mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Properly implemented hiding of games.
Also added a flag to force the Full UI mode from the command line.
This commit is contained in:
parent
47523ba627
commit
329a8da441
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@ -560,6 +560,7 @@ You can use `--help` or `-h` to view a list of command line options, as shown he
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--ignore-gamelist Ignore the gamelist files (useful for troubleshooting)
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--ignore-gamelist Ignore the gamelist files (useful for troubleshooting)
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--show-hidden-files Show hidden files and folders
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--show-hidden-files Show hidden files and folders
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--show-hidden-games Show hidden games
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--draw-framerate Display the framerate
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--draw-framerate Display the framerate
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--no-exit Don't show the exit option in the menu
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--no-exit Don't show the exit option in the menu
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--no-splash Don't show the splash screen
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--no-splash Don't show the splash screen
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@ -570,6 +571,7 @@ You can use `--help` or `-h` to view a list of command line options, as shown he
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--vsync [1/on or 0/off] Turn vsync on or off (default is on)
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--vsync [1/on or 0/off] Turn vsync on or off (default is on)
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--max-vram [size] Max VRAM to use in Mb before swapping
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--max-vram [size] Max VRAM to use in Mb before swapping
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Set to at least 20 to avoid unpredictable behavior
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Set to at least 20 to avoid unpredictable behavior
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--force-full Force the UI mode to Full
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--force-kid Force the UI mode to Kid
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--force-kid Force the UI mode to Kid
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--force-kiosk Force the UI mode to Kiosk
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--force-kiosk Force the UI mode to Kiosk
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--force-disable-filters Force the UI to ignore applied filters in gamelist
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--force-disable-filters Force the UI to ignore applied filters in gamelist
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@ -585,6 +587,7 @@ You can use `--help` or `-h` to view a list of command line options, as shown he
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--gamelist-only Skip automatic game ROM search, only read from gamelist.xml
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--ignore-gamelist Ignore the gamelist files (useful for troubleshooting)
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--ignore-gamelist Ignore the gamelist files (useful for troubleshooting)
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--show-hidden-files Show hidden files and folders
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--show-hidden-files Show hidden files and folders
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--show-hidden-games Show hidden games
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--draw-framerate Display the framerate
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--draw-framerate Display the framerate
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--no-exit Don't show the exit option in the menu
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--no-exit Don't show the exit option in the menu
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--no-splash Don't show the splash screen
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--no-splash Don't show the splash screen
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@ -592,6 +595,7 @@ You can use `--help` or `-h` to view a list of command line options, as shown he
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--vsync [1/on or 0/off] Turn vsync on or off (default is on)
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--vsync [1/on or 0/off] Turn vsync on or off (default is on)
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--max-vram [size] Max VRAM to use in Mb before swapping
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--max-vram [size] Max VRAM to use in Mb before swapping
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Set to at least 20 to avoid unpredictable behavior
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Set to at least 20 to avoid unpredictable behavior
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--force-full Force the UI mode to Full
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--force-kid Force the UI mode to Kid
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--force-kid Force the UI mode to Kid
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--force-kiosk Force the UI mode to Kiosk
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--force-kiosk Force the UI mode to Kiosk
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--force-disable-filters Force the UI to ignore applied filters in gamelist
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--force-disable-filters Force the UI to ignore applied filters in gamelist
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2
NEWS.md
2
NEWS.md
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@ -17,6 +17,8 @@ v1.0.0
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* Seamless (almost) launch of games without showing the desktop when starting and returning from RetroArch and other emulators
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* Seamless (almost) launch of games without showing the desktop when starting and returning from RetroArch and other emulators
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* Per-game launch command override, so that different cores or emulators can be used on a per-game basis (saved to gamelist.xml)
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* Per-game launch command override, so that different cores or emulators can be used on a per-game basis (saved to gamelist.xml)
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* Core location can be defined relative to the emulator binary using the %EMUPATH% varible in es_systems.cfg (mostly useful for Windows)
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* Core location can be defined relative to the emulator binary using the %EMUPATH% varible in es_systems.cfg (mostly useful for Windows)
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* Properly implemented the option to show or hide hidden files and folders
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* Properly implemented the option to show or hide games flagged as hidden in the metadata editor
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* Help system updated and expanded to the complete application (previously it was only partially implemented)
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* Help system updated and expanded to the complete application (previously it was only partially implemented)
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* Improved input device configuration, and default keyboard mappings are now applied if the keyboard has not been configured by the user
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* Improved input device configuration, and default keyboard mappings are now applied if the keyboard has not been configured by the user
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* GUI-configurable option to sort favorite games on the top of the game lists (favorites marked with stars)
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* GUI-configurable option to sort favorite games on the top of the game lists (favorites marked with stars)
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@ -873,7 +873,7 @@ void CollectionSystemManager::populateCustomCollection(CollectionSystemData* sys
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// Get the ROM directory, either as configured in es_settings.cfg, or if no value
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// Get the ROM directory, either as configured in es_settings.cfg, or if no value
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// is set there, then use the default hardcoded path.
