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Add a setting to allow for joystick input to work while not in focus.
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08c2c561ca
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@ -1,5 +1,6 @@
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#include "InputManager.h"
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#include "InputConfig.h"
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#include "Settings.h"
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#include "Window.h"
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#include "Log.h"
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#include "pugixml/pugixml.hpp"
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@ -45,6 +46,9 @@ void InputManager::init()
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if(initialized())
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deinit();
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if (Settings::getInstance()->getBool("BackgroundJoystickInput")){
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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}
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDL_JoystickEventState(SDL_ENABLE);
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@ -39,6 +39,7 @@ void Settings::setDefaults()
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mBoolMap.clear();
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mIntMap.clear();
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mBoolMap["BackgroundJoystickInput"] = false;
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mBoolMap["ParseGamelistOnly"] = false;
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mBoolMap["DrawFramerate"] = false;
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mBoolMap["ShowExit"] = true;
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