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Fixed an issue where some default label fields were not getting properly initialized for legacy theme sets.
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@ -696,9 +696,11 @@ void GamelistView::legacyInitMDValues()
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for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_DEVELOPER; ++i) {
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labels.emplace_back(&*mTextComponents[i]);
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mTextComponents[i]->setFont(defaultFont);
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// mTextComponents[i]->setColor(0xFFFFFFFF);
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}
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for (size_t i = LegacyText::MD_DEVELOPER; i < LegacyText::MD_DESCRIPTION; ++i)
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mTextComponents[i]->setFont(defaultFont);
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mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->setFont(defaultFont);
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mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->setFont(defaultFont);
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