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(Android) Added SAF URI support for splitting game systems across multiple storage devices
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@ -1859,8 +1859,8 @@ void FileData::launchGame()
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#elif defined(__ANDROID__)
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#elif defined(__ANDROID__)
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returnValue = Utils::Platform::Android::launchGame(
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returnValue = Utils::Platform::Android::launchGame(
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androidPackage, androidActivity, androidAction, androidCategory, androidMimeType,
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androidPackage, androidActivity, androidAction, androidCategory, androidMimeType,
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androidData, romRaw, androidExtrasString, androidExtrasStringArray, androidExtrasBool,
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androidData, mEnvData->mStartPath, romRaw, androidExtrasString, androidExtrasStringArray,
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androidActivityFlags);
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androidExtrasBool, androidActivityFlags);
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#else
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#else
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returnValue = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground);
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returnValue = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground);
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#endif
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#endif
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