBSD or OpenBSD you will need to build ES-DE from source code for the time being, as explained in [INSTALL.md](INSTALL.md).
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@ -206,7 +206,7 @@ In addition to this, if the name is used for the same element type but for diffe
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</theme>
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</theme>
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```
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```
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## Debugging during theme creation
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## Debugging during theme development
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If you are writing a theme it's recommended to launch ES-DE with the `--debug` flag from a terminal window. You can also pass the `--resolution` flag to avoid having the application window fill the entire screen. By doing so, you can read error messages directly in the terminal window without having to open the es_log.txt file. You can also reload the current gamelist or system view with `Ctrl+r` if the `--debug` flag has been set. There is also support for highlighting the size and position of each image and animation element by using the `Ctrl+i` key combination and likewise to highlight each text element by using the `Ctrl+t` keys. Again, both of these require that ES-DE has been launched with the `--debug` command line option, for example:
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If you are writing a theme it's recommended to launch ES-DE with the `--debug` flag from a terminal window. You can also pass the `--resolution` flag to avoid having the application window fill the entire screen. By doing so, you can read error messages directly in the terminal window without having to open the es_log.txt file. You can also reload the current gamelist or system view with `Ctrl+r` if the `--debug` flag has been set. There is also support for highlighting the size and position of each image and animation element by using the `Ctrl+i` key combination and likewise to highlight each text element by using the `Ctrl+t` keys. Again, both of these require that ES-DE has been launched with the `--debug` command line option, for example:
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```
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```
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@ -748,7 +748,7 @@ The order in which you define properties does not matter and you only need to de
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* `path` - type: PATH
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* `path` - type: PATH
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- Path to the image file. Most common extensions are supported (including .jpg, .png, and unanimated .gif).
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- Path to the image file. Most common extensions are supported (including .jpg, .png, and unanimated .gif).
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* `default` - type: PATH
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* `default` - type: PATH
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- Path to default image file. The default image will be displayed when selected game does not have an image.
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- Path to a default image file. The default image will be displayed when the selected game does not have an image of the type defined by the `metadata` property. It's also applied to any custom collection that does not contain any games when browsing the grouped custom collections system.
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* `tile` - type: BOOLEAN
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* `tile` - type: BOOLEAN
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- If true, the image will be tiled instead of stretched to fit its size. Useful for backgrounds.
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- If true, the image will be tiled instead of stretched to fit its size. Useful for backgrounds.
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* `metadata` - type: STRING
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* `metadata` - type: STRING
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@ -765,6 +765,15 @@ The order in which you define properties does not matter and you only need to de
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- `md_fanart` - This will look for a fan art image.
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- `md_fanart` - This will look for a fan art image.
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* `color` - type: COLOR
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* `color` - type: COLOR
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- Multiply each pixel's color by this color. For example, an all-white image with `<color>FF0000</color>` would become completely red. You can also control the transparency of an image with `<color>FFFFFFAA</color>` - keeping all the pixels their normal color and only affecting the alpha channel.
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- Multiply each pixel's color by this color. For example, an all-white image with `<color>FF0000</color>` would become completely red. You can also control the transparency of an image with `<color>FFFFFFAA</color>` - keeping all the pixels their normal color and only affecting the alpha channel.
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* `colorEnd` - type: COLOR
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- Works exactly in the same way as `color` but can be set as the end color to apply a color shift gradient to the image.
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* `gradientType` - type: STRING
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- The direction to apply the color shift gradient if both `color` and `colorEnd` have been defined.
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- Possible values are `horizontal` or `vertical`
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- Default is `horizontal`
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* `scrollFadeIn` - type: BOOLEAN
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- If enabled, a short fade-in animation will be applied when scrolling through games in the gamelist view. This usually looks best if used for the main game image.
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- Default is `false`
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* `visible` - type: BOOLEAN
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* `visible` - type: BOOLEAN
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- If true, element will be rendered, otherwise rendering will be skipped. Can be used to hide elements from a particular view.
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- If true, element will be rendered, otherwise rendering will be skipped. Can be used to hide elements from a particular view.
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- Default is `true`
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- Default is `true`
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- Default is `0`
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- Default is `0`
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* `path` - type: PATH
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* `path` - type: PATH
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- Path to a video file. Setting a value for this property will make the video static, i.e. it will only play this video regardless of whether there is a game video available or not. If the `default` property has also been set, it will be overridden as the `path` property takes precedence.
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- Path to a video file. Setting a value for this property will make the video static, i.e. it will only play this video regardless of whether there is a game video available or not. If the `default` property has also been set, it will be overridden as the `path` property takes precedence.
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* `default` - type: PATH
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* `default` - type: PATH
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- Path to default video file. The default video will be played (unless the `path` property has been set) when the selected game does not have a video.
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- Path to a default video file. The default video will be played (unless the `path` property has been set) when the selected game does not have a video. If an image type has been defined using `imageMetadata` that image will be searched for first and only if no such image could be found this `default` video will be shown. This property is also applied to any custom collection that does not contain any games when browsing the grouped custom collections system.
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* `defaultImage` - type: PATH
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- This works exactly as the `default` property but it allows displaying an image instead of playing a video.
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* `imageMetadata` - type: STRING
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* `imageMetadata` - type: STRING
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- This displays a game image of a certain media type. This occurs if there is no video found for the game and the `path` and `default` properties have not been set, or if a video start delay has been defined via the `delay` attribute.
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- This displays a game image of a certain media type. This occurs if there is no video found for the game and the `path` and `default` properties have not been set, or if a video start delay has been defined via the `delay` attribute.
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- Possible values:
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- Possible values:
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- `md_backcover` - This will look for a box back cover image.
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- `md_backcover` - This will look for a box back cover image.
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- `md_3dbox` - This will look for a 3D box image.
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- `md_3dbox` - This will look for a 3D box image.
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- `md_fanart` - This will look for a fan art image.
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- `md_fanart` - This will look for a fan art image.
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* `scrollFadeIn` - type: BOOLEAN
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- If enabled, a short fade-in animation will be applied when scrolling through games in the gamelist view. This animation is only applied to images and not to actual videos, so if no image metadata has been defined then this property has no effect. For this to work correctly the `delay` property also needs to be set.
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- Default is `false`
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* `visible` - type: BOOLEAN
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* `visible` - type: BOOLEAN
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- If true, element will be rendered, otherwise rendering will be skipped. Can be used to hide elements from a particular view.
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- If true, element will be rendered, otherwise rendering will be skipped. Can be used to hide elements from a particular view.
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- Default is `true`
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- Default is `true`
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
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- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
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- Default is `0 0`
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- Default is `0 0`
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* `rotation` - type: FLOAT
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* `rotation` - type: FLOAT
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- Angle in degrees that the text should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise.
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- Angle in degrees that the text should be rotated. Positive values will rotate clockwise, negative values will rotate counterclockwise. Rotation is not possible if the `container` property has been set to true.
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- Default is `0`
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- Default is `0`
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* `rotationOrigin` - type: NORMALIZED_PAIR
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* `rotationOrigin` - type: NORMALIZED_PAIR
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- Point around which the text will be rotated.
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- Point around which the text will be rotated.
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