mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-02-16 20:15:38 +00:00
Initial GuiAnimation added.
This commit is contained in:
parent
dd7a77c96a
commit
358658a36d
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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CC=g++
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CFLAGS=-c -Wall -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_RPI_
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LDFLAGS=-L/opt/vc/lib -lbcm_host -lEGL -lGLESv2 -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage -lSDL_mixer
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SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp AudioManager.cpp Sound.cpp pugiXML/pugixml.cpp
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SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp components/GuiAnimation.cpp AudioManager.cpp Sound.cpp pugiXML/pugixml.cpp
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SOURCES=$(addprefix src/,$(SRCSOURCES))
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OBJECTS=$(SOURCES:.cpp=.o)
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EXECUTABLE=emulationstation
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@ -1,7 +1,7 @@
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CC=g++
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CFLAGS=-c -Wall -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include -D_DESKTOP_ -g
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LDFLAGS=-lGL -lfreetype -lSDL -lboost_system -lboost_filesystem -lfreeimage -lSDL_mixer
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SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp Sound.cpp AudioManager.cpp pugiXML/pugixml.cpp
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SRCSOURCES=main.cpp Renderer.cpp Renderer_init.cpp Font.cpp Renderer_draw_gl.cpp GuiComponent.cpp InputManager.cpp SystemData.cpp GameData.cpp FolderData.cpp XMLReader.cpp MathExp.cpp components/GuiGameList.cpp components/GuiInputConfig.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiFastSelect.cpp components/GuiBox.cpp components/GuiAnimation.cpp Sound.cpp AudioManager.cpp pugiXML/pugixml.cpp
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SOURCES=$(addprefix src/,$(SRCSOURCES))
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OBJECTS=$(SOURCES:.cpp=.o)
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EXECUTABLE=emulationstation
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@ -1,3 +1,7 @@
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October 17
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-Added GuiAnimation class which animates its children.
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-The game image on the game list now slides/fades in and out.
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October 14
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-Fixed game list continuing to scroll when a menu is opened or a game is started.
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@ -165,7 +165,7 @@ struct tex {
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GLfloat tex2y;
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};
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void Font::drawText(std::string text, int startx, int starty, int color)
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void Font::drawText(std::string text, int startx, int starty, int color, char opacity)
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{
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starty += mMaxGlyphHeight;
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@ -224,7 +224,7 @@ void Font::drawText(std::string text, int startx, int starty, int color)
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x += charData[letter].advX;
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}
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Renderer::buildGLColorArray(colors, color, pointCount * 3);
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Renderer::buildGLColorArray(colors, color, opacity, pointCount * 3);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -35,7 +35,7 @@ public:
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GLuint textureID;
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void drawText(std::string text, int startx, int starty, int color); //Render some text using this font.
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void drawText(std::string text, int startx, int starty, int color, char opacity); //Render some text using this font.
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void sizeText(std::string text, int* w, int* h); //Sets the width and height of a given string to given pointers. Skipped if pointer is NULL.
