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fix default z-index values for metadata fields on detail view
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@ -143,6 +143,7 @@ void DetailedGameListView::initMDLabels()
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components[i]->setFont(Font::get(FONT_SIZE_SMALL));
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components[i]->setFont(Font::get(FONT_SIZE_SMALL));
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components[i]->setPosition(pos);
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components[i]->setPosition(pos);
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components[i]->setDefaultZIndex(40);
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}
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}
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}
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}
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@ -171,6 +172,7 @@ void DetailedGameListView::initMDValues()
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const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
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const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
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values[i]->setPosition(labels[i]->getPosition() + Vector3f(labels[i]->getSize().x(), heightDiff, 0));
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values[i]->setPosition(labels[i]->getPosition() + Vector3f(labels[i]->getSize().x(), heightDiff, 0));
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values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
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values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
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values[i]->setDefaultZIndex(40);
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float testBot = values[i]->getPosition().y() + values[i]->getSize().y();
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float testBot = values[i]->getPosition().y() + values[i]->getSize().y();
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if(testBot > bottom)
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if(testBot > bottom)
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