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https://github.com/RetroDECK/ES-DE.git
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Added Instant Transition
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fb93a4d2b6
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@ -127,6 +127,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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std::vector<std::string> transitions;
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transitions.push_back("fade");
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transitions.push_back("slide");
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transitions.push_back("instant");
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transitions.push_back("none");
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for(auto it = transitions.begin(); it != transitions.end(); it++)
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transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);
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@ -237,7 +237,8 @@ void SystemView::onCursorChanged(const CursorState& state)
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return;
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Animation* anim;
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if(Settings::getInstance()->getString("TransitionStyle") == "fade")
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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if(transition_style == "fade")
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{
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float startExtrasFade = mExtrasFadeOpacity;
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anim = new LambdaAnimation(
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@ -264,7 +265,7 @@ void SystemView::onCursorChanged(const CursorState& state)
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this->mExtrasCamOffset = endPos;
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}, 500);
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} else if (Settings::getInstance()->getString("TransitionStyle") == "slide") {
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} else if (transition_style == "slide") {
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// slide
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t)
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@ -279,6 +280,21 @@ void SystemView::onCursorChanged(const CursorState& state)
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this->mCamOffset = f;
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this->mExtrasCamOffset = f;
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}, 500);
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} else if (transition_style == "instant") {
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// instant
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anim = new LambdaAnimation(
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[this, startPos, endPos, posMax](float t)
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{
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t -= 1;
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float f = lerp<float>(startPos, endPos, t*t*t + 1);
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if(f < 0)
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f += posMax;
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if(f >= posMax)
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f -= posMax;
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this->mCamOffset = f;
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this->mExtrasCamOffset = endPos;
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}, 500);
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} else {
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// None
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anim = new LambdaAnimation(
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@ -160,7 +160,8 @@ void ViewController::playViewTransition()
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if(target == -mCamera.translation() && !isAnimationPlaying(0))
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return;
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if(Settings::getInstance()->getString("TransitionStyle") == "fade")
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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if(transition_style == "fade")
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{
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// fade
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// stop whatever's currently playing, leaving mFadeOpacity wherever it is
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@ -188,7 +189,7 @@ void ViewController::playViewTransition()
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}else{
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advanceAnimation(0, (int)(mFadeOpacity * FADE_DURATION));
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}
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} else if (Settings::getInstance()->getString("TransitionStyle") == "slide"){
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} else if (transition_style == "slide" || transition_style == "instant"){
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// slide
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setAnimation(new MoveCameraAnimation(mCamera, target));
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updateHelpPrompts(); // update help prompts immediately
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@ -229,7 +230,8 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
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stopAnimation(1); // make sure the fade in isn't still playing
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mLockInput = true;
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if(Settings::getInstance()->getString("TransitionStyle") == "fade")
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std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
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if(transition_style == "fade")
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{
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// fade out, launch game, fade back in
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auto fadeFunc = [this](float t) {
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@ -244,7 +246,7 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
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setAnimation(new LambdaAnimation(fadeFunc, 800), 0, nullptr, true);
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this->onFileChanged(game, FILE_METADATA_CHANGED);
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});
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} else if (Settings::getInstance()->getString("TransitionStyle") == "slide"){
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} else if (transition_style == "slide" || transition_style == "instant"){
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// move camera to zoom in on center + fade out, launch game, come back in
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setAnimation(new LaunchAnimation(mCamera, mFadeOpacity, center, 1500), 0, [this, origCamera, center, game]
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{
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