Changed the application name from EmulationStation Desktop Edition to ES-DE

This commit is contained in:
Leon Styhre 2023-12-16 12:30:13 +01:00
parent 873ec7ee20
commit 361bf832e1
50 changed files with 216 additions and 222 deletions

View file

@ -1,6 +1,6 @@
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# .clang-format # .clang-format
# #
# Style configuration file for automatic C++ and Java code formatting using clang-format. # Style configuration file for automatic C++ and Java code formatting using clang-format.

36
.gitignore vendored
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@ -18,18 +18,18 @@
*.d *.d
# Compiled executable # Compiled executable
emulationstation /es-de
EmulationStation /ES-DE
EmulationStation.exe /ES-DE.exe
es-pdf-convert /es-pdf-convert
es-pdf-convert.exe /es-pdf-convert.exe
# Emscripten build # Emscripten build
emulationstation.data es-de.data
emulationstation.html es-de.html
emulationstation.js es-de.js
emulationstation.wasm es-de.wasm
emulationstation.worker.js es-de.worker.js
/index.html /index.html
/ROMs /ROMs
@ -42,7 +42,7 @@ AppDir
*.AppImage *.AppImage
# Core dumps # Core dumps
emulationstation.core es-de.core
# Profiling data # Profiling data
callgrind.out.* callgrind.out.*
@ -64,21 +64,21 @@ CMakeFiles
cmake_install.cmake cmake_install.cmake
Makefile Makefile
install_manifest.txt install_manifest.txt
EmulationStation.exe.manifest ES-DE.exe.manifest
# CPack # CPack
_CPack_Packages _CPack_Packages
emulationstation-de*.deb es-de*.deb
emulationstation-de*.rpm es-de*.rpm
EmulationStation-DE*.dmg ES-DE*.dmg
EmulationStation-DE*.exe ES-DE*.exe
# macOS # macOS
.DS_Store .DS_Store
# MSVC # MSVC
EmulationStation.ilk ES-DE.ilk
EmulationStation.pdb ES-DE.pdb
es-pdf-convert.ilk es-pdf-convert.ilk
es-pdf-convert.pdb es-pdf-convert.pdb
lunasvg.exp lunasvg.exp

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@ -11,12 +11,12 @@
cmake_minimum_required(VERSION 3.13) cmake_minimum_required(VERSION 3.13)
if(APPLE) if(APPLE)
# Set this to the minimum supported macOS version, and also update # Set this to the minimum supported macOS version, and also update
# es-app/assets/EmulationStation-DE_Info.plist accordingly. # es-app/assets/ES-DE_Info.plist accordingly.
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15 CACHE STRING "macOS deployment target") set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15 CACHE STRING "macOS deployment target")
# This optional variable is used for code signing the DMG installer. # This optional variable is used for code signing the DMG installer.
set(MACOS_CODESIGN_IDENTITY "" CACHE STRING "macOS code signing certificate identity") set(MACOS_CODESIGN_IDENTITY "" CACHE STRING "macOS code signing certificate identity")
endif() endif()
project(emulationstation-de) project(es-de)
# Application version, update this when making a new release. # Application version, update this when making a new release.
set(ES_VERSION 3.0.0-alpha) set(ES_VERSION 3.0.0-alpha)
@ -157,12 +157,12 @@ endif()
if(CMAKE_CXX_COMPILER_ID MATCHES Clang) if(CMAKE_CXX_COMPILER_ID MATCHES Clang)
message("-- Compiler is Clang/LLVM") message("-- Compiler is Clang/LLVM")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0.0) if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0.0)
message(SEND_ERROR "You need at least Clang 5.0.0 to compile EmulationStation-DE") message(SEND_ERROR "You need at least Clang 5.0.0 to compile ES-DE")
endif() endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES GNU) elseif(CMAKE_CXX_COMPILER_ID MATCHES GNU)
message("-- Compiler is GNU/GCC") message("-- Compiler is GNU/GCC")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.1) if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.1)
message(SEND_ERROR "You need at least GCC 7.1 to compile EmulationStation-DE") message(SEND_ERROR "You need at least GCC 7.1 to compile ES-DE")
endif() endif()
if(WIN32) if(WIN32)
set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}") set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}")
@ -229,8 +229,8 @@ if(EMSCRIPTEN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -pthread") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -pthread")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s INITIAL_MEMORY=33554432 -s ALLOW_MEMORY_GROWTH=1 -s WASM=1 -s ASSERTIONS=1 -s EXIT_RUNTIME=1 -s USE_SDL=2 \ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s INITIAL_MEMORY=33554432 -s ALLOW_MEMORY_GROWTH=1 -s WASM=1 -s ASSERTIONS=1 -s EXIT_RUNTIME=1 -s USE_SDL=2 \
-pthread -s PTHREAD_POOL_SIZE=4 -s DEMANGLE_SUPPORT=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ASYNCIFY \ -pthread -s PTHREAD_POOL_SIZE=4 -s DEMANGLE_SUPPORT=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ASYNCIFY \
--preload-file ${PROJECT_SOURCE_DIR}/resources@/home/web_user/.emulationstation/resources/ \ --preload-file ${PROJECT_SOURCE_DIR}/resources@/home/web_user/ES-DE/resources/ \
--preload-file ${PROJECT_SOURCE_DIR}/themes/slate-es-de@/home/web_user/.emulationstation/themes/slate-es-de/ \ --preload-file ${PROJECT_SOURCE_DIR}/themes/slate-es-de@/home/web_user/ES-DE/themes/slate-es-de/ \
--preload-file ${PROJECT_SOURCE_DIR}/ROMs@/home/web_user/ROMs/") --preload-file ${PROJECT_SOURCE_DIR}/ROMs@/home/web_user/ROMs/")
endif() endif()
@ -636,7 +636,7 @@ endif()
if(APPLE) if(APPLE)
# See es-app/CMakeLists.txt for an explation for why an extra "Resources" directory # See es-app/CMakeLists.txt for an explation for why an extra "Resources" directory
# has been added to the install prefix. # has been added to the install prefix.
set(CMAKE_INSTALL_PREFIX "/Applications/EmulationStation Desktop Edition.app/Contents/Resources") set(CMAKE_INSTALL_PREFIX "/Applications/ES-DE.app/Contents/Resources")
# Set the same rpath links for the install executable as for the build executable. # Set the same rpath links for the install executable as for the build executable.
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)

