Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

This commit is contained in:
Leon Styhre 2025-02-10 17:05:02 +01:00
parent 3fde1a89d5
commit 383968cc37

View file

@ -126,6 +126,8 @@ std::string DateTimeComponent::getDisplayString() const
void DateTimeComponent::update(int deltaTime) void DateTimeComponent::update(int deltaTime)
{ {
updateSelf(deltaTime);
if (!mClockMode || (mClockMode && !Settings::getInstance()->getBool("DisplayClock"))) if (!mClockMode || (mClockMode && !Settings::getInstance()->getBool("DisplayClock")))
return; return;