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Reversed a previous change that caused multiple texturing issues.
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@ -210,9 +210,6 @@ void TextureResource::rasterizeAt(float width, float height)
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data->setSourceSize(static_cast<float>(width), static_cast<float>(height));
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if (mForceLoad || mTextureData != nullptr)
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data->load();
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mSize.x = static_cast<int>(width);
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mSize.y = static_cast<int>(height);
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}
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size_t TextureResource::getTotalMemUsage()
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