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	Moved PAGEUP/PAGEDOWN configuration to the end of the enums to preserve backwards compatibility with older es_input.cfgs.
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				|  | @ -17,7 +17,7 @@ namespace InputManager { | |||
| 	void loadConfig(); | ||||
| 
 | ||||
| 	//enum for identifying input, regardless of configuration
 | ||||
| 	enum InputButton { UNKNOWN, UP, DOWN, PAGEUP, PAGEDOWN, LEFT, RIGHT, BUTTON1, BUTTON2, MENU, SELECT}; | ||||
| 	enum InputButton { UNKNOWN, UP, DOWN, LEFT, RIGHT, BUTTON1, BUTTON2, MENU, SELECT, PAGEUP, PAGEDOWN}; | ||||
| 
 | ||||
| 	void processEvent(SDL_Event* event); | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ | |||
| #include <fstream> | ||||
| 
 | ||||
| std::string GuiInputConfig::sConfigPath = "./input.cfg"; | ||||
| std::string GuiInputConfig::sInputs[] = { "UNKNOWN", "UP", "DOWN", "PAGEUP", "PAGEDOWN", "LEFT", "RIGHT", "BUTTON1 (Accept)", "BUTTON2 (Back)", "START (Menu)", "SELECT (Jump-to-letter)" }; //must be same order as InputManager::InputButton enum
 | ||||
| std::string GuiInputConfig::sInputs[] = { "UNKNOWN", "UP", "DOWN", "LEFT", "RIGHT", "BUTTON1 (Accept)", "BUTTON2 (Back)", "START (Menu)", "SELECT (Jump-to-letter)", "PAGE UP", "PAGE DOWN" }; //must be same order as InputManager::InputButton enum; only add to the end to preserve backwards compatibility
 | ||||
| int GuiInputConfig::sInputCount = 9; | ||||
| 
 | ||||
| GuiInputConfig::GuiInputConfig() | ||||
|  |  | |||
|  | @ -166,14 +166,14 @@ void GuiList<listType>::scroll() | |||
| 
 | ||||
| 	if(mSelection < 0) | ||||
| 	{ | ||||
| 		if(mScrollDir == -10) | ||||
| 		if(mScrollDir < -1) | ||||
| 			mSelection = 0; | ||||
| 		else | ||||
| 			mSelection += mRowVector.size(); | ||||
| 	} | ||||
| 	if(mSelection >= (int)mRowVector.size()) | ||||
| 	{ | ||||
| 		if(mScrollDir == 10) | ||||
| 		if(mScrollDir > 1) | ||||
| 			mSelection = (int)mRowVector.size() - 1; | ||||
| 		else | ||||
| 			mSelection -= mRowVector.size(); | ||||
|  |  | |||
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