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	Fixed an issue where controllers were sometimes not added correctly when there was a mix of supported and unsupported devices present
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				|  | @ -110,12 +110,10 @@ void InputManager::init() | |||
|     int numJoysticks {SDL_NumJoysticks()}; | ||||
| 
 | ||||
|     // Make sure that every joystick is actually supported by the GameController API.
 | ||||
|     for (int i {0}; i < numJoysticks; ++i) | ||||
|         if (!SDL_IsGameController(i)) | ||||
|             --numJoysticks; | ||||
| 
 | ||||
|     for (int i {0}; i < numJoysticks; ++i) | ||||
|         addControllerByDeviceIndex(nullptr, i); | ||||
|     for (int i {0}; i < numJoysticks; ++i) { | ||||
|         if (SDL_IsGameController(i)) | ||||
|             addControllerByDeviceIndex(nullptr, i); | ||||
|     } | ||||
| 
 | ||||
|     SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2); | ||||
|     SDL_USER_CECBUTTONUP = SDL_USER_CECBUTTONDOWN + 1; | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre