Make GLES renderer work on other systems than RPI

The #define _RPI_ now does special stuff when setting up a GLES context
on the Raspberry Pi. This should hopefully make the code work on other
systems too.
This commit is contained in:
Bim Overbohm 2013-05-14 21:58:54 +02:00
parent acba3bd258
commit 2e09563544

View file

@ -1,7 +1,6 @@
#include "Renderer.h"
#include <bcm_host.h>
#include <iostream>
#include <bcm_host.h>
#include "platform.h"
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@ -10,6 +9,10 @@
#include "InputManager.h"
#include "Log.h"
#ifdef _RPI_
#include <bcm_host.h>
#endif
namespace Renderer
{
SDL_Surface* sdlScreen;
@ -19,7 +22,11 @@ namespace Renderer
EGLContext context;
EGLConfig config;
#ifdef _RPI_
static EGL_DISPMANX_WINDOW_T nativewindow;
#else
NativeWindowType nativewindow;
#endif
unsigned int display_width = 0;
unsigned int display_height = 0;
@ -47,13 +54,13 @@ namespace Renderer
LOG(LogInfo) << "Creating surface...";
#ifdef _RPI_
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
#endif
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if(display == EGL_NO_DISPLAY)
@ -104,9 +111,8 @@ namespace Renderer
return false;
}
#ifdef _RPI_
//get hardware info for screen/desktop from BCM interface
if(!display_width || !display_height)
{
bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD
@ -117,10 +123,27 @@ namespace Renderer
return false;
}
}
#else
//get hardware info for screen/desktop from SDL
if(!display_width || !display_height)
{
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
if(videoInfo == NULL)
{
LOG(LogError) << "Error getting display size!";
return false;
}
else
{
display_width = current_w;
display_height = current_h;
}
}
#endif
LOG(LogInfo) << "Resolution: " << display_width << "x" << display_height << "...";
#ifdef _RPI_
dst_rect.x = 0; dst_rect.y = 0;
dst_rect.width = display_width; dst_rect.height = display_height;
@ -133,11 +156,9 @@ namespace Renderer
dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/);
nativewindow.element = dispman_element;
nativewindow.width = display_width; nativewindow.height = display_height;
vc_dispmanx_update_submit_sync(dispman_update);
nativewindow.width = display_width; nativewindow.height = display_height;
vc_dispmanx_update_submit_sync(dispman_update);
#endif
surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
if(surface == EGL_NO_SURFACE)