(Android) Added SAF URI support for splitting game systems across multiple storage devices

This commit is contained in:
Leon Styhre 2024-02-25 22:33:28 +01:00
parent 753e3fd300
commit 36bab144ba

View file

@ -1859,8 +1859,8 @@ void FileData::launchGame()
#elif defined(__ANDROID__) #elif defined(__ANDROID__)
returnValue = Utils::Platform::Android::launchGame( returnValue = Utils::Platform::Android::launchGame(
androidPackage, androidActivity, androidAction, androidCategory, androidMimeType, androidPackage, androidActivity, androidAction, androidCategory, androidMimeType,
androidData, romRaw, androidExtrasString, androidExtrasStringArray, androidExtrasBool, androidData, mEnvData->mStartPath, romRaw, androidExtrasString, androidExtrasStringArray,
androidActivityFlags); androidExtrasBool, androidActivityFlags);
#else #else
returnValue = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground); returnValue = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground);
#endif #endif