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Added debug message entries when populating gamelists.
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@ -1112,6 +1112,9 @@ void ViewController::preload()
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); ++it) {
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it != SystemData::sSystemVector.cend(); ++it) {
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const std::string entryType {(*it)->isCustomCollection() ? "custom collection" : "system"};
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LOG(LogDebug) << "ViewController::preload(): Populating gamelist for " << entryType << " \""
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<< (*it)->getName() << "\"";
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if (Settings::getInstance()->getBool("SplashScreen")) {
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if (Settings::getInstance()->getBool("SplashScreen")) {
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++loadedSystems;
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++loadedSystems;
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const float progress {
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const float progress {
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@ -1218,8 +1221,13 @@ void ViewController::reloadAll()
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getSystemListView();
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getSystemListView();
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// Restore cursor positions for all systems.
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// Restore cursor positions for all systems.
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for (auto it = cursorMap.cbegin(); it != cursorMap.cend(); ++it)
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for (auto it = cursorMap.cbegin(); it != cursorMap.cend(); ++it) {
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const std::string entryType {(*it).first->isCustomCollection() ? "custom collection" :
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"system"};
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LOG(LogDebug) << "ViewController::reloadAll(): Populating gamelist for " << entryType
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<< " \"" << (*it).first->getName() << "\"";
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getGamelistView(it->first)->setCursor(it->second);
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getGamelistView(it->first)->setCursor(it->second);
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}
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// Update mCurrentView since the pointers changed.
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// Update mCurrentView since the pointers changed.
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if (mState.viewing == GAMELIST) {
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if (mState.viewing == GAMELIST) {
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