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Fixed an issue where the screensaver game info overlay would render at the wrong horizontal position.
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@ -290,6 +290,8 @@ void Screensaver::renderScreensaver()
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}
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}
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mRenderer->setMatrix(trans);
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if (isScreensaverActive()) {
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if (mScreensaverType == "slideshow") {
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if (mHasMediaFiles) {
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@ -325,7 +327,7 @@ void Screensaver::renderScreensaver()
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shaders = Renderer::Shader::SCANLINES;
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if (Settings::getInstance()->getBool("ScreensaverVideoBlur")) {
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shaders |= Renderer::Shader::BLUR_HORIZONTAL;
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float heightModifier = Renderer::getScreenHeightModifier();
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float heightModifier {Renderer::getScreenHeightModifier()};
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// clang-format off
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if (heightModifier < 1)
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videoParameters.blurPasses = 2; // Below 1080
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