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@ -7,12 +7,12 @@
# Also contains the application packaging configuration. # Also contains the application packaging configuration.
# #
project(emulationstation-de) project(es-de)
set(ES_HEADERS set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/ApplicationUpdater.h ${CMAKE_CURRENT_SOURCE_DIR}/src/ApplicationUpdater.h
${CMAKE_CURRENT_SOURCE_DIR}/src/ApplicationVersion.h
${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.h ${CMAKE_CURRENT_SOURCE_DIR}/src/CollectionSystemsManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/EmulationStation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileFilterIndex.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h ${CMAKE_CURRENT_SOURCE_DIR}/src/FileSorts.h
@ -112,7 +112,7 @@ set(ES_SOURCES
) )
if(WIN32) if(WIN32)
LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.rc) LIST(APPEND ES_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.rc)
endif() endif()
#--------------------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------------------
@ -121,31 +121,31 @@ endif()
# Define target. # Define target.
if(APPLE) if(APPLE)
include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
add_executable(EmulationStation ${ES_SOURCES} ${ES_HEADERS}) add_executable(ES-DE ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(EmulationStation ${COMMON_LIBRARIES} es-core) target_link_libraries(ES-DE ${COMMON_LIBRARIES} es-core)
set_target_properties(EmulationStation PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE) set_target_properties(ES-DE PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
if(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 15.0.0) if(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 15.0.0)
target_link_options(EmulationStation PRIVATE LINKER:-no_warn_duplicate_libraries) target_link_options(ES-DE PRIVATE LINKER:-no_warn_duplicate_libraries)
endif() endif()
elseif(WIN32) elseif(WIN32)
include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
add_executable(EmulationStation WIN32 ${ES_SOURCES} ${ES_HEADERS}) add_executable(ES-DE WIN32 ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(EmulationStation ${COMMON_LIBRARIES} es-core) target_link_libraries(ES-DE ${COMMON_LIBRARIES} es-core)
set_target_properties(EmulationStation PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE) set_target_properties(ES-DE PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
elseif(ANDROID) elseif(ANDROID)
include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
add_library(main MODULE ${ES_SOURCES} ${ES_HEADERS}) add_library(main MODULE ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(main PRIVATE ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core es-pdf-convert) target_link_libraries(main PRIVATE ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core es-pdf-convert)
else() else()
include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src) include_directories(${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/src)
add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS}) add_executable(es-de ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(emulationstation ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core) target_link_libraries(es-de ${COMMON_LIBRARIES} ${CMAKE_DL_LIBS} es-core)
set_target_properties(emulationstation PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE) set_target_properties(es-de PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
endif() endif()
# Setup for installation and package generation. # Setup for installation and package generation.
if(WIN32) if(WIN32)
install(TARGETS EmulationStation RUNTIME DESTINATION .) install(TARGETS ES-DE RUNTIME DESTINATION .)
install(TARGETS es-pdf-convert RUNTIME DESTINATION es-pdf-converter) install(TARGETS es-pdf-convert RUNTIME DESTINATION es-pdf-converter)
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC) if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .) set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .)
@ -278,10 +278,10 @@ elseif(APPLE)
# So an extra 'Resources' directory was added to the CMAKE_INSTALL_PREFIX variable as well # So an extra 'Resources' directory was added to the CMAKE_INSTALL_PREFIX variable as well
# to compensate for this. It's a bad solution to the problem and there must surely be a # to compensate for this. It's a bad solution to the problem and there must surely be a
# better way to fix this. # better way to fix this.
install(TARGETS EmulationStation RUNTIME DESTINATION ../MacOS) install(TARGETS ES-DE RUNTIME DESTINATION ../MacOS)
install(TARGETS es-pdf-convert RUNTIME DESTINATION ../MacOS) install(TARGETS es-pdf-convert RUNTIME DESTINATION ../MacOS)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns DESTINATION ../Resources) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns DESTINATION ../Resources)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist DESTINATION .. RENAME Info.plist) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_Info.plist DESTINATION .. RENAME Info.plist)
set(APPLE_DYLIB_PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE set(APPLE_DYLIB_PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE GROUP_READ GROUP_EXECUTE
@ -330,33 +330,33 @@ elseif(APPLE)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de DESTINATION ../Resources/themes) install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de DESTINATION ../Resources/themes)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ../Resources) install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses DESTINATION ../Resources)
elseif(NOT ANDROID) elseif(NOT ANDROID)
install(TARGETS emulationstation RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin) install(TARGETS es-de RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
install(TARGETS es-pdf-convert RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin) install(TARGETS es-pdf-convert RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
if(CMAKE_SYSTEM_NAME MATCHES Linux) if(CMAKE_SYSTEM_NAME MATCHES Linux)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.6.gz install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/es-de.6.gz
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man6) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man6)
else() else()
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/emulationstation.6.gz install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/es-de.6.gz
DESTINATION ${CMAKE_INSTALL_PREFIX}/man/man6) DESTINATION ${CMAKE_INSTALL_PREFIX}/man/man6)
endif() endif()
install(FILES ${CMAKE_SOURCE_DIR}/LICENSE install(FILES ${CMAKE_SOURCE_DIR}/LICENSE
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.desktop install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.svg install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.svg install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.emulationstation-de.appdata.xml install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/org.es_de.frontend.appdata.xml
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/metainfo) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/metainfo)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses install(DIRECTORY ${CMAKE_SOURCE_DIR}/licenses
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/modern-es-de
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation/themes) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de/themes)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de install(DIRECTORY ${CMAKE_SOURCE_DIR}/themes/slate-es-de
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation/themes) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de/themes)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/emulationstation) DESTINATION ${CMAKE_INSTALL_PREFIX}/share/es-de)
endif() endif()
include(InstallRequiredSystemLibraries) include(InstallRequiredSystemLibraries)
@ -364,17 +364,17 @@ include(InstallRequiredSystemLibraries)
#--------------------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------------------
# General CPack settings. # General CPack settings.
set(CPACK_PACKAGE_NAME emulationstation-de) set(CPACK_PACKAGE_NAME es-de)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Emulator frontend") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Emulator frontend")
set(CPACK_PACKAGE_DESCRIPTION "EmulationStation Desktop Edition (ES-DE) is a frontend for browsing and launching games from your multi-platform game collection.") set(CPACK_PACKAGE_DESCRIPTION "ES-DE (EmulationStation Desktop Edition) is a frontend for browsing and launching games from your multi-platform game collection.")
set(CPACK_PACKAGE_VERSION ${ES_VERSION}) set(CPACK_PACKAGE_VERSION ${ES_VERSION})
if(APPLE) if(APPLE)
# Shorter line length license file to be able to fit inside the drag-and-drop installer window without introducing extra line breaks. # Shorter line length license file to be able to fit inside the drag-and-drop installer window without introducing extra line breaks.
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_LICENSE_macOS) set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_LICENSE_macOS)
elseif(WIN32) elseif(WIN32)
# The installer window looks a bit different on Windows so a specific file for this OS is required. # The installer window looks a bit different on Windows so a specific file for this OS is required.
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_LICENSE_Windows) set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_LICENSE_Windows)
else() else()
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/LICENSE) set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/LICENSE)
endif() endif()
@ -390,40 +390,40 @@ endif()
# Settings per operating system and generator type. # Settings per operating system and generator type.
if(APPLE) if(APPLE)
set(CPACK_GENERATOR Bundle) set(CPACK_GENERATOR Bundle)
set(CPACK_PACKAGE_FILE_NAME EmulationStation-DE-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}) set(CPACK_PACKAGE_FILE_NAME ES-DE_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE})
set(CPACK_DMG_VOLUME_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}") set(CPACK_DMG_VOLUME_NAME "ES-DE ${CPACK_PACKAGE_VERSION}")
set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns) set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns)
set(CPACK_DMG_DS_STORE ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_DS_Store) set(CPACK_DMG_DS_STORE ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_DS_Store)
set(CPACK_BUNDLE_NAME "EmulationStation Desktop Edition") set(CPACK_BUNDLE_NAME "ES-DE")
set(CPACK_BUNDLE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE.icns) set(CPACK_BUNDLE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.icns)
set(CPACK_BUNDLE_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation-DE_Info.plist) set(CPACK_BUNDLE_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE_Info.plist)
if(MACOS_CODESIGN_IDENTITY) if(MACOS_CODESIGN_IDENTITY)
set(CPACK_BUNDLE_APPLE_CERT_APP "Developer ID Application: ${MACOS_CODESIGN_IDENTITY}") set(CPACK_BUNDLE_APPLE_CERT_APP "Developer ID Application: ${MACOS_CODESIGN_IDENTITY}")
set(CPACK_BUNDLE_APPLE_CODESIGN_PARAMETER "--deep --force --options runtime") set(CPACK_BUNDLE_APPLE_CODESIGN_PARAMETER "--deep --force --options runtime")
endif() endif()
elseif(WIN32) elseif(WIN32)
set(CPACK_GENERATOR NSIS) set(CPACK_GENERATOR NSIS)
set(CPACK_PACKAGE_FILE_NAME EmulationStation-DE-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}) set(CPACK_PACKAGE_FILE_NAME ES-DE_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE})
set(CPACK_PACKAGE_INSTALL_DIRECTORY EmulationStation-DE) set(CPACK_PACKAGE_INSTALL_DIRECTORY ES-DE)
set(CPACK_PACKAGE_EXECUTABLES EmulationStation EmulationStation) set(CPACK_PACKAGE_EXECUTABLES ES-DE ES-DE)
set(CPACK_NSIS_INSTALL_ROOT ${PROGRAMFILES64}) set(CPACK_NSIS_INSTALL_ROOT ${PROGRAMFILES64})
set(CPACK_NSIS_EXECUTABLES_DIRECTORY .) set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
set(CPACK_NSIS_MUI_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/EmulationStation.ico) set(CPACK_NSIS_MUI_ICON ${CMAKE_CURRENT_SOURCE_DIR}/assets/ES-DE.ico)
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON) set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
set(CPACK_NSIS_DISPLAY_NAME "EmulationStation Desktop Edition ${CPACK_PACKAGE_VERSION}") set(CPACK_NSIS_DISPLAY_NAME "ES-DE ${CPACK_PACKAGE_VERSION}")
set(CPACK_NSIS_PACKAGE_NAME "EmulationStation Desktop Edition") set(CPACK_NSIS_PACKAGE_NAME "ES-DE")
set(CPACK_NSIS_INSTALLED_ICON_NAME EmulationStation.exe) set(CPACK_NSIS_INSTALLED_ICON_NAME ES-DE.exe)
set(CPACK_NSIS_WELCOME_TITLE "EmulationStation Desktop Edition Installer") set(CPACK_NSIS_WELCOME_TITLE "ES-DE Installer")
set(CPACK_NSIS_FINISH_TITLE "EmulationStation Desktop Edition Installation Completed") set(CPACK_NSIS_FINISH_TITLE "ES-DE Installation Completed")
set(CPACK_NSIS_MANIFEST_DPI_AWARE ON) set(CPACK_NSIS_MANIFEST_DPI_AWARE ON)
set(CPACK_NSIS_MENU_LINKS "https://es-de.org" "ES-DE Website" "https://es-de.org" "Please Donate") set(CPACK_NSIS_MENU_LINKS "https://es-de.org" "ES-DE Website" "https://es-de.org" "Please Donate")
else() else()
set(CPACK_PACKAGE_INSTALL_DIRECTORY emulationstation_${CMAKE_PACKAGE_VERSION}) set(CPACK_PACKAGE_INSTALL_DIRECTORY es-de_${CMAKE_PACKAGE_VERSION})
set(CPACK_PACKAGE_EXECUTABLES emulationstation emulationstation) set(CPACK_PACKAGE_EXECUTABLES es-de es-de)
if(LINUX_CPACK_GENERATOR MATCHES DEB) if(LINUX_CPACK_GENERATOR MATCHES DEB)
set(CPACK_GENERATOR DEB) set(CPACK_GENERATOR DEB)
endif() endif()
set(CPACK_DEBIAN_FILE_NAME emulationstation-de-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.deb) set(CPACK_DEBIAN_FILE_NAME es-de_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.deb)
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Leon Styhre <info@es-de.org>") set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Leon Styhre <info@es-de.org>")
set(CPACK_DEBIAN_PACKAGE_HOMEPAGE https://es-de.org) set(CPACK_DEBIAN_PACKAGE_HOMEPAGE https://es-de.org)
set(CPACK_DEBIAN_PACKAGE_SECTION games) set(CPACK_DEBIAN_PACKAGE_SECTION games)
@ -432,7 +432,7 @@ else()
if(LINUX_CPACK_GENERATOR MATCHES RPM) if(LINUX_CPACK_GENERATOR MATCHES RPM)
set(CPACK_GENERATOR RPM) set(CPACK_GENERATOR RPM)
endif() endif()
set(CPACK_RPM_FILE_NAME emulationstation-de-${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.rpm) set(CPACK_RPM_FILE_NAME es-de_${CPACK_PACKAGE_VERSION}-${CPU_ARCHITECTURE}.rpm)
set(CPACK_RPM_PACKAGE_DESCRIPTION ${CPACK_PACKAGE_DESCRIPTION}) set(CPACK_RPM_PACKAGE_DESCRIPTION ${CPACK_PACKAGE_DESCRIPTION})
set(CPACK_RPM_PACKAGE_LICENSE MIT) set(CPACK_RPM_PACKAGE_LICENSE MIT)
list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX}) list(APPEND CPACK_RPM_EXCLUDE_FROM_AUTO_FILELIST_ADDITION ${CMAKE_INSTALL_PREFIX})