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// is set there, then use the default hardcoded path.
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const std::string rompath = FileData::getROMDirectory();
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const std::string rompath = FileData::getROMDirectory();
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// Iterate list of files in the config file.
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// Iterate list of files in the config file.
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for (std::string gameKey; getline(input, gameKey); ) {
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for (std::string gameKey; getline(input, gameKey); ) {
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@ -110,6 +110,32 @@ const bool FileData::getFavorite()
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return false;
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return false;
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}
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}
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const bool FileData::getHidden()
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{
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if (metadata.get("hidden") == "true")
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return true;
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else
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return false;
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}
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const std::vector<FileData*> FileData::getChildrenRercursive() const
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{
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std::vector<FileData*> childrenRecursive;
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for (auto it = mChildrenByFilename.cbegin();
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it != mChildrenByFilename.cend(); it++) {
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childrenRecursive.push_back((*it).second);
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// Recurse through any subdirectories.
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if ((*it).second->getType() == FOLDER) {
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std::vector<FileData*> childrenSubdirectory = (*it).second->getChildrenRercursive();
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childrenRecursive.insert(childrenRecursive.end(),
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childrenSubdirectory.begin(), childrenSubdirectory.end());
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}
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}
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return childrenRecursive;
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}
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const std::string FileData::getROMDirectory()
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const std::string FileData::getROMDirectory()
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{
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{
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std::string romDirSetting = Settings::getInstance()->getString("ROMDirectory");
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std::string romDirSetting = Settings::getInstance()->getString("ROMDirectory");
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@ -346,6 +372,24 @@ void FileData::removeChild(FileData* file)
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void FileData::sort(ComparisonFunction& comparator, bool ascending)
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void FileData::sort(ComparisonFunction& comparator, bool ascending)
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{
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{
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mFirstLetterIndex.clear();
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mFirstLetterIndex.clear();
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// Only run this section of code if the setting to show hidden games has been disabled,
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// in order to avoid unnecessary processing.
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if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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std::vector<FileData*> mChildrenShown;
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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if (mChildren[i]->getHidden()) {
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LOG(LogDebug) << "Debug - FileData::sort(): Skipping hidden game '" <<
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mChildren[i]->getName() << "'";
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continue;
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}
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mChildrenShown.push_back(mChildren[i]);
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}
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mChildren.erase(mChildren.begin(), mChildren.end());
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mChildren.reserve(mChildrenShown.size());
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mChildren.insert(mChildren.end(), mChildrenShown.begin(), mChildrenShown.end());
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}
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std::stable_sort(mChildren.begin(), mChildren.end(), comparator);
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std::stable_sort(mChildren.begin(), mChildren.end(), comparator);
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); it++) {
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@ -371,8 +415,16 @@ void FileData::sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending
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mFirstLetterIndex.clear();
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mFirstLetterIndex.clear();
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std::vector<FileData*> mChildrenFavorites;
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std::vector<FileData*> mChildrenFavorites;
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std::vector<FileData*> mChildrenOthers;
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std::vector<FileData*> mChildrenOthers;
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bool showHiddenGames = Settings::getInstance()->getBool("ShowHiddenGames");
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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for (unsigned int i = 0; i < mChildren.size(); i++) {
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// Exclude game if it's marked as hidden and the hide setting has been set.
