mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 23:15:38 +00:00
Removed some unused Renderer functions (onInit, onDeinit).
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parent
420fecc737
commit
310b1f9613
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@ -70,7 +70,6 @@ set(CORE_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
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@ -6,7 +6,6 @@
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#include "platform.h"
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#include "platform.h"
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#include <Eigen/Dense>
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#include <Eigen/Dense>
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#include GLHEADER
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#include GLHEADER
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//#include "Font.h"
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class GuiComponent;
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class GuiComponent;
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class Font;
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class Font;
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@ -19,10 +18,6 @@ namespace Renderer
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bool init(int w, int h);
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bool init(int w, int h);
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void deinit();
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void deinit();
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//doesn't do anything right now
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void onInit();
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void onDeinit();
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unsigned int getScreenWidth();
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unsigned int getScreenWidth();
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unsigned int getScreenHeight();
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unsigned int getScreenHeight();
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@ -21,14 +21,11 @@ namespace Renderer {
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
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{
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{
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//convert color from ???? to RGBA?
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unsigned int colorGl;
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unsigned int colorRGBA;
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setColor4bArray((GLubyte*)&colorGl, color);
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setColor4bArray((GLubyte *)&colorRGBA, color);
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//write color to unsigned int array
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GLuint * uiPtr = (GLuint *)ptr;
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for(unsigned int i = 0; i < vertCount; i++)
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for(unsigned int i = 0; i < vertCount; i++)
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{
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{
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uiPtr[i] = colorRGBA;
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((GLuint*)ptr)[i] = colorGl;
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}
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}
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}
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}
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@ -1,15 +0,0 @@
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#include "Renderer.h"
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#include "platform.h"
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#include GLHEADER
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#include "resources/Font.h"
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namespace Renderer
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{
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void onInit()
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{
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}
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void onDeinit()
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{
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}
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};
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@ -153,15 +153,11 @@ namespace Renderer
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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onInit();
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return true;
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return true;
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}
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}
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void deinit()
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void deinit()
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{
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{
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onDeinit();
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destroySurface();
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destroySurface();
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}
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}
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};
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};
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