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@ -1,4 +1,4 @@
#include "EmulationStation.h" #include "ApplicationVersion.h"
#include "windows.h" #include "windows.h"
@ -21,13 +21,13 @@ BEGIN
BEGIN BEGIN
VALUE "Comments", "\0" VALUE "Comments", "\0"
VALUE "CompanyName", "es-de.org\0" VALUE "CompanyName", "es-de.org\0"
VALUE "FileDescription", "EmulationStation\0" VALUE "FileDescription", "ES-DE\0"
VALUE "FileVersion", RESOURCE_VERSION_STRING VALUE "FileVersion", RESOURCE_VERSION_STRING
VALUE "InternalName", "emulationstation.exe\0" VALUE "InternalName", "ES-DE.exe\0"
VALUE "LegalCopyright", "Copyright (c) 2020-2023 Leon Styhre\0" VALUE "LegalCopyright", "Copyright (c) 2020-2024 Leon Styhre\0"
VALUE "LegalTrademarks", "\0" VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "emulationstation.exe\0" VALUE "OriginalFilename", "ES-DE.exe\0"
VALUE "ProductName", "EmulationStation\0" VALUE "ProductName", "ES-DE\0"
VALUE "ProductVersion", PROGRAM_VERSION_STRING VALUE "ProductVersion", PROGRAM_VERSION_STRING
END END
END END
@ -37,4 +37,4 @@ BEGIN
END END
END END
IDI_ES_LOGO ICON DISCARDABLE "EmulationStation.ico" IDI_ES_LOGO ICON DISCARDABLE "ES-DE.ico"