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if (!showHiddenGames && mChildren[i]->getHidden()) {
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LOG(LogDebug) << "Debug - FileData::sortFavoritesOnTop(): Skipping hidden game '" <<
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mChildren[i]->getName() << "'";
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continue;
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}
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if (mChildren[i]->getFavorite()) {
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if (mChildren[i]->getFavorite()) {
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mChildrenFavorites.push_back(mChildren[i]);
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mChildrenFavorites.push_back(mChildren[i]);
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}
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}
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@ -47,6 +47,8 @@ public:
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virtual const std::string& getName();
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virtual const std::string& getName();
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const std::string& getSortName();
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const std::string& getSortName();
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const bool getFavorite();
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const bool getFavorite();
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const bool getHidden();
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const std::vector<FileData*> getChildrenRercursive() const;
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inline FileType getType() const { return mType; }
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inline FileType getType() const { return mType; }
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inline const std::string& getPath() const { return mPath; }
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inline const std::string& getPath() const { return mPath; }
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inline FileData* getParent() const { return mParent; }
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inline FileData* getParent() const { return mParent; }
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@ -128,7 +128,7 @@ void parseGamelist(SystemData* system)
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relativeTo, false);
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relativeTo, false);
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if (!trustGamelist && !Utils::FileSystem::exists(path)) {
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if (!trustGamelist && !Utils::FileSystem::exists(path)) {
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LOG(LogWarning) << "File \"" << path << "\" does not exist! Ignoring.";
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LOG(LogWarning) << "Warning - File \"" << path << "\" does not exist, ignoring.";
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continue;
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continue;
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}
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}
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@ -315,7 +315,24 @@ bool SystemData::loadConfig()
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envData->mPlatformIds = platformIds;
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envData->mPlatformIds = platformIds;
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SystemData* newSys = new SystemData(name, fullname, envData, themeFolder);
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SystemData* newSys = new SystemData(name, fullname, envData, themeFolder);
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if (newSys->getRootFolder()->getChildrenByFilename().size() == 0) {
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bool onlyHidden = false;
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// If the option to show hidden games has been disabled, then check whether all
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// games for the system are hidden. That will flag the system as empty.
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if (!Settings::getInstance()->getBool("ShowHiddenGames")) {
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std::vector<FileData*> recursiveGames =
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newSys->getRootFolder()->getChildrenRercursive();
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onlyHidden = true;
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for (auto it = recursiveGames.cbegin(); it != recursiveGames.cend(); it++) {
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if ((*it)->getType() != FOLDER) {
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onlyHidden = (*it)->getHidden();
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if (!onlyHidden)
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break;
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}
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}
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}
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if (newSys->getRootFolder()->getChildrenByFilename().size() == 0 || onlyHidden) {
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LOG(LogDebug) << "SystemData::loadConfig(): System \"" << name <<
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LOG(LogDebug) << "SystemData::loadConfig(): System \"" << name <<
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"\" has no games, ignoring it.";
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"\" has no games, ignoring it.";
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delete newSys;
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delete newSys;
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Binary file not shown.
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@ -618,6 +618,22 @@ void GuiMenu::openOtherSettings()
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s->addSaveFunc([launchcommand_override] { Settings::getInstance()->
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s->addSaveFunc([launchcommand_override] { Settings::getInstance()->
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setBool("LaunchCommandOverride", launchcommand_override->getState()); });
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setBool("LaunchCommandOverride", launchcommand_override->getState()); });
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// Hidden files.
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auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
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hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
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s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", hidden_files);
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s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles",
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hidden_files->getState()); });
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// Hidden games.
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auto hidden_games = std::make_shared<SwitchComponent>(mWindow);
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hidden_games->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
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s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", hidden_games);
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s->addSaveFunc([hidden_games] {
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Settings::getInstance()->setBool("ShowHiddenGames",
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hidden_games->getState());
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});
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// Custom event scripts, fired using Scripting::fireEvent().