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private:
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@ -10,6 +10,7 @@ GuiComponent::GuiComponent()
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mOffsetX = 0;
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mOffsetY = 0;
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mOpacity = 255;
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}
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GuiComponent::~GuiComponent()
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@ -103,5 +104,9 @@ void GuiComponent::deinit()
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void GuiComponent::setOffsetX(int val) { mOffsetX = val; }
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void GuiComponent::setOffsetY(int val) { mOffsetY = val; }
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void GuiComponent::setOffset(int x, int y) { mOffsetX = x; mOffsetY = y; }
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int GuiComponent::getOffsetX() { return mOffsetX; }
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int GuiComponent::getOffsetY() { return mOffsetY; }
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void GuiComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; }
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unsigned char GuiComponent::getOpacity() { return mOpacity; }
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@ -49,12 +49,18 @@ public:
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int getOffsetY();
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void setOffsetX(int val);
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void setOffsetY(int val);
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void setOffset(int x, int y);
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unsigned char getOpacity();
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void setOpacity(unsigned char opacity);
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static void processTicks(int deltaTime);
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private:
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int mOffsetX, mOffsetY;
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unsigned char mOpacity;
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static std::vector<GuiComponent*> sComponentVector;
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std::vector<GuiComponent*> mChildren;
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};
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@ -27,14 +27,14 @@ namespace Renderer
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enum FontSize { SMALL, MEDIUM, LARGE };
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int getFontHeight(FontSize size); //sometimes font size is needed before fonts have been loaded; this takes care of that
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void buildGLColorArray(GLubyte* ptr, int color, unsigned int vertCount);
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void buildGLColorArray(GLubyte* ptr, int color, unsigned char opacity, unsigned int vertCount);
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//drawing commands
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void swapBuffers();
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void drawRect(int x, int y, int w, int h, int color);
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void drawText(std::string text, int x, int y, int color, FontSize fontsize = MEDIUM);
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void drawCenteredText(std::string text, int xOffset, int y, int color, FontSize fontsize = MEDIUM);
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, int color, FontSize fontsize = MEDIUM);
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void drawRect(int x, int y, int w, int h, int color, unsigned char opacity = 255);
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void drawText(std::string text, int x, int y, int color, unsigned char opacity = 255, FontSize fontsize = MEDIUM);
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void drawCenteredText(std::string text, int xOffset, int y, int color, unsigned char opacity = 255, FontSize fontsize = MEDIUM);
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, int color, unsigned char opacity = 255, FontSize fontsize = MEDIUM);
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}
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#endif
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namespace Renderer {
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bool loadedFonts = false;
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void setColor4bArray(GLubyte* array, int color)
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void setColor4bArray(GLubyte* array, int color, unsigned char opacity)
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{
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array[0] = (color & 0x00ff0000) / 0x10000;
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array[1] = (color & 0x0000ff00) / 0x100;
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array[2] = (color & 0x000000ff);
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array[3] = 255;
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array[3] = opacity;
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}
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void buildGLColorArray(GLubyte* ptr, int color, unsigned int vertCount)
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void buildGLColorArray(GLubyte* ptr, int color, unsigned char opacity, unsigned int vertCount)
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{
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for(unsigned int i = 0; i < vertCount; i++)
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{
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setColor4bArray(ptr, color);
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setColor4bArray(ptr, color, opacity);
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ptr += 4;
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}
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}
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void drawRect(int x, int y, int w, int h, int color)
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void drawRect(int x, int y, int w, int h, int color, unsigned char opacity)
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{
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GLfloat points[12];
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points[10] = x + w; points[11] = y + h;
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GLubyte colors[6*4];
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buildGLColorArray(colors, color, 6);
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buildGLColorArray(colors, color, opacity, 6);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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return h;
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}
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void drawText(std::string text, int x, int y, int color, FontSize font)
