Added Instant Transition

This commit is contained in:
hex007 2017-05-25 17:52:49 -07:00
parent fb93a4d2b6
commit 2ec037de2f
3 changed files with 25 additions and 6 deletions

View file

@ -127,6 +127,7 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
std::vector<std::string> transitions;
transitions.push_back("fade");
transitions.push_back("slide");
transitions.push_back("instant");
transitions.push_back("none");
for(auto it = transitions.begin(); it != transitions.end(); it++)
transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);

View file

@ -237,7 +237,8 @@ void SystemView::onCursorChanged(const CursorState& state)
return;
Animation* anim;
if(Settings::getInstance()->getString("TransitionStyle") == "fade")
std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
if(transition_style == "fade")
{
float startExtrasFade = mExtrasFadeOpacity;
anim = new LambdaAnimation(
@ -264,7 +265,7 @@ void SystemView::onCursorChanged(const CursorState& state)
this->mExtrasCamOffset = endPos;
}, 500);
} else if (Settings::getInstance()->getString("TransitionStyle") == "slide") {
} else if (transition_style == "slide") {
// slide
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t)
@ -279,6 +280,21 @@ void SystemView::onCursorChanged(const CursorState& state)
this->mCamOffset = f;
this->mExtrasCamOffset = f;
}, 500);
} else if (transition_style == "instant") {
// instant
anim = new LambdaAnimation(
[this, startPos, endPos, posMax](float t)
{
t -= 1;
float f = lerp<float>(startPos, endPos, t*t*t + 1);
if(f < 0)
f += posMax;
if(f >= posMax)
f -= posMax;
this->mCamOffset = f;
this->mExtrasCamOffset = endPos;
}, 500);
} else {
// None
anim = new LambdaAnimation(

View file

@ -160,7 +160,8 @@ void ViewController::playViewTransition()
if(target == -mCamera.translation() && !isAnimationPlaying(0))
return;
if(Settings::getInstance()->getString("TransitionStyle") == "fade")
std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
if(transition_style == "fade")
{
// fade
// stop whatever's currently playing, leaving mFadeOpacity wherever it is
@ -188,7 +189,7 @@ void ViewController::playViewTransition()
}else{
advanceAnimation(0, (int)(mFadeOpacity * FADE_DURATION));
}
} else if (Settings::getInstance()->getString("TransitionStyle") == "slide"){
} else if (transition_style == "slide" || transition_style == "instant"){
// slide
setAnimation(new MoveCameraAnimation(mCamera, target));
updateHelpPrompts(); // update help prompts immediately
@ -229,7 +230,8 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
stopAnimation(1); // make sure the fade in isn't still playing
mLockInput = true;
if(Settings::getInstance()->getString("TransitionStyle") == "fade")
std::string transition_style = Settings::getInstance()->getString("TransitionStyle");
if(transition_style == "fade")
{
// fade out, launch game, fade back in
auto fadeFunc = [this](float t) {
@ -244,7 +246,7 @@ void ViewController::launch(FileData* game, Eigen::Vector3f center)
setAnimation(new LambdaAnimation(fadeFunc, 800), 0, nullptr, true);
this->onFileChanged(game, FILE_METADATA_CHANGED);
});
} else if (Settings::getInstance()->getString("TransitionStyle") == "slide"){
} else if (transition_style == "slide" || transition_style == "instant"){
// move camera to zoom in on center + fade out, launch game, come back in
setAnimation(new LaunchAnimation(mCamera, mFadeOpacity, center, 1500), 0, [this, origCamera, center, game]
{