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// Custom event scripts, fired using Scripting::fireEvent().
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auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
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auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
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custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
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custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
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@ -637,13 +653,6 @@ void GuiMenu::openOtherSettings()
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s->addSaveFunc([local_art] { Settings::getInstance()->
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s->addSaveFunc([local_art] { Settings::getInstance()->
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setBool("LocalArt", local_art->getState()); });
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setBool("LocalArt", local_art->getState()); });
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// Hidden files.
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auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
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hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
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s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", hidden_files);
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s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles",
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hidden_files->getState()); });
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// Framerate.
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// Framerate.
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auto framerate = std::make_shared<SwitchComponent>(mWindow);
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auto framerate = std::make_shared<SwitchComponent>(mWindow);
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framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
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framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
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@ -26,6 +26,7 @@
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#include "CollectionSystemManager.h"
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#include "CollectionSystemManager.h"
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#include "FileData.h"
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#include "FileData.h"
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#include "FileFilterIndex.h"
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#include "FileFilterIndex.h"
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#include "Gamelist.h"
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#include "SystemData.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "Window.h"
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@ -283,10 +284,19 @@ void GuiMetaDataEd::save()
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// Remove game from index.
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// Remove game from index.
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mScraperParams.system->getIndex()->removeFromIndex(mScraperParams.game);
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mScraperParams.system->getIndex()->removeFromIndex(mScraperParams.game);
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// We need this to handle the special situation where the user sets a game to hidden while
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// ShowHiddenGames is set to false, meaning it will immediately disappear from the gamelist.
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bool showHiddenGames = Settings::getInstance()->getBool("ShowHiddenGames");
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bool hideGameWhileHidden = false;
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for (unsigned int i = 0; i < mEditors.size(); i++) {
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for (unsigned int i = 0; i < mEditors.size(); i++) {
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if (mMetaDataDecl.at(i).isStatistic)
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if (mMetaDataDecl.at(i).isStatistic)
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continue;
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continue;
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if (!showHiddenGames && mMetaDataDecl.at(i).key == "hidden" &&
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mEditors.at(i)->getValue() != mMetaData->get("hidden"))
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hideGameWhileHidden = true;
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// If the user has entered a blank game name, then set the name to the ROM
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// If the user has entered a blank game name, then set the name to the ROM
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// filename (minus the extension).
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// filename (minus the extension).
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if (mMetaDataDecl.at(i).key == "name" && mEditors.at(i)->getValue() == "") {
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if (mMetaDataDecl.at(i).key == "name" && mEditors.at(i)->getValue() == "") {
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@ -298,6 +308,14 @@ void GuiMetaDataEd::save()
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}
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}
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}
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}
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// If hidden games are not shown and the hide flag was set for the game, then write the
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// metadata immediately regardless of the SaveGamelistsMode setting. Otherwise the file
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// will never be written as the game will be filtered from the gamelist. This solution is not
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// really good as the gamelist will be written twice, but it's a very special and hopefully
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// rare situation.
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if (hideGameWhileHidden)
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updateGamelist(mScraperParams.system);
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// Enter game in index.
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// Enter game in index.
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mScraperParams.system->getIndex()->addToIndex(mScraperParams.game);
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mScraperParams.system->getIndex()->addToIndex(mScraperParams.game);
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@ -232,6 +232,9 @@ bool parseArgs(int argc, char* argv[])
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else if (strcmp(argv[i], "--show-hidden-files") == 0) {
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else if (strcmp(argv[i], "--show-hidden-files") == 0) {
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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Settings::getInstance()->setBool("ShowHiddenFiles", true);
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}
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}
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else if (strcmp(argv[i], "--show-hidden-games") == 0) {
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Settings::getInstance()->setBool("ShowHiddenGames", true);
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}
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else if (strcmp(argv[i], "--draw-framerate") == 0) {
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else if (strcmp(argv[i], "--draw-framerate") == 0) {
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Settings::getInstance()->setBool("DrawFramerate", true);
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Settings::getInstance()->setBool("DrawFramerate", true);
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}
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}
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@ -263,6 +266,9 @@ bool parseArgs(int argc, char* argv[])
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Settings::getInstance()->setBool("VSync", vsync);
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Settings::getInstance()->setBool("VSync", vsync);
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i++; // Skip vsync value.
