(Windows) Fixed some MSVC compiler warnings.

This commit is contained in:
Leon Styhre 2021-10-10 18:28:00 +02:00
parent 261ad3735a
commit 33d3df9db4

View file

@ -92,8 +92,9 @@ public:
scrollUp->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollUp->setAnimation(new LambdaAnimation(upFadeInFunc, fadeInTime), 0,
nullptr, false);
scrollUp->setAnimation(
new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeInTime)), 0, nullptr,
false);
}
if (upFadeOut) {
@ -101,7 +102,8 @@ public:
scrollUp->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollUp->setAnimation(new LambdaAnimation(upFadeOutFunc, fadeInTime), 0,
scrollUp->setAnimation(
new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeInTime)), 0,
nullptr, true);
}
@ -110,7 +112,8 @@ public:
scrollDown->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollDown->setAnimation(new LambdaAnimation(downFadeInFunc, fadeInTime), 0,
scrollDown->setAnimation(
new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeInTime)), 0,
nullptr, false);
}
@ -119,7 +122,8 @@ public:
scrollDown->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollDown->setAnimation(new LambdaAnimation(downFadeOutFunc, fadeInTime), 0,
scrollDown->setAnimation(
new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeInTime)), 0,
nullptr, true);
}