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Removed an unnecessary rounding in TextComponent.
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@ -204,7 +204,7 @@ void TextComponent::render(const glm::mat4& parentTrans)
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mRenderer->drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0x0000FF33, 0x0000FF33);
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}
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trans = glm::translate(trans, glm::vec3 {0.0f, std::round(yOff), 0.0f});
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trans = glm::translate(trans, glm::vec3 {0.0f, yOff, 0.0f});
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mRenderer->setMatrix(trans);
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// Draw the text area, where the text actually is located.
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