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(macOS) Made playing of videos work.
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@ -288,6 +288,7 @@ In addition to these, you need to create a `plugins` directory and copy over the
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```
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libaudio_format_plugin.dylib
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libauhal_plugin.dylib
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libavcodec_plugin.dylib
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libconsole_logger_plugin.dylib
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libfilesystem_plugin.dylib
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@ -12,7 +12,11 @@
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#include "PowerSaver.h"
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#include "Settings.h"
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#if defined(__linux__) || defined(_WIN64)
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#if defined(__APPLE__)
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#include "utils/FileSystemUtil.h"
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#endif
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#if defined(__linux__) || defined(_WIN64) || defined(__APPLE__)
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_timer.h>
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#else
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@ -22,7 +26,7 @@
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#include <vlc/vlc.h>
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#ifdef _WIN64
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#if defined(_WIN64)
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#include <codecvt>
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#include <cstring>
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#endif
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@ -218,6 +222,17 @@ void VideoVlcComponent::setupVLC(std::string subtitles)
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argslen = sizeof(singleargs) / sizeof(singleargs[0]);
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args = singleargs;
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}
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#if defined(__APPLE__)
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// It's required to set the VLC_PLUGIN_PATH variable on macOS, or the libVLC
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// initialization will fail (with no error message).
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std::string vlcPluginPath = Utils::FileSystem::getExePath() + "/plugins";
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if (Utils::FileSystem::isDirectory(vlcPluginPath))
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setenv("VLC_PLUGIN_PATH", vlcPluginPath.c_str(), 1);
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else
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setenv("VLC_PLUGIN_PATH", "/Applications/VLC.app/Contents/MacOS/plugins/", 1);
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#endif
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mVLC = libvlc_new(argslen, args);
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}
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}
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