View file

@ -3,19 +3,19 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>org.es-de.EmulationStation</string> <string>org.es-de.Frontend</string>
<key>CFBundleDevelopmentRegion</key> <key>CFBundleDevelopmentRegion</key>
<string>English</string> <string>English</string>
<key>CFBundleDisplayName</key> <key>CFBundleDisplayName</key>
<string>EmulationStation Desktop Edition</string> <string>ES-DE</string>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>EmulationStation</string> <string>ES-DE</string>
<key>CFBundleGetInfoString</key> <key>CFBundleGetInfoString</key>
<string>EmulationStation Desktop Edition 3.0.0</string> <string>ES-DE 3.0.0</string>
<key>CFBundleIconFile</key> <key>CFBundleIconFile</key>
<string>EmulationStation-DE.icns</string> <string>ES-DE.icns</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>EmulationStation Desktop Edition</string> <string>ES-DE</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
@ -37,9 +37,9 @@
<key>NSPrincipalClass</key> <key>NSPrincipalClass</key>
<string>NSApplication</string> <string>NSApplication</string>
<key>NSMainNibFile</key> <key>NSMainNibFile</key>
<string>EmulationStation</string> <string>ES-DE</string>
<key>NSHumanReadableCopyright</key> <key>NSHumanReadableCopyright</key>
<string>Copyright (c) 2020-2023 Leon Styhre <string>Copyright (c) 2020-2024 Leon Styhre
Copyright (c) 2014 Alec Lofquist Copyright (c) 2014 Alec Lofquist
Licensed under the MIT license</string> Licensed under the MIT license</string>
</dict> </dict>

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@ -1,4 +1,4 @@
Copyright (c) 2020-2023 Leon Styhre Copyright (c) 2020-2024 Leon Styhre
Copyright (c) 2014 Alec Lofquist Copyright (c) 2014 Alec Lofquist
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy

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@ -1,4 +1,4 @@
Copyright (c) 2020-2023 Leon Styhre Copyright (c) 2020-2024 Leon Styhre
Copyright (c) 2014 Alec Lofquist Copyright (c) 2014 Alec Lofquist
Permission is hereby granted, free of charge, to any person Permission is hereby granted, free of charge, to any person

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@ -1,4 +1,4 @@
EmulationStation Desktop Edition (ES-DE) - Portable installation on Windows ES-DE (EmulationStation Desktop Edition) - Portable installation on Windows
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
ES-DE release: ES-DE release:
@ -15,18 +15,18 @@ New installation:
1) The ROMs_ALL directory contains all the systems that ES-DE supports, but to decrease application startup time only copy the folders you need to the ROMs directory 1) The ROMs_ALL directory contains all the systems that ES-DE supports, but to decrease application startup time only copy the folders you need to the ROMs directory
2) Place your games into their respective folders in the ROMs directory tree 2) Place your games into their respective folders in the ROMs directory tree
3) Place your emulators inside the Emulators directory 3) Place your emulators inside the Emulators directory
4) Start ES-DE using EmulationStation.exe and enjoy some retrogaming! 4) Start ES-DE using ES-DE.exe and enjoy some retrogaming!
Upgrading from an older release: Upgrading from an older release:
1) Rename your old EmulationStation-DE directory, for example to EmulationStation-DE_OLD 1) Rename your old ES-DE directory, for example to ES-DE_OLD
2) Move your games from EmulationStation-DE_OLD\ROMs\ to EmulationStation-DE\ROMs\ 2) Move your games from ES-DE_OLD\ROMs\ to ES-DE\ROMs\
3) Move your emulators from EmulationStation-DE_OLD\Emulators\ to EmulationStation-DE\Emulators\ 3) Move your emulators from ES-DE_OLD\Emulators\ to ES-DE\Emulators\
4) Move the contents of EmulationStation-DE_OLD\.emulationstation\ to EmulationStation-DE\.emulationstation\ 4) Move the contents of ES-DE_OLD\ES-DE\ to ES-DE\ES-DE\
This last step includes your settings, custom collections, custom systems, scraped/downloaded media, gamelist.xml files, scripts and themes This last step includes your settings, custom collections, custom systems, scraped/downloaded media, gamelist.xml files, scripts and themes
5) Update your themes using the theme downloader to get support for all the latest systems and features 5) Update your themes using the theme downloader to get support for all the latest systems and features
In case of issues, check .emulationstation\es_log.txt for clues as to what went wrong. In case of issues, check ES-DE\es_log.txt for clues as to what went wrong.
Enabling the "Debug mode" setting in the "Other settings" menu or starting EmulationStation.exe with the --debug flag will provide additional details. Enabling the "Debug mode" setting in the "Other settings" menu or starting ES-DE.exe with the --debug flag will provide additional details.
Refer to the FAQ and user guide for more detailed instructions and documentation: Refer to the FAQ and user guide for more detailed instructions and documentation:
https://gitlab.com/es-de/emulationstation-de/-/blob/master/FAQ.md https://gitlab.com/es-de/emulationstation-de/-/blob/master/FAQ.md

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application"> <component type="desktop-application">
<id>org.es_de.emulationstation-de</id> <id>org.es_de.frontend</id>
<name>EmulationStation Desktop Edition</name> <name>ES-DE</name>
<summary>Emulator frontend</summary> <summary>Emulator frontend</summary>
<description> <description>
<p>EmulationStation Desktop Edition (ES-DE) is a frontend for browsing and <p>ES-DE (EmulationStation Desktop Edition) is a frontend for browsing and
launching games from your multi-platform game collection.</p> launching games from your multi-platform game collection.</p>
</description> </description>
<launchable type="desktop-id">org.es_de.emulationstation-de.desktop</launchable> <launchable type="desktop-id">org.es_de.frontend.desktop</launchable>
<categories> <categories>
<category>Game</category> <category>Game</category>
<category>Emulator</category> <category>Emulator</category>

View file

@ -1,12 +1,12 @@
[Desktop Entry] [Desktop Entry]
Version=1.0 Version=1.0
Exec=emulationstation Exec=es-de
Icon=org.es_de.emulationstation-de Icon=org.es_de.frontend
Terminal=false Terminal=false
Type=Application Type=Application
StartupNotify=true StartupNotify=true
Hidden=false Hidden=false
Categories=Game;Emulator; Categories=Game;Emulator;
Name=EmulationStation Desktop Edition Name=ES-DE
GenericName=Emulator Frontend GenericName=Emulator Frontend
Keywords=emulator;emulation;front-end;frontend; Keywords=emulator;emulation;front-end;frontend;

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@ -1,16 +1,16 @@
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# org.es_de.emulationstation-de.yml # org.es_de.frontend.yml
# #
# Flatpak manifest file for use with flatpak-builder. # Flatpak manifest file for use with flatpak-builder.
# #
app-id: org.es_de.emulationstation-de app-id: org.es_de.frontend-de
sdk: org.freedesktop.Sdk sdk: org.freedesktop.Sdk
runtime: org.freedesktop.Platform runtime: org.freedesktop.Platform
runtime-version: '21.08' runtime-version: '21.08'
command: emulationstation command: es-de
finish-args: finish-args:
- --share=ipc - --share=ipc
- --socket=x11 - --socket=x11

View file

@ -9,7 +9,7 @@
#include "ApplicationUpdater.h" #include "ApplicationUpdater.h"
#include "EmulationStation.h" #include "ApplicationVersion.h"
#include "Log.h" #include "Log.h"
#include "Settings.h" #include "Settings.h"
#include "resources/ResourceManager.h" #include "resources/ResourceManager.h"

View file

@ -1,12 +1,11 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation.h // ES-DE
// // ApplicationVersion.h
// Version and build information.
// //
#ifndef ES_APP_EMULATION_STATION_H #ifndef ES_APP_APPLICATION_VERSION_H
#define ES_APP_EMULATION_STATION_H #define ES_APP_APPLICATION_VERSION_H
// These numbers and strings need to be manually updated for a new version. // These numbers and strings need to be manually updated for a new version.
// Do this version number update as the very last commit for the new release version. // Do this version number update as the very last commit for the new release version.
@ -23,4 +22,4 @@
#define RESOURCE_VERSION_STRING "3,0,0\0" #define RESOURCE_VERSION_STRING "3,0,0\0"
#define RESOURCE_VERSION PROGRAM_VERSION_MAJOR, PROGRAM_VERSION_MINOR, PROGRAM_VERSION_MAINTENANCE #define RESOURCE_VERSION PROGRAM_VERSION_MAJOR, PROGRAM_VERSION_MINOR, PROGRAM_VERSION_MAINTENANCE
#endif // ES_APP_EMULATION_STATION_H #endif // ES_APP_APPLICATION_VERSION_H

