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	Documentation update
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				|  | @ -8,7 +8,9 @@ | |||
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| 3.1 maintenance release which adds support for four more languages, reduces the memory footprint under some circumstances and adds support for a few more emulators. | ||||
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| There are also a number of bug fixes and other minor improvements. | ||||
| On Android the default audio driver was changed from AAudio to OpenSL ES which should decrease audio latency on many devices. There's also a new menu option in the Audio settings menu that makes it possible to easily revert to AAudio in case of issues with using OpenSL ES. | ||||
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| Apart from the above there are also a number of bug fixes and other minor improvements. | ||||
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| ### Detailed list of changes | ||||
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|  | @ -19,11 +21,14 @@ There are also a number of bug fixes and other minor improvements. | |||
| * Decreased the memory footprint under some circumstances by completely freeing up video player resources after finishing view transitions | ||||
| * The Git index stat cache is now refreshed for all themes when starting the theme downloader (this speeds up the inventory under some circumstances) | ||||
| * Added Mandarine standalone as an alternative emulator for the n3ds system | ||||
| * (Android) Changed the default audio driver from AAudio to OpenSL ES | ||||
| * (Android) Added an audio driver menu option to the Sound settings menu | ||||
| * (Android) Added experimental support for the Nintendo Wii U (wiiu) game system | ||||
| * (Android) Changed Flycast standalone to use %ROMSAF% instead of %ROM% as the latter caused game launching to fail on some devices | ||||
| * (Android) Adjusted the layout for the onboarding configurator to look better on screens with wider aspect ratios | ||||
| * (Android) Improved the experience when running in multi-window mode | ||||
| * (Android) Added exception handling to the onboarding configurator for broken devices where the SAF directory picker is missing | ||||
| * (Android) The storage permission now only needs to be granted once in the onboarding configurator as indicated with an "Already granted" button | ||||
| * (Android) Added a temporary workaround to avoid crashes on non-character keyboard input when editing text (caused by a bug in the SDL library) | ||||
| * (Android) Updated a number of Java and Kotlin dependencies to the latest stable versions | ||||
| * (Android) Removed the built-in application update check for the Samsung Galaxy Store and Huawei AppGallery builds | ||||
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|  | @ -3461,6 +3461,10 @@ Whether to use a shader to render a slight horizontal blur which somewhat simula | |||
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| Various sound settings. | ||||
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| **Audio driver (requires restart)** _(Android only)_ | ||||
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| This setting makes it possible to select between the _OpenSL ES_ and _AAudio_ audio drivers. Note that this is a preference only, if OpenSL ES is not available on your device then ES-DE will automatically revert to using AAudio and log that a fallback took place to the es_log.txt file. It's generally recommended to keep the driver set to its default value OpenSL ES as that offers lower audio latency for most devices. | ||||
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| **System volume** _(Linux and Windows only)_ | ||||
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| As the name implies, this sets the overall system volume and not the volume specifically for ES-DE. The volume change is applied when leaving the sound settings menu and not immediately when moving the slider. | ||||
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	 Leon Styhre
						Leon Styhre