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Reintroduced a transformation rounding in GuiComponent as some GPU drivers went crazy without it.
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@ -206,7 +206,7 @@ void GuiComponent::setDimming(float dimming)
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const glm::mat4& GuiComponent::getTransform()
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const glm::mat4& GuiComponent::getTransform()
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{
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{
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mTransform = Renderer::getIdentity();
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mTransform = Renderer::getIdentity();
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mTransform = glm::translate(mTransform, mPosition);
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mTransform = glm::translate(mTransform, glm::round(mPosition));
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if (mScale != 1.0f)
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if (mScale != 1.0f)
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mTransform = glm::scale(mTransform, glm::vec3 {mScale});
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mTransform = glm::scale(mTransform, glm::vec3 {mScale});
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