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// GuiApplicationUpdater.cpp // GuiApplicationUpdater.cpp
// //
// Installs application updates. // Installs application updates.
@ -9,7 +9,7 @@
#include "guis/GuiApplicationUpdater.h" #include "guis/GuiApplicationUpdater.h"
#include "EmulationStation.h" #include "ApplicationVersion.h"
#include "guis/GuiTextEditKeyboardPopup.h" #include "guis/GuiTextEditKeyboardPopup.h"
#include "guis/GuiTextEditPopup.h" #include "guis/GuiTextEditPopup.h"
#include "utils/PlatformUtil.h" #include "utils/PlatformUtil.h"

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// GuiApplicationUpdater.h // GuiApplicationUpdater.h
// //
// Installs application updates. // Installs application updates.

View file

@ -14,8 +14,8 @@
#include <winsock2.h> #include <winsock2.h>
#endif #endif
#include "ApplicationVersion.h"
#include "CollectionSystemsManager.h" #include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "FileFilterIndex.h" #include "FileFilterIndex.h"
#include "FileSorts.h" #include "FileSorts.h"
#include "Scripting.h" #include "Scripting.h"
@ -73,12 +73,12 @@ GuiMenu::GuiMenu()
if (!Settings::getInstance()->getBool("ForceKiosk") && if (!Settings::getInstance()->getBool("ForceKiosk") &&
Settings::getInstance()->getString("UIMode") != "kiosk") { Settings::getInstance()->getString("UIMode") != "kiosk") {
#if defined(__APPLE__) #if defined(__APPLE__)
addEntry("QUIT EMULATIONSTATION", mMenuColorPrimary, false, [this] { openQuitMenu(); }); addEntry("QUIT ES-DE", mMenuColorPrimary, false, [this] { openQuitMenu(); });
#else #else
if (Settings::getInstance()->getBool("ShowQuitMenu")) if (Settings::getInstance()->getBool("ShowQuitMenu"))
addEntry("QUIT", mMenuColorPrimary, true, [this] { openQuitMenu(); }); addEntry("QUIT", mMenuColorPrimary, true, [this] { openQuitMenu(); });
else else
addEntry("QUIT EMULATIONSTATION", mMenuColorPrimary, false, [this] { openQuitMenu(); }); addEntry("QUIT ES-DE", mMenuColorPrimary, false, [this] { openQuitMenu(); });
#endif #endif
} }
@ -1789,8 +1789,8 @@ void GuiMenu::openQuitMenu()
}, },
"NO", nullptr)); "NO", nullptr));
}); });
auto quitText = std::make_shared<TextComponent>( auto quitText = std::make_shared<TextComponent>("QUIT ES-DE", Font::get(FONT_SIZE_MEDIUM),
"QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); mMenuColorPrimary);
quitText->setSelectable(true); quitText->setSelectable(true);
row.addElement(quitText, true); row.addElement(quitText, true);
s->addRow(row); s->addRow(row);
@ -1840,10 +1840,10 @@ void GuiMenu::addVersionInfo()
mVersion.setColor(mMenuColorTertiary); mVersion.setColor(mMenuColorTertiary);
#if defined(IS_PRERELEASE) #if defined(IS_PRERELEASE)
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING) + mVersion.setText("ES-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING) + " (Built " +
" (Built " + __DATE__ + ")"); __DATE__ + ")");
#else #else
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING)); mVersion.setText("ES-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
#endif #endif
mVersion.setHorizontalAlignment(ALIGN_CENTER); mVersion.setHorizontalAlignment(ALIGN_CENTER);

View file

@ -8,7 +8,7 @@
#include "guis/GuiThemeDownloader.h" #include "guis/GuiThemeDownloader.h"
#include "EmulationStation.h" #include "ApplicationVersion.h"
#include "ThemeData.h" #include "ThemeData.h"
#include "components/MenuComponent.h" #include "components/MenuComponent.h"
#include "resources/ResourceManager.h" #include "resources/ResourceManager.h"

View file

@ -13,9 +13,9 @@
// //
#include "ApplicationUpdater.h" #include "ApplicationUpdater.h"
#include "ApplicationVersion.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "CollectionSystemsManager.h" #include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "InputManager.h" #include "InputManager.h"
#include "Log.h" #include "Log.h"
#include "MameNames.h" #include "MameNames.h"
@ -385,15 +385,15 @@ bool parseArguments(const std::vector<std::string>& arguments)
Log::setReportingLevel(LogDebug); Log::setReportingLevel(LogDebug);
} }
else if (arguments[i] == "--version" || arguments[i] == "-v") { else if (arguments[i] == "--version" || arguments[i] == "-v") {
std::cout << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r" std::cout << "ES-DE v" << PROGRAM_VERSION_STRING << " (r"
<< PROGRAM_RELEASE_NUMBER << ")\n"; << PROGRAM_RELEASE_NUMBER << ")\n";
return false; return false;
} }
else if (arguments[i] == "--help" || arguments[i] == "-h") { else if (arguments[i] == "--help" || arguments[i] == "-h") {
std::cout << std::cout <<
// clang-format off // clang-format off
"Usage: emulationstation [options]\n" "Usage: es-de [options]\n"
"EmulationStation Desktop Edition, Emulator Frontend\n\n" "ES-DE (EmulationStation Desktop Edition), Emulator Frontend\n\n"
"Options:\n" "Options:\n"
" --display [1 to 4] Display/monitor to use\n" " --display [1 to 4] Display/monitor to use\n"
" --resolution [width] [height] Application resolution\n" " --resolution [width] [height] Application resolution\n"
@ -428,7 +428,7 @@ bool parseArguments(const std::vector<std::string>& arguments)
else { else {
const std::string argUnknown {arguments[i]}; const std::string argUnknown {arguments[i]};
std::cout << "Unknown option '" << argUnknown << "'.\n"; std::cout << "Unknown option '" << argUnknown << "'.\n";
std::cout << "Try 'emulationstation --help' for more information.\n"; std::cout << "Try 'es-de --help' for more information.\n";
return false; return false;
} }
} }
@ -540,7 +540,7 @@ int main(int argc, char* argv[])
// macOS which forces a restore of the previous window state. The problem is that this // macOS which forces a restore of the previous window state. The problem is that this
// removes the splash screen on startup and it may have other adverse effects as well. // removes the splash screen on startup and it may have other adverse effects as well.
std::string saveStateDir {Utils::FileSystem::expandHomePath( std::string saveStateDir {Utils::FileSystem::expandHomePath(
"~/Library/Saved Application State/org.es-de.EmulationStation.savedState")}; "~/Library/Saved Application State/org.es-de.Frontend.savedState")};
// Deletion of the state files should normally not be required as there shouldn't be any // Deletion of the state files should normally not be required as there shouldn't be any
// files to begin with. But maybe the files can still be created for unknown reasons // files to begin with. But maybe the files can still be created for unknown reasons
// as macOS really really loves to restore windows. Let's therefore include this deletion // as macOS really really loves to restore windows. Let's therefore include this deletion
@ -623,7 +623,7 @@ int main(int argc, char* argv[])
// Start the logger. // Start the logger.
Log::init(); Log::init();
Log::open(); Log::open();
LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r" LOG(LogInfo) << "ES-DE v" << PROGRAM_VERSION_STRING << " (r"
<< PROGRAM_RELEASE_NUMBER << "), built " << PROGRAM_BUILT_STRING; << PROGRAM_RELEASE_NUMBER << "), built " << PROGRAM_BUILT_STRING;
if (portableMode) { if (portableMode) {
LOG(LogInfo) << "Running in portable mode"; LOG(LogInfo) << "Running in portable mode";
@ -639,7 +639,7 @@ int main(int argc, char* argv[])
if (createSystemDirectories) { if (createSystemDirectories) {
if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug")) if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug"))
std::cout << "System directories successfully created" << std::endl; std::cout << "System directories successfully created" << std::endl;
LOG(LogInfo) << "EmulationStation cleanly shutting down"; LOG(LogInfo) << "ES-DE cleanly shutting down";
#if defined(_WIN64) #if defined(_WIN64)
FreeConsole(); FreeConsole();
#endif #endif
@ -1042,7 +1042,7 @@ int main(int argc, char* argv[])
Utils::Platform::processQuitMode(); Utils::Platform::processQuitMode();
LOG(LogInfo) << "EmulationStation cleanly shutting down"; LOG(LogInfo) << "ES-DE cleanly shutting down";
#if defined(_WIN64) #if defined(_WIN64)
FreeConsole(); FreeConsole();

