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Fixed a small font offset problem mostly seen at really low resolutions.
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@ -154,7 +154,7 @@ TextCache* Font::buildTextCache(const std::string& text,
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yBot = getHeight(lineSpacing);
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}
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float y {offset[1] + (yBot + yTop) / 2.0f};
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float y {std::round(offset[1] + (yBot + yTop) / 2.0f)};
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// Vertices by texture.
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std::map<FontTexture*, std::vector<Renderer::Vertex>> vertMap;
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