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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Standardized some GuiMenu function names.
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parent
28ff713d87
commit
2d5c6ed6c4
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@ -41,19 +41,19 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window),
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bool isFullUI = UIModeController::getInstance()->isUIModeFull();
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if (isFullUI)
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
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addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperOptions(); });
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if (isFullUI)
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
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addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUIOptions(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
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addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundOptions(); });
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if (isFullUI)
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addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] {
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openCollectionSystemSettings(); });
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openCollectionSystemOptions(); });
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if (isFullUI)
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
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addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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@ -81,12 +81,12 @@ GuiMenu::~GuiMenu()
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ViewController::get()->stopScrolling();
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}
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void GuiMenu::openScraperSettings()
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void GuiMenu::openScraperOptions()
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{
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mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
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}
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void GuiMenu::openUISettings()
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void GuiMenu::openUIOptions()
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{
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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@ -539,7 +539,7 @@ void GuiMenu::openUISettings()
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mWindow->pushGui(s);
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}
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void GuiMenu::openSoundSettings()
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void GuiMenu::openSoundOptions()
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{
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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@ -750,7 +750,7 @@ void GuiMenu::openSoundSettings()
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mWindow->pushGui(s);
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}
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void GuiMenu::openOtherSettings()
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void GuiMenu::openOtherOptions()
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{
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auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
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@ -1191,7 +1191,7 @@ void GuiMenu::openScreensaverOptions()
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mWindow->pushGui(new GuiScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
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}
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void GuiMenu::openCollectionSystemSettings()
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void GuiMenu::openCollectionSystemOptions()
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{
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mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow, "GAME COLLECTION SETTINGS"));
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}
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@ -30,13 +30,13 @@ private:
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bool add_arrow, const std::function<void()>& func);
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void addVersionInfo();
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void openScraperSettings();
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void openUISettings();
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void openScraperOptions();
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void openUIOptions();
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void openMediaViewerOptions();
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void openScreensaverOptions();
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void openSoundSettings();
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void openCollectionSystemSettings();
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void openOtherSettings();
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void openSoundOptions();
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void openCollectionSystemOptions();
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void openOtherOptions();
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void openConfigInput();
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void openQuitMenu();
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