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// ScreenScraper.cpp // ScreenScraper.cpp
// //
// Functions specifically for scraping from screenscraper.fr // Functions specifically for scraping from screenscraper.fr

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// ScreenScraper.h // ScreenScraper.h
// //
// Functions specifically for scraping from screenscraper.fr // Functions specifically for scraping from screenscraper.fr
@ -10,7 +10,7 @@
#ifndef ES_APP_SCRAPERS_SCREEN_SCRAPER_H #ifndef ES_APP_SCRAPERS_SCREEN_SCRAPER_H
#define ES_APP_SCRAPERS_SCREEN_SCRAPER_H #define ES_APP_SCRAPERS_SCREEN_SCRAPER_H
#include "EmulationStation.h" #include "ApplicationVersion.h"
#include "scrapers/Scraper.h" #include "scrapers/Scraper.h"
namespace pugi namespace pugi

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// ViewController.cpp // ViewController.cpp
// //
// Handles overall system navigation including animations and transitions. // Handles overall system navigation including animations and transitions.
@ -140,7 +140,7 @@ void ViewController::setMenuColors()
void ViewController::legacyAppDataDialog() void ViewController::legacyAppDataDialog()
{ {
const std::string upgradeMessage { const std::string upgradeMessage {
"IN ES-DE 3.0 THE APPLICATION DATA DIRECTORY HAS CHANGED FROM \".emulationstation\" to " "AS OF ES-DE 3.0 THE APPLICATION DATA DIRECTORY HAS CHANGED FROM \".emulationstation\" to "
"\"ES-DE\"\nPLEASE RENAME YOUR CURRENT DATA DIRECTORY:\n" + "\"ES-DE\"\nPLEASE RENAME YOUR CURRENT DATA DIRECTORY:\n" +
Utils::FileSystem::getAppDataDirectory().string() + "\nTO THE FOLLOWING:\n" + Utils::FileSystem::getAppDataDirectory().string() + "\nTO THE FOLLOWING:\n" +
Utils::FileSystem::getAppDataDirectory().parent_path().append("ES-DE").string()}; Utils::FileSystem::getAppDataDirectory().parent_path().append("ES-DE").string()};

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// ViewController.h // ViewController.h
// //
// Handles overall system navigation including animations and transitions. // Handles overall system navigation including animations and transitions.

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// Renderer.cpp // Renderer.cpp
// //
// Generic rendering functions. // Generic rendering functions.
@ -221,8 +221,7 @@ bool Renderer::createWindow()
windowFlags = SDL_WINDOW_OPENGL; windowFlags = SDL_WINDOW_OPENGL;
#endif #endif
if ((mSDLWindow = if ((mSDLWindow = SDL_CreateWindow("ES-DE", SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), mWindowWidth, SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), mWindowWidth,
mWindowHeight, windowFlags)) == nullptr) { mWindowHeight, windowFlags)) == nullptr) {
LOG(LogError) << "Couldn't create SDL window. " << SDL_GetError(); LOG(LogError) << "Couldn't create SDL window. " << SDL_GetError();
@ -250,7 +249,7 @@ bool Renderer::createWindow()
<< std::to_string(displayMode.w * scaleFactor) << "x" << std::to_string(displayMode.w * scaleFactor) << "x"
<< std::to_string(displayMode.h * scaleFactor) << ")"; << std::to_string(displayMode.h * scaleFactor) << ")";
LOG(LogInfo) << "Display refresh rate: " << std::to_string(displayMode.refresh_rate) << " Hz"; LOG(LogInfo) << "Display refresh rate: " << std::to_string(displayMode.refresh_rate) << " Hz";
LOG(LogInfo) << "EmulationStation resolution: " << std::to_string(sScreenWidth) << "x" LOG(LogInfo) << "Application resolution: " << std::to_string(sScreenWidth) << "x"
<< std::to_string(sScreenHeight) << " (physical resolution " << std::to_string(sScreenHeight) << " (physical resolution "
<< std::to_string(sScreenWidth * scaleFactor) << "x" << std::to_string(sScreenWidth * scaleFactor) << "x"
<< std::to_string(sScreenHeight * scaleFactor) << ")"; << std::to_string(sScreenHeight * scaleFactor) << ")";
@ -268,7 +267,7 @@ bool Renderer::createWindow()
LOG(LogInfo) << "Display resolution: " << std::to_string(displayMode.w) << "x" LOG(LogInfo) << "Display resolution: " << std::to_string(displayMode.w) << "x"
<< std::to_string(displayMode.h); << std::to_string(displayMode.h);
LOG(LogInfo) << "Display refresh rate: " << std::to_string(displayMode.refresh_rate) << " Hz"; LOG(LogInfo) << "Display refresh rate: " << std::to_string(displayMode.refresh_rate) << " Hz";
LOG(LogInfo) << "EmulationStation resolution: " << std::to_string(sScreenWidth) << "x" LOG(LogInfo) << "Application resolution: " << std::to_string(sScreenWidth) << "x"
<< std::to_string(sScreenHeight); << std::to_string(sScreenHeight);
#endif #endif

View file

@ -1,6 +1,6 @@
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
// //
// EmulationStation Desktop Edition // ES-DE
// Renderer.h // Renderer.h
// //
// Generic rendering functions. // Generic rendering functions.

