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Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
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@ -126,6 +126,8 @@ std::string DateTimeComponent::getDisplayString() const
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void DateTimeComponent::update(int deltaTime)
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{
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updateSelf(deltaTime);
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if (!mClockMode || (mClockMode && !Settings::getInstance()->getBool("DisplayClock")))
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return;
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