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Added fast select font tag.
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@ -140,6 +140,7 @@ Display tags define some "meta" display attributes about your theme. Display tag
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`<boxCorner>` - path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
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There is also a `<fastSelectFont>` font tag (see the Fonts section for more info).
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Fonts
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@ -156,12 +157,15 @@ Fonts are defined like so:
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You can leave off any tags you don't want to use, and they'll use the default. Size is defined as a percentage of the screen height. "." and "~" are expanded for paths.
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NOTE: If your font size is too big, it'll overrun the maximum texture size.
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**Font tags:**
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`<listFont>` - font to use for the game list.
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`<descriptionFont>` - font to use for description text.
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`<fastSelectFont>` - font to use for the fast select letter.
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Audio
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=====
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@ -1,3 +1,6 @@
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March 17, 2013
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-Added Fast Select font tag.
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January 26, 2013
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-Added "Reload" option to the menu. This option reloads all game data.
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@ -6,7 +6,7 @@ const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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const int GuiFastSelect::SCROLLSPEED = 100;
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const int GuiFastSelect::SCROLLDELAY = 507;
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GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound)
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GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound, Font* font)
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{
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mLetterID = LETTERS.find(toupper(startLetter));
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if(mLetterID == std::string::npos)
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@ -18,6 +18,7 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
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mParent = parent;
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mList = list;
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mScrollSound = scrollsound;
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mFont = font;
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mScrolling = false;
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mScrollTimer = 0;
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@ -51,7 +52,7 @@ void GuiFastSelect::onRender()
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mBox->render();
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getDefaultFont(Renderer::LARGE)->getHeight() * 0.5), mTextColor, Renderer::getDefaultFont(Renderer::LARGE));
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (mFont->getHeight() * 0.5), mTextColor, mFont);
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}
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void GuiFastSelect::onInput(InputManager::InputButton button, bool keyDown)
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@ -11,7 +11,7 @@
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class GuiFastSelect : GuiComponent
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{
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public:
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GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound);
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GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound, Font* font);
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~GuiFastSelect();
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void onRender();
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@ -38,6 +38,7 @@ private:
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bool mScrolling;
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Sound* mScrollSound;
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Font* mFont;
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};
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#endif
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@ -170,7 +170,7 @@ void GuiGameList::onInput(InputManager::InputButton button, bool keyDown)
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//open the fast select menu
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if(button == InputManager::SELECT && keyDown)
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{
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new GuiFastSelect(this, mList, mList->getSelectedObject()->getName()[0], mTheme->getBoxData(), mTheme->getColor("fastSelect"), mTheme->getSound("menuScroll"));
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new GuiFastSelect(this, mList, mList->getSelectedObject()->getName()[0], mTheme->getBoxData(), mTheme->getColor("fastSelect"), mTheme->getSound("menuScroll"), mTheme->getFastSelectFont());
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}
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if(mDetailed)
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@ -51,6 +51,14 @@ Font* GuiTheme::getDescriptionFont()
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return mDescFont;
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}
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Font* GuiTheme::getFastSelectFont()
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{
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if(mFastSelectFont == NULL)
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return Renderer::getDefaultFont(Renderer::LARGE);
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else
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return mFastSelectFont;
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}
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GuiTheme::GuiTheme(bool detailed, std::string path)
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{
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mDetailed = detailed;
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@ -62,6 +70,7 @@ GuiTheme::GuiTheme(bool detailed, std::string path)
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mListFont = NULL;
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mDescFont = NULL;
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mFastSelectFont = NULL;
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setDefaults();
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@ -122,6 +131,11 @@ void GuiTheme::setDefaults()
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delete mDescFont;
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mDescFont = NULL;
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}
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if(mFastSelectFont != NULL)
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{
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delete mFastSelectFont;
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mFastSelectFont = NULL;
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}
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}
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void GuiTheme::deleteComponents()
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@ -134,6 +148,9 @@ void GuiTheme::deleteComponents()
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mComponentVector.clear();
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clearChildren();
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//deletes fonts if any were created
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setDefaults();
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}
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@ -234,6 +251,7 @@ void GuiTheme::readXML(std::string path)
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//fonts
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mListFont = resolveFont(root.child("listFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::MEDIUM)->getSize());
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mDescFont = resolveFont(root.child("descriptionFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::SMALL)->getSize());
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mFastSelectFont = resolveFont(root.child("fastSelectFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::LARGE)->getSize());
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//actually read the components
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createComponentChildren(root, this);
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@ -26,6 +26,7 @@ public:
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Font* getListFont();
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Font* getDescriptionFont();
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Font* getFastSelectFont();
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private:
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void setDefaults();
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void deleteComponents();
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@ -53,6 +54,7 @@ private:
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GuiBoxData mBoxData;
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Font* mListFont;
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Font* mDescFont;
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Font* mFastSelectFont;
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};
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#endif
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