View file

@ -241,14 +241,14 @@ bool RendererOpenGL::createContext()
#endif #endif
#if defined(USE_OPENGLES) #if defined(USE_OPENGLES)
LOG(LogInfo) << "EmulationStation renderer: OpenGL ES " << mMajorGLVersion << "." LOG(LogInfo) << "Application renderer: OpenGL ES " << mMajorGLVersion << "."
<< mMinorGLVersion; << mMinorGLVersion;
#else #else
#if defined(_WIN64) #if defined(_WIN64)
LOG(LogInfo) << "EmulationStation renderer: OpenGL " << mMajorGLVersion << "." LOG(LogInfo) << "Application renderer: OpenGL " << mMajorGLVersion << "."
<< mMinorGLVersion << " with GLEW"; << mMinorGLVersion << " with GLEW";
#else #else
LOG(LogInfo) << "EmulationStation renderer: OpenGL " << mMajorGLVersion << "." LOG(LogInfo) << "Application renderer: OpenGL " << mMajorGLVersion << "."
<< mMinorGLVersion; << mMinorGLVersion;
#endif #endif
#endif #endif

View file

@ -64,7 +64,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
return testExePath; return testExePath;
} }
// For missing resources, log an error and terminate the application. This should // For missing resources, log an error and terminate the application. This should
// indicate that we have a broken EmulationStation installation. If the argument // indicate that we have a broken ES-DE installation. If the argument
// terminateOnFailure is set to false though, then skip this step. // terminateOnFailure is set to false though, then skip this step.
else { else {
#endif #endif
@ -80,7 +80,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
#if !defined(__ANDROID__) #if !defined(__ANDROID__)
LOG(LogError) << testExePath; LOG(LogError) << testExePath;
#endif #endif
LOG(LogError) << "Has EmulationStation been properly installed?"; LOG(LogError) << "Has ES-DE been properly installed?";
Utils::Platform::emergencyShutdown(); Utils::Platform::emergencyShutdown();
} }
else { else {

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@ -470,7 +470,7 @@ namespace Utils
#if defined(__ANDROID__) #if defined(__ANDROID__)
return AndroidVariables::sInternalDataDirectory; return AndroidVariables::sInternalDataDirectory;
#elif defined(__unix__) #elif defined(__unix__)
return std::filesystem::path {installPrefix}.append("share").append("emulationstation"); return std::filesystem::path {installPrefix}.append("share").append("es-de");
#else #else
return std::filesystem::path {}; return std::filesystem::path {};
#endif #endif

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@ -48,7 +48,7 @@ int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmd
validArguments = false; validArguments = false;
if (!validArguments) { if (!validArguments) {
std::cout << "This binary is only intended to be executed by EmulationStation.exe (ES-DE)" std::cout << "This binary is only intended to be executed by ES-DE.exe"
<< std::endl; << std::endl;
exit(-1); exit(-1);
} }
@ -79,9 +79,9 @@ int main(int argc, char* argv[])
if (!validArguments) { if (!validArguments) {
#if defined(__APPLE__) #if defined(__APPLE__)
std::cout << "This binary is only intended to be executed by EmulationStation (ES-DE)" std::cout << "This binary is only intended to be executed by ES-DE"
#else #else
std::cout << "This binary is only intended to be executed by emulationstation (ES-DE)" std::cout << "This binary is only intended to be executed by es-de"
#endif #endif
<< std::endl; << std::endl;
exit(-1); exit(-1);

View file

@ -1,6 +1,6 @@
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# CMakeLists.txt (external) # CMakeLists.txt (external)
# #
# CMake configuration for bundled dependencies built in-tree. # CMake configuration for bundled dependencies built in-tree.

View file

@ -1,6 +1,6 @@
:: SPDX-License-Identifier: MIT :: SPDX-License-Identifier: MIT
:: ::
:: EmulationStation Desktop Edition :: ES-DE
:: Windows_dependencies_build_MSVC.bat :: Windows_dependencies_build_MSVC.bat
:: ::
:: Builds the external dependencies in-tree using MSVC. :: Builds the external dependencies in-tree using MSVC.

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# Windows_dependencies_build_MinGW.sh # Windows_dependencies_build_MinGW.sh
# #
# Builds the external dependencies in-tree. # Builds the external dependencies in-tree.

View file

@ -1,6 +1,6 @@
:: SPDX-License-Identifier: MIT :: SPDX-License-Identifier: MIT
:: ::
:: EmulationStation Desktop Edition :: ES-DE
:: Windows_dependencies_setup_MSVC.bat :: Windows_dependencies_setup_MSVC.bat
:: ::
:: Downloads and prepares the external dependencies for building in-tree using MSVC. :: Downloads and prepares the external dependencies for building in-tree using MSVC.

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# Windows_dependencies_setup_MinGW.sh # Windows_dependencies_setup_MinGW.sh
# #
# Downloads and prepares the external dependencies for building in-tree. # Downloads and prepares the external dependencies for building in-tree.

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# create_AppImage.sh # create_AppImage.sh
# #
# Runs the complete process of building a Linux AppImage. # Runs the complete process of building a Linux AppImage.
@ -72,22 +72,18 @@ make clean
make -j${JOBS} make -j${JOBS}
make install DESTDIR=AppDir make install DESTDIR=AppDir
cd AppDir cd AppDir
ln -s usr/bin/emulationstation AppRun ln -s usr/bin/es-de AppRun
ln -s usr/share/pixmaps/emulationstation.svg . ln -s usr/share/pixmaps/es-de.svg .
ln -s usr/share/applications/org.es_de.emulationstation-de.desktop . ln -s usr/share/applications/org.es_de.frontend.desktop .
ln -s emulationstation.svg .DirIcon ln -s es-de.svg .DirIcon
cd usr/bin cd usr/bin
ln -s ../share/emulationstation/resources . ln -s ../share/es-de/resources .
ln -s ../share/emulationstation/themes . ln -s ../share/es-de/themes .
cd ../../.. cd ../../..
./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir ./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0 cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
./appimagetool-x86_64.AppImage AppDir ./appimagetool-x86_64.AppImage AppDir
#VERSION=$(grep PROGRAM_VERSION_STRING es-app/src/EmulationStation.h | cut -f3 -d" " | sed s/\"//g) mv ES-DE-x86_64.AppImage ES-DE_x64.AppImage
#mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-${VERSION}-x64.AppImage echo -e "\nCreated AppImage ES-DE_x64.AppImage"
#echo -e "\nCreated AppImage EmulationStation-DE-${VERSION}-x64.AppImage"
mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64.AppImage
echo -e "\nCreated AppImage EmulationStation-DE-x64.AppImage"

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# create_AppImage_SteamDeck.sh # create_AppImage_SteamDeck.sh
# #
# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck. # Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
@ -72,18 +72,18 @@ make clean
make -j${JOBS} make -j${JOBS}
make install DESTDIR=AppDir make install DESTDIR=AppDir
cd AppDir cd AppDir
ln -s usr/bin/emulationstation AppRun ln -s usr/bin/es-de AppRun
ln -s usr/share/pixmaps/emulationstation.svg . ln -s usr/share/pixmaps/es-de.svg .
ln -s usr/share/applications/org.es_de.emulationstation-de.desktop . ln -s usr/share/applications/org.es_de.frontend.desktop .
ln -s emulationstation.svg .DirIcon ln -s es-de.svg .DirIcon
cd usr/bin cd usr/bin
ln -s ../share/emulationstation/resources . ln -s ../share/es-de/resources .
ln -s ../share/emulationstation/themes . ln -s ../share/es-de/themes .
cd ../../.. cd ../../..
./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir ./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0 cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
./appimagetool-x86_64.AppImage AppDir ./appimagetool-x86_64.AppImage AppDir
mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage mv ES-DE-x86_64.AppImage ES-DE_x64_SteamDeck.AppImage
echo -e "\nCreated AppImage EmulationStation-DE-x64_SteamDeck.AppImage" echo -e "\nCreated AppImage ES-DE_x64_SteamDeck.AppImage"

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# create_dummy_game_files.sh # create_dummy_game_files.sh
# #
# This script generates dummy files for each system in the ROM directory and is intended # This script generates dummy files for each system in the ROM directory and is intended

