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Changed the include guard names for the primary components.
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@ -6,8 +6,8 @@
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// Carousel, usable in both the system and gamelist views.
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//
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#ifndef ES_CORE_COMPONENTS_CAROUSEL_COMPONENT_H
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#define ES_CORE_COMPONENTS_CAROUSEL_COMPONENT_H
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#ifndef ES_CORE_COMPONENTS_PRIMARY_CAROUSEL_COMPONENT_H
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#define ES_CORE_COMPONENTS_PRIMARY_CAROUSEL_COMPONENT_H
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#include "Sound.h"
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#include "animations/LambdaAnimation.h"
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@ -1346,4 +1346,4 @@ template <typename T> void CarouselComponent<T>::onCursorChanged(const CursorSta
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mCursorChangedCallback(state);
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}
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#endif // ES_CORE_COMPONENTS_CAROUSEL_COMPONENT_H
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#endif // ES_CORE_COMPONENTS_PRIMARY_CAROUSEL_COMPONENT_H
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@ -6,8 +6,8 @@
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// Base class for the primary components (carousel and textlist).
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//
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#ifndef ES_CORE_COMPONENTS_PRIMARY_COMPONENT_H
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#define ES_CORE_COMPONENTS_PRIMARY_COMPONENT_H
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#ifndef ES_CORE_COMPONENTS_PRIMARY_PRIMARY_COMPONENT_H
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#define ES_CORE_COMPONENTS_PRIMARY_PRIMARY_COMPONENT_H
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template <typename T> class PrimaryComponent : public virtual GuiComponent
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{
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@ -52,4 +52,4 @@ public:
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virtual void setAlignment(PrimaryAlignment align) {}
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};
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#endif // ES_CORE_COMPONENTS_PRIMARY_COMPONENT_H
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#endif // ES_CORE_COMPONENTS_PRIMARY_PRIMARY_COMPONENT_H
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@ -6,8 +6,8 @@
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// Text list, usable in both the system and gamelist views.
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//
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#ifndef ES_CORE_COMPONENTS_TEXT_LIST_COMPONENT_H
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#define ES_CORE_COMPONENTS_TEXT_LIST_COMPONENT_H
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#ifndef ES_CORE_COMPONENTS_PRIMARY_TEXT_LIST_COMPONENT_H
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#define ES_CORE_COMPONENTS_PRIMARY_TEXT_LIST_COMPONENT_H
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#include "Log.h"
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#include "Sound.h"
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@ -723,4 +723,4 @@ template <typename T> void TextListComponent<T>::onCursorChanged(const CursorSta
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mCursorChangedCallback(state);
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}
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#endif // ES_CORE_COMPONENTS_TEXT_LIST_COMPONENT_H
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#endif // ES_CORE_COMPONENTS_PRIMARY_TEXT_LIST_COMPONENT_H
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