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https://github.com/RetroDECK/ES-DE.git
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(Windows) Fixed some MSVC compiler warnings.
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parent
261ad3735a
commit
33d3df9db4
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@ -92,8 +92,9 @@ public:
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scrollUp->setOpacity(
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollUp->setAnimation(new LambdaAnimation(upFadeInFunc, fadeInTime), 0,
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nullptr, false);
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scrollUp->setAnimation(
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new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeInTime)), 0, nullptr,
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false);
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}
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if (upFadeOut) {
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@ -101,8 +102,9 @@ public:
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scrollUp->setOpacity(
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollUp->setAnimation(new LambdaAnimation(upFadeOutFunc, fadeInTime), 0,
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nullptr, true);
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scrollUp->setAnimation(
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new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeInTime)), 0,
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nullptr, true);
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}
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if (downFadeIn) {
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@ -110,8 +112,9 @@ public:
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scrollDown->setOpacity(
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollDown->setAnimation(new LambdaAnimation(downFadeInFunc, fadeInTime), 0,
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nullptr, false);
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scrollDown->setAnimation(
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new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeInTime)), 0,
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nullptr, false);
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}
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if (downFadeOut) {
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@ -119,8 +122,9 @@ public:
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scrollDown->setOpacity(
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollDown->setAnimation(new LambdaAnimation(downFadeOutFunc, fadeInTime), 0,
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nullptr, true);
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scrollDown->setAnimation(
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new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeInTime)), 0,
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nullptr, true);
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}
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mPreviousScrollState = state;
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