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i++; // Skip vsync value.
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}
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}
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else if (strcmp(argv[i], "--force-full") == 0) {
|
||||||
|
Settings::getInstance()->setString("UIMode", "Full");
|
||||||
|
}
|
||||||
else if (strcmp(argv[i], "--force-kiosk") == 0) {
|
else if (strcmp(argv[i], "--force-kiosk") == 0) {
|
||||||
Settings::getInstance()->setBool("ForceKiosk", true);
|
Settings::getInstance()->setBool("ForceKiosk", true);
|
||||||
}
|
}
|
||||||
|
@ -286,6 +292,7 @@ bool parseArgs(int argc, char* argv[])
|
||||||
" --gamelist-only Skip automatic game ROM search, only read from gamelist.xml\n"
|
" --gamelist-only Skip automatic game ROM search, only read from gamelist.xml\n"
|
||||||
" --ignore-gamelist Ignore the gamelist files (useful for troubleshooting)\n"
|
" --ignore-gamelist Ignore the gamelist files (useful for troubleshooting)\n"
|
||||||
" --show-hidden-files Show hidden files and folders\n"
|
" --show-hidden-files Show hidden files and folders\n"
|
||||||
|
" --show-hidden-games Show hidden games\n"
|
||||||
" --draw-framerate Display the framerate\n"
|
" --draw-framerate Display the framerate\n"
|
||||||
" --no-exit Don't show the exit option in the menu\n"
|
" --no-exit Don't show the exit option in the menu\n"
|
||||||
" --no-splash Don't show the splash screen\n"
|
" --no-splash Don't show the splash screen\n"
|
||||||
|
@ -298,6 +305,7 @@ bool parseArgs(int argc, char* argv[])
|
||||||
" --vsync [1/on or 0/off] Turn vsync on or off (default is on)\n"
|
" --vsync [1/on or 0/off] Turn vsync on or off (default is on)\n"
|
||||||
" --max-vram [size] Max VRAM to use in Mb before swapping\n"
|
" --max-vram [size] Max VRAM to use in Mb before swapping\n"
|
||||||
" Set to at least 20 to avoid unpredictable behavior\n"
|
" Set to at least 20 to avoid unpredictable behavior\n"
|
||||||
|
" --force-full Force the UI mode to Full\n"
|
||||||
" --force-kid Force the UI mode to Kid\n"
|
" --force-kid Force the UI mode to Kid\n"
|
||||||
" --force-kiosk Force the UI mode to Kiosk\n"
|
" --force-kiosk Force the UI mode to Kiosk\n"
|
||||||
" --force-disable-filters Force the UI to ignore applied filters in gamelist\n"
|
" --force-disable-filters Force the UI to ignore applied filters in gamelist\n"
|
||||||
|
|
|
@ -194,7 +194,8 @@ void Settings::setDefaults()
|
||||||
mBoolMap["CustomEventScripts"] = false;
|
mBoolMap["CustomEventScripts"] = false;
|
||||||
mBoolMap["ParseGamelistOnly"] = false;
|
mBoolMap["ParseGamelistOnly"] = false;
|
||||||
mBoolMap["LocalArt"] = false;
|
mBoolMap["LocalArt"] = false;
|
||||||
mBoolMap["ShowHiddenFiles"] = false;
|
mBoolMap["ShowHiddenFiles"] = true;
|
||||||
|
mBoolMap["ShowHiddenGames"] = true;
|
||||||
mBoolMap["DrawFramerate"] = false;
|
mBoolMap["DrawFramerate"] = false;
|
||||||
mBoolMap["ShowRebootSystem"] = true;
|
mBoolMap["ShowRebootSystem"] = true;
|
||||||
mBoolMap["ShowPoweroffSystem"] = true;
|
mBoolMap["ShowPoweroffSystem"] = true;
|
||||||
|
|
Loading…
Reference in a new issue