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Made the UI mode unlock symbols reflect the selected controller type.
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3185083ca5
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@ -124,7 +124,35 @@ std::string UIModeController::getFormattedPassKeyStr()
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std::string out = "";
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for (auto c : mPassKeySequence) {
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out += (out == "") ? "" : ", "; // Add a comma after the first entry.
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out += (out == "") ? "" : " , "; // Add commas between the entries.
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std::string controllerType = Settings::getInstance()->getString("InputControllerType");
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std::string symbolA;
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std::string symbolB;
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std::string symbolX;
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std::string symbolY;
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if (controllerType == "snes") {
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symbolA = "B";
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symbolB = "A";
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symbolX = "Y";
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symbolY = "X";
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}
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else if (controllerType == "ps4" || controllerType == "ps5") {
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// These symbols are far from perfect but you can at least understand what
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// they are supposed to depict.
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symbolA = "\uF00D"; // Cross.
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symbolB = "\uF111"; // Circle
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symbolX = "\uF04D"; // Square.
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symbolY = "\uF0D8"; // Triangle.
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}
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else {
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// Xbox controller.
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symbolA = "A";
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symbolB = "B";
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symbolX = "X";
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symbolY = "Y";
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}
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switch (c) {
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case 'u':
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@ -140,16 +168,16 @@ std::string UIModeController::getFormattedPassKeyStr()
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out += Utils::String::unicode2Chars(0x2192); // Arrow pointing right.
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break;
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case 'a':
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out += "A";
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out += symbolA;
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break;
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case 'b':
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out += "B";
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out += symbolB;
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break;
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case 'x':
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out += "X";
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out += symbolX;
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break;
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case 'y':
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out += "Y";
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out += symbolY;
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break;
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}
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}
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@ -43,8 +43,8 @@ public:
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private:
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UIModeController();
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bool inputIsMatch(InputConfig * config, Input input);
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bool isValidInput(InputConfig * config, Input input);
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bool inputIsMatch(InputConfig* config, Input input);
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bool isValidInput(InputConfig* config, Input input);
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// Return UI mode to 'full'.
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void unlockUIMode();
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@ -53,10 +53,13 @@ private:
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// Default passkeyseq = "uuddlrlrba", as defined in the setting 'UIMode_passkey'.
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std::string mPassKeySequence;
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std::string mCurrentUIMode;
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int mPassKeyCounter;
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// These are Xbox button names, so they may be different in pracise on non-Xbox controllers.
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const std::vector<std::string> mInputVals =
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{ "up", "down", "left", "right", "a", "b", "x", "y" };
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std::string mCurrentUIMode;
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};
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#endif // ES_APP_VIEWS_UI_MODE_CONTROLLER_H
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