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# generate_man_page.sh # generate_man_page.sh
# #
# Generates the Unix manual page. # Generates the Unix manual page.
@ -18,25 +18,25 @@ if [ ! -f ../es-app/CMakeLists.txt ]; then
exit exit
fi fi
ESBINARY=../emulationstation ESBINARY=../es-de
TEMPFILE_INPUT=tempfile_input_$(date +%H%M%S) TEMPFILE_INPUT=tempfile_input_$(date +%H%M%S)
TEMPFILE_OUTPUT=tempfile_output_$(date +%H%M%S) TEMPFILE_OUTPUT=tempfile_output_$(date +%H%M%S)
TARGET_FILENAME=emulationstation.6 TARGET_FILENAME=es-de.6
MAN_INCLUDE=" MAN_INCLUDE="
[NAME] [NAME]
emulationstation - EmulationStation Desktop Edition es-de - ES-DE (EmulationStation Desktop Edition)
[DESCRIPTION] [DESCRIPTION]
EmulationStation Desktop Edition (ES-DE) is a frontend for browsing and launching games from your multi-platform game collection. ES-DE is a frontend for browsing and launching games from your multi-platform game collection.
[AUTHOR] [AUTHOR]
Leon Styhre (Desktop Edition) <https://es-de.org/> Leon Styhre <https://es-de.org/>
RetroPie community (RetroPie fork) RetroPie community (RetroPie EmulationStation fork)
Alec Lofquist (original version) Alec Lofquist (original EmulationStation)
[SEE ALSO] [SEE ALSO]
Full documentation available at: <https://gitlab.com/es-de/emulationstation-de/> Full documentation available at: <https://gitlab.com/es-de/emulationstation-de/>
@ -48,13 +48,13 @@ help2man --section 6 --no-info --include $TEMPFILE_INPUT $ESBINARY > $TEMPFILE_O
# Manual string replacements, these may need to be modified if changes are made to the # Manual string replacements, these may need to be modified if changes are made to the
# command line --help output. # command line --help output.
cat $TEMPFILE_OUTPUT | sed s/"EmulationStation Desktop Edition, Emulator Frontend"/""/g | \ cat $TEMPFILE_OUTPUT | sed s/"ES\\\-DE (EmulationStation Desktop Edition), Emulator Frontend"/""/g | \
sed s/"Set to at least"/".br\nSet to at least"/ > $TARGET_FILENAME sed s/"Set to at least"/".br\nSet to at least"/ > $TARGET_FILENAME
gzip -9 $TARGET_FILENAME gzip -9 $TARGET_FILENAME
mv ${TARGET_FILENAME}.gz ../es-app/assets/ mv ${TARGET_FILENAME}.gz ../es-app/assets/
echo "The man page was generated and saved to ../es-app/assets/emulationstation.6.gz" echo "The man page was generated and saved to ../es-app/assets/es-de.6.gz"
rm $TEMPFILE_INPUT rm $TEMPFILE_INPUT
rm $TEMPFILE_OUTPUT rm $TEMPFILE_OUTPUT

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# macOS_dependencies_build.sh # macOS_dependencies_build.sh
# #
# Builds the external dependencies in-tree. # Builds the external dependencies in-tree.

View file

@ -1,7 +1,7 @@
#!/bin/sh #!/bin/sh
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# macOS_dependencies_setup.sh # macOS_dependencies_setup.sh
# #
# Downloads and prepares the external dependencies for building in-tree. # Downloads and prepares the external dependencies for building in-tree.

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# mame_create_index_files.sh # mame_create_index_files.sh
# #
# As input, this script takes the MAME driver information XML file from the official # As input, this script takes the MAME driver information XML file from the official

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# mame_merge_index_files.sh # mame_merge_index_files.sh
# #
# This script merges older ROM index files with newly generated ones. # This script merges older ROM index files with newly generated ones.

View file

@ -1,7 +1,7 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# reformat_codebase.sh # reformat_codebase.sh
# #
# Automatically reformats the codebase using clang-format. # Automatically reformats the codebase using clang-format.

View file

@ -1,10 +1,10 @@
#!/usr/bin/bash #!/usr/bin/bash
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
# #
# EmulationStation Desktop Edition # ES-DE
# update_version_string.sh # update_version_string.sh
# #
# Updates the version string for EmulationStation Desktop Edition. # Updates the version string for ES-DE.
# This script takes as arguments the major, minor and patch numbers as well as an optional # This script takes as arguments the major, minor and patch numbers as well as an optional
# alphanumeric suffix and updates all the necessary files to indicate a new software version. # alphanumeric suffix and updates all the necessary files to indicate a new software version.
# The script has to be run from within the tools directory. # The script has to be run from within the tools directory.
@ -14,8 +14,8 @@
# #
# The following files are updated by this script: # The following files are updated by this script:
# es-app/CMakeLists.txt # es-app/CMakeLists.txt
# es-app/src/EmulationStation.h # es-app/src/ApplicationVersion.h
# es-app/assets/EmulationStation-DE_Info.plist # es-app/assets/ES-DE.plist
# es-app/assets/Windows_Portable_README.txt # es-app/assets/Windows_Portable_README.txt
# #
# This script is only intended to be used on Linux systems. # This script is only intended to be used on Linux systems.
@ -50,9 +50,9 @@ NEWSTRING="set(ES_VERSION ${1}.${2}.${3}${SUFFIX})"
cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE
mv $TEMPFILE $MODIFYFILE mv $TEMPFILE $MODIFYFILE
##### EmulationStation.h ##### ApplicationVersion.h
MODIFYFILE=../es-app/src/EmulationStation.h MODIFYFILE=../es-app/src/ApplicationVersion.h
MODIFYSTRING=$(grep "PROGRAM_VERSION_MAJOR " $MODIFYFILE) MODIFYSTRING=$(grep "PROGRAM_VERSION_MAJOR " $MODIFYFILE)
NEWSTRING="#define PROGRAM_VERSION_MAJOR ${1}" NEWSTRING="#define PROGRAM_VERSION_MAJOR ${1}"
@ -94,13 +94,13 @@ NEWSTRING=$(grep "PROGRAM_RELEASE_NUMBER" $MODIFYFILE | sed "s/$OLDRELEASE/$NEWR
cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE
mv $TEMPFILE $MODIFYFILE mv $TEMPFILE $MODIFYFILE
##### EmulationStation-DE_Info.plist ##### ES-DE_Info.plist
MODIFYFILE=../es-app/assets/EmulationStation-DE_Info.plist MODIFYFILE=../es-app/assets/ES-DE_Info.plist
MODIFYSTRING=$(grep "<string>EmulationStation Desktop Edition " $MODIFYFILE) MODIFYSTRING=$(grep "<string>ES-DE " $MODIFYFILE)
OLDVERSION=$(echo $MODIFYSTRING | cut -f4 -d" " | sed s/".........$"//) OLDVERSION=$(echo $MODIFYSTRING | cut -f4 -d" " | sed s/".........$"//)
MODIFYSTRING=$(echo $MODIFYSTRING | sed s/".........$"//) MODIFYSTRING=$(echo $MODIFYSTRING | sed s/".........$"//)
NEWSTRING="<string>EmulationStation Desktop Edition ${1}.${2}.${3}" NEWSTRING="<string>ES-DE ${1}.${2}.${3}"
cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE cat $MODIFYFILE | sed s/"${MODIFYSTRING}"/"${NEWSTRING}"/ > $TEMPFILE
mv $TEMPFILE $MODIFYFILE mv $TEMPFILE $MODIFYFILE