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void drawText(std::string text, int x, int y, int color, unsigned char opacity, FontSize font)
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{
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if(!loadedFonts)
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loadFonts();
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//if(x < 0)
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// std::cout << "drawing at " << x << std::endl;
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getFont(font)->drawText(text, x, y, color);
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getFont(font)->drawText(text, x, y, color, opacity);
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}
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void drawCenteredText(std::string text, int xOffset, int y, int color, FontSize fontsize)
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void drawCenteredText(std::string text, int xOffset, int y, int color, unsigned char opacity, FontSize fontsize)
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{
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if(!loadedFonts)
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loadFonts();
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x += xOffset * 0.5;
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drawText(text, x, y, color, fontsize);
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drawText(text, x, y, color, opacity, fontsize);
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, int color, FontSize fontsize)
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, int color, unsigned char opacity, FontSize fontsize)
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{
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if(!loadedFonts)
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loadFonts();
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{
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//render line now
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if(w > 0) //make sure it's not blank
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drawText(line, xStart, y, color, fontsize);
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drawText(line, xStart, y, color, opacity, fontsize);
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//increment y by height and some extra padding for the next line
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y += h + 4;
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@ -32,7 +32,7 @@ namespace Renderer
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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sdlScreen = SDL_SetVideoMode(display_width, display_height, 16, SDL_OPENGL | SDL_FULLSCREEN);
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sdlScreen = SDL_SetVideoMode(display_width, display_height, 16, SDL_OPENGL | SDL_FULLSCREEN | SDL_DOUBLEBUF);
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if(sdlScreen == NULL)
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{
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87
src/components/GuiAnimation.cpp
Normal file
87
src/components/GuiAnimation.cpp
Normal file
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#include "GuiAnimation.h"
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GuiAnimation::GuiAnimation()
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{
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mMoveX = 0;
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mMoveY = 0;
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mMoveSpeed = 0;
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mFadeRate = 0;
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}
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void GuiAnimation::move(int x, int y, int speed)
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{
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mMoveX = x;
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mMoveY = y;
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mMoveSpeed = speed;
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}
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void GuiAnimation::fadeIn(int time)
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{
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setOpacity(0);
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setChildrenOpacity(0);
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mFadeRate = time;
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}
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void GuiAnimation::fadeOut(int time)
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{
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setOpacity(255);
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setChildrenOpacity(255);
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mFadeRate = -time;
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}
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void GuiAnimation::onTick(int deltaTime)
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{
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float mult = deltaTime * 0.05;
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if(mMoveX != 0 || mMoveY != 0)
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{
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int offsetx = (mMoveX > mMoveSpeed) ? mMoveSpeed : mMoveX;
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int offsety = (mMoveY > mMoveSpeed) ? mMoveSpeed : mMoveY;
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offsetx *= mult;
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offsety *= mult;
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moveChildren(offsetx, offsety);
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mMoveX -= offsetx;
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mMoveY -= offsety;
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}
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if(mFadeRate != 0)
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{
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int opacity = getOpacity() + mFadeRate;
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if(opacity > 255)
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{
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mFadeRate = 0;
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opacity = 255;
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}
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if(opacity < 0)
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{
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mFadeRate = 0;
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opacity = 0;
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}
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setOpacity((unsigned char)opacity);
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setChildrenOpacity((unsigned char)opacity);
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}
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}
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void GuiAnimation::moveChildren(int offsetx, int offsety)
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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{
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GuiComponent* comp = getChild(i);
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comp->setOffset(comp->getOffsetX() + offsetx, comp->getOffsetY() + offsety);
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}
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}
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void GuiAnimation::setChildrenOpacity(unsigned char opacity)
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{
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for(unsigned int i = 0; i < getChildCount(); i++)
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{
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getChild(i)->setOpacity(opacity);
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}
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}
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24
src/components/GuiAnimation.h
Normal file
24
src/components/GuiAnimation.h
Normal file
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#ifndef _GUIANIMATION_H_
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#define _GUIANIMATION_H_
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#include "../GuiComponent.h"
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class GuiAnimation : public GuiComponent
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{
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public:
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GuiAnimation();
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void move(int x, int y, int speed);
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void fadeIn(int time);
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void fadeOut(int time);
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void onTick(int deltaTime);
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private:
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void moveChildren(int offsetx, int offsety);
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void setChildrenOpacity(unsigned char opacity);
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int mFadeRate;
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int mMoveX, mMoveY, mMoveSpeed;
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};
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#endif
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@ -47,11 +47,11 @@ void GuiFastSelect::onRender()
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unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
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if(!mBox->hasBackground())
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Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0);
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Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0, 255);
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mBox->render();
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), mTextColor, Renderer::LARGE);
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Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (Renderer::getFontHeight(Renderer::LARGE) * 0.5), mTextColor, 255, Renderer::LARGE);
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}
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void GuiFastSelect::onInput(InputManager::InputButton button, bool keyDown)
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@ -25,10 +25,15 @@ GuiGameList::GuiGameList(bool useDetail)
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mScreenshot = new GuiImage(Renderer::getScreenWidth() * sInfoWidth * 0.5, Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", Renderer::getScreenWidth() * sInfoWidth * 0.7, 0, false);
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mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
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addChild(mScreenshot);
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//addChild(mScreenshot);
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mImageAnimation = new GuiAnimation();
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mImageAnimation->addChild(mScreenshot);
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addChild(mImageAnimation);
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}else{
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mList = new GuiList<FileData*>(0, Renderer::getFontHeight(Renderer::LARGE) + 2);
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mScreenshot = NULL;
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mImageAnimation = NULL;
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}
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addChild(mList);
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@ -46,6 +51,7 @@ GuiGameList::~GuiGameList()
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if(mDetailed)
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{
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delete mImageAnimation;
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delete mScreenshot;
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delete mTheme;
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}
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@ -87,13 +93,13 @@ void GuiGameList::onRender()
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//header
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if(!mTheme->getHeaderHidden())
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Renderer::drawCenteredText(mSystem->getName(), 0, 1, 0xFF0000, Renderer::LARGE);
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Renderer::drawCenteredText(mSystem->getName(), 0, 1, 0xFF0000, 255, Renderer::LARGE);
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if(mDetailed)
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{
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//divider
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if(!mTheme->getDividersHidden())
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Renderer::drawRect(Renderer::getScreenWidth() * mTheme->getListOffsetX() - 4, Renderer::getFontHeight(Renderer::LARGE) + 2, 8, Renderer::getScreenHeight(), 0x0000FF);
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Renderer::drawRect(Renderer::getScreenWidth() * mTheme->getListOffsetX() - 4, Renderer::getFontHeight(Renderer::LARGE) + 2, 8, Renderer::getScreenHeight(), 0x0000FF, 255);
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//if we're not scrolling and we have selected a non-folder
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if(!mList->isScrolling() && mList->getSelectedObject() && !mList->getSelectedObject()->isFolder())
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@ -102,7 +108,7 @@ void GuiGameList::onRender()
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std::string desc = game->getDescription();
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if(!desc.empty())
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Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getListOffsetX() - 0.03), mTheme->getDescColor(), Renderer::SMALL);
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Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getListOffsetX() - 0.03), mTheme->getDescColor(), 255, Renderer::SMALL);
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}
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}
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}
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@ -177,7 +183,7 @@ void GuiGameList::onInput(InputManager::InputButton button, bool keyDown)
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if(!keyDown)
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updateDetailData();
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else
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mScreenshot->setImage(""); //clear the image when we start scrolling
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clearDetailData();
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}
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}
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}
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|
@ -241,12 +247,23 @@ void GuiGameList::updateDetailData()
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if(mList->getSelectedObject() && !mList->getSelectedObject()->isFolder())
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{
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mScreenshot->setOffset((mTheme->getGameImageOffsetX() - 0.05) * Renderer::getScreenWidth(), mTheme->getGameImageOffsetY() * Renderer::getScreenHeight());
|
||||
mScreenshot->setImage(((GameData*)mList->getSelectedObject())->getImagePath());
|
||||
mImageAnimation->fadeIn(15);
|
||||
mImageAnimation->move((int)(0.05 * Renderer::getScreenWidth()), 0, 5);
|
||||
}else{
|
||||
mScreenshot->setImage("");
|
||||
}
|
||||
}
|
||||
|
||||
void GuiGameList::clearDetailData()
|
||||
{
|
||||
if(mDetailed)
|
||||
{
|
||||
mImageAnimation->fadeOut(35);
|
||||
}
|
||||
}
|
||||
|
||||
//these are called when the menu opens/closes
|
||||
void GuiGameList::onPause()
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "GuiList.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiTheme.h"
|
||||
#include "GuiAnimation.h"
|
||||
#include <string>
|
||||
#include <stack>
|
||||
#include "../SystemData.h"
|
||||
|
@ -35,6 +36,7 @@ private:
|
|||
void updateList();
|
||||
void updateTheme();
|
||||
void updateDetailData();
|
||||
void clearDetailData();
|
||||
|
||||
SystemData* mSystem;
|
||||
FolderData* mFolder;
|
||||
|
@ -44,6 +46,7 @@ private:
|
|||
|
||||
GuiList<FileData*>* mList;
|
||||
GuiImage* mScreenshot;
|
||||
GuiAnimation* mImageAnimation;
|
||||
GuiTheme* mTheme;
|
||||
};
|
||||
|
||||
|
|
|
@ -261,26 +261,24 @@ void GuiImage::setFlipY(bool flip)
|
|||
|
||||
void GuiImage::onRender()
|
||||
{
|
||||
if(mTextureID)
|
||||
if(mTextureID && getOpacity() > 0)
|
||||
{
|
||||
GLfloat points[12], texs[12];
|
||||
GLubyte colors[6*4];
|
||||
|
||||
if(mTiled)
|
||||
{
|
||||
float xCount = ((float)mResizeWidth/mWidth);
|
||||
float yCount = ((float)mResizeHeight/mHeight);
|
||||
|
||||
//std::cout << "Array size: " << xCount << "x" << yCount << "\n";
|
||||
|
||||
GLfloat* points = new GLfloat[12];
|
||||
GLfloat* texs = new GLfloat[12];
|
||||
Renderer::buildGLColorArray(colors, 0xFFFFFF, getOpacity(), 6);
|
||||
buildImageArray(getOffsetX(), getOffsetY(), points, texs, xCount, yCount);
|
||||
drawImageArray(points, texs, 6);
|
||||
delete[] points;
|
||||
delete[] texs;
|
||||
}else{
|
||||
GLfloat points[12], texs[12];
|
||||
Renderer::buildGLColorArray(colors, 0xFFFFFF, getOpacity(), 6);
|
||||
buildImageArray(getOffsetX(), getOffsetY(), points, texs);
|
||||
drawImageArray(points, texs, 6);
|
||||
}
|
||||
|
||||
drawImageArray(points, texs, colors, 6);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,7 +320,7 @@ void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* tex
|
|||
}
|
||||
}
|
||||
|
||||
void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, unsigned int numArrays)
|
||||
void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, mTextureID);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
@ -333,6 +331,12 @@ void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, unsigned int numAr
|
|||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
if(colors != NULL)
|
||||
{
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
|
||||
}
|
||||
|
||||
glVertexPointer(2, GL_FLOAT, 0, points);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, texs);
|
||||
|
||||
|
@ -341,6 +345,9 @@ void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, unsigned int numAr
|
|||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
if(colors != NULL)
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ private:
|
|||
void loadImage(std::string path);
|
||||
void resize();
|
||||
void buildImageArray(int x, int y, GLfloat* points, GLfloat* texs, float percentageX = 1, float percentageY = 1); //writes 12 GLfloat points and 12 GLfloat texture coordinates to a given array at a given position
|
||||
void drawImageArray(GLfloat* points, GLfloat* texs, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
|
||||
void drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int count = 6); //draws the given set of points and texture coordinates, number of coordinate pairs may be specified (default 6)
|
||||
void unloadImage();
|
||||
|
||||
std::string mPath;
|
||||
|
|
|
@ -56,7 +56,7 @@ void GuiList<listType>::onRender()
|
|||
|
||||
if(mRowVector.size() == 0)
|
||||
{
|
||||
Renderer::drawCenteredText("The list is empty.", 0, y, 0x0000FF, mFont);
|
||||
Renderer::drawCenteredText("The list is empty.", 0, y, 0x0000FF, 255, mFont);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ void GuiList<listType>::onRender()
|
|||
{
|
||||
if(mSelection == i)
|
||||
{
|
||||
Renderer::drawRect(getOffsetX(), y, Renderer::getScreenWidth(), Renderer::getFontHeight(mFont), mSelectorColor);
|
||||
Renderer::drawRect(getOffsetX(), y, Renderer::getScreenWidth(), Renderer::getFontHeight(mFont), mSelectorColor, 255);
|
||||
}
|
||||
|
||||
ListRow row = mRowVector.at((unsigned int)i);
|
||||
|
@ -76,7 +76,7 @@ void GuiList<listType>::onRender()
|
|||
if(mDrawCentered)
|
||||
Renderer::drawCenteredText(row.name, getOffsetX(), y, row.color, mFont);
|
||||
else
|
||||
Renderer::drawText(row.name, getOffsetX() + mTextOffsetX, y, (mSelectedTextColorOverride != -1 && mSelection == i ? mSelectedTextColorOverride : row.color), mFont);
|
||||
Renderer::drawText(row.name, getOffsetX() + mTextOffsetX, y, (mSelectedTextColorOverride != -1 && mSelection == i ? mSelectedTextColorOverride : row.color), 255, mFont);
|
||||
|
||||
y += entrySize;
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "components/GuiInputConfig.h"
|
||||
#include <SDL.h>
|
||||
#include "AudioManager.h"
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#ifdef _RPI_
|
||||
|
|
Loading…
Reference in a new issue