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Fixed an issue where quitting the application during a ROM rescan could lead to an unclean shutdown
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@ -91,12 +91,14 @@ GuiMenu::GuiMenu()
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GuiMenu::~GuiMenu()
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{
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// This is required for the situation where scrolling started just before the menu
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// was openened. Without this, the scrolling would run until manually stopped after
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// the menu has been closed.
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ViewController::getInstance()->stopScrolling();
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if (ViewController::getInstance()->getState().viewing != ViewController::ViewMode::NOTHING) {
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// This is required for the situation where scrolling started just before the menu
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// was openened. Without this, the scrolling would run until manually stopped after
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// the menu has been closed.
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ViewController::getInstance()->stopScrolling();
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ViewController::getInstance()->startViewVideos();
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ViewController::getInstance()->startViewVideos();
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}
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}
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void GuiMenu::openScraperOptions()
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@ -1409,13 +1409,14 @@ void ViewController::reloadAll()
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void ViewController::rescanROMDirectory()
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{
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mWindow->setBlockInput(true);
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resetCamera();
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mState.viewing = ViewMode::NOTHING;
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mGamelistViews.clear();
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mSystemListView.reset();
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mCurrentView.reset();
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mPreviousView.reset();
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mSkipView.reset();
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resetCamera();
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mWindow->renderSplashScreen(Window::SplashScreenState::SCANNING, 0.0f);
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CollectionSystemsManager::getInstance()->deinit(false);
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