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Fixed an annoying gamepad configuration issue.
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@ -407,7 +407,12 @@ bool GuiInputConfig::filterTrigger(Input input, InputConfig* config, int inputId
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// button functions in ES for instance. It's probably necessary to update ES to use the SDL
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// GameController API to fix this properly.
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if (input.type == TYPE_AXIS && (input.id == 2 || input.id == 4 || input.id == 5)) {
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if (std::string(GUI_INPUT_CONFIG_LIST[inputId].name).find("Trigger") != std::string::npos) {
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if (!(std::string(GUI_INPUT_CONFIG_LIST[inputId].name).find("Trigger") !=
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std::string::npos)) {
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return false;
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}
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else if (std::string(GUI_INPUT_CONFIG_LIST[inputId].name).find("Trigger") !=
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std::string::npos) {
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if (input.value == 1)
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mSkipAxis = true;
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else if